معلومات جديده :
World Movement
- As far as actual movement on foot is concerned, FFXII's world is seamless.
- The game uses a Teleport Stone/Gate Crystal system for warping similar to FFXI.
- In the first main city there is a Mog House where the Mogxi (Moogle Taxi) service is provided for fast transportation as well.
- When you actually have an airship, transportation is indeed selected on the world map. This is no different from FFT, stop whining.
Summon Beasts
- It seems that FFXII is dropping all traditional FF summons in exchange for FFT's Zodiac Braves and FFTA's Totema.
- So far we've seen Hashmalum and Velius from FFT.
- Queklain from FFT along with Mateus, Altima and Adramelk from FFTA have also been spotted in trailers/scans.
- You wander around the world to seek out the summons and defeat them before their crystals turns into Licenses.
- The summon license is a contract that is bound to a single character.
- It is unclear if each character can only have ONE summon license at a time, or if the licenses can be remove to be replaced by another.
- Summoning requires MP.
- Summon Beasts have their own set levels. (Alitma is shown ot be Lvl3)
- There is something known as a "Mist Cartridge", that apparently sets the amount of MP required by the Summon. (Need more detailed scans ;_😉
License Board
- There is an Option License which increases the Gambit Slot of the character by 1.
- Sword Equipment 1 License = Longsword and Broadsword.
- Diya Series = Runeblade and Deathbringer.
- There appears to be "Heavy Equipment 1" for armor.
- Yes the License Board expands as you acquire more licenses, so some will simply not be available if you do not progress on the board a certain way.
- Everything requires a license from weapons, equipment, spells, skills and gambits.
- I believe you actually DO learn skills on the License Board instead of having to gain the license and then buy the skill seperately.