Wii U
Gamersyde [Wii U]: Favourable/Good!The latest title of the Sonic saga is definitely a good game. By borrowing its gameplay sequences from games like Sonic Colors, Super Mario Galaxy or even Super Monkey Ball, it manages to mix various ways of doing platforming while still keeping its own identity. And cherry on the cake, it manages to keep boredom at bay by varying the gameplay styles and has a good replayability potential. And finally the addition of a way to slow down Sonic thanks the the running trigger makes the platforming much more interesting than in the past. As a result we get a title where all gameplay styles are enjoyable and interesting. Despite a rather slow release schedule the Wii U gets another great title and with the upcoming release of 2 heavy weights of the same genre (Mario and Donkey Kong!), platforming fans have a few more reasons not to look at the upcoming next-gen consoles.
Famitsu: Sonic Lost World [Wii U]: 9/9/9/9
Comments courtesy of Polygon:The Wii U version of the new Sonic got the highest overall score this week. "Your normal movement speed's slowed down a bit, which makes it seem a bit easier to play for action beginners," said Ebihara. "The homing attacks are easier to pull off, and the overall sense of nonstop excitement is as prevalent as ever. The game also takes advantage of a lot of Wii U-specific features, from the GamePad and TV-based multiplayer to grabbing items via Miiverse."
Despite giving it a 9, Uchizawa was quite a bit harsher in the review text. "The basic gameplay and world setting is the same as the 3DS version, although the stages are quite a bit different," he said. "The color powers add a nice accent to the action, although it does kind of ruin the Sonic-type tempo you might be expecting. The visuals are as fun as ever to watch, too, although it's hard to see whether you're actually controlling anything at times."
NintendoWorldReport: 9/10When Nintendo first brought Mario into 3D in Super Mario 64 it was clear that, while the gameplay had evolved, the basic essence of Mario had remained true. One could argue that it has taken Sega 17 years to finally allow Sonic to make that leap. It’s exhilarating to race across cylinders and use Sonic’s new moves to wall jump through a spike-filled area, although not every stage of Sonic Lost World is a true playground for Sonic’s new abilities. Despite the uneven level of polish on the stages, Sonic Lost World is a great platformer that shouldn’t be missed.
VentureBeat: 85/100Sonic Lost World is beautifully brutal. More important, however, is that it’s a worthy addition to Sega’s most beloved franchise. Considering the Japanese publisher’s recent inconsistency with its mascot’s endeavors, this is good news.
After all, many Sonic games have tested my talents, and Lost World’s late-onset thumb-blistering difficulty evoked a period where I would feverishly slam shiny black pieces of plastic into my favorite 16-bit console to get my gaming fix.
And, come to think of it, that’s pretty high praise.
GamesRadar: 4/5When laid out like this, it would appear this is yet another Sonic game full of problems and frustrations, but that really isn’t the case. Fact is, the majority of levels in Sonic Lost World are an absolute joy to play, several of them easily as good as the best that Mario Galaxy has to offer. The sheer creativity and quality on show is a glimpse of the Sonic Team we used to know and love, and it’s very refreshing to see.
Sonic Lost World feels like a Sonic game, works like a Mario game, and feels totally at home on the Wii U as a result. With the most convincing 3D Sonic gameplay by some margin, it’ll no doubt be looked back on as the game that aimed for the Galaxy, missed by a small amount, but still landed in the stars.
The Guardian: 4/5With so many elements, shifts in perspective and dynamics, Sonic Lost Worlds can feel, at times, like it's struggling to hold together into a cohesive whole. There is unevenness in the quality of those elements too, something that its primary influence avoided. But this is nevertheless the finest Sonic game in years, a riot of ideas that at times approaches the quality of Nintendo EAD's work. It may not provide much insight into where games are heading, but as a Sonic-themed celebration of the past few years, it's a surprising delight.
Digital Spy: 4/5Sonic fans will be the first to admit that they don't play these games for their storylines, and Sonic: Lost World isn't about to buck that trend with its corny voice acting and wafer-thin script. Polished graphics, colourful worlds and smooth animation makes Sonic: Lost World one of the best looking platformers on the Wii U and a wonderfully infectious soundtrack that will work its way into your head in no time, caps off the near-flawless production.
Sonic: Lost World is a fresh and unique take on Sega's mascot that recaptures everything that was great about his 2D adventures, rights the wrongs of his 3D outings, and takes him into uncharted territory. It took the Sonic Team long enough to deliver the definitive contemporary Sonic adventure, but it's finally here, and it was worth the wait.
Gamereactor Spain: 8/10Despite aforementioned gripes, unimaginable lack of Controller Pro support and forgettable soundtrack, Sonic Lost World manages to keep us sticked to the screen for many hours (around 8 for main story, then tons of extra stuff). A long, hard and entertaining platformer, full of Sonic charm and plenty of humor (those new enemies have something to do with this).
Gamereactor Norway: 8/10
Gamereactor Portugal: 8/10
GameTrailers (Text Review) (Video Review here): 7.6/10Even with so many different twists on the action, the way you control the game is basically the same no matter what you’re doing. You’ll use the right trigger frequently to speed yourself up and bounce, run, or flip off obstacles, which helps to address the classic Sonic problem of coming to a dead stop when you run into an object. But while the controls are consistent and generally function in each type of situation, some things are consistently awkward. The way your homing attack automatically locks onto enemies never quite feels right, especially when you’re moving through tighter 2D spaces.
Destructoid: 7.5/10Sonic Lost World can wildly swing from brilliant to horrific at the drop of a hat, but when one steps back and takes a look at the whole production, one sees far more to love than hate. Certainly, the nastier elements prevent it from being the truly great installment it could have been, but the experience is good enough to where I would desperately entreat Sonic Team to keep doing what's been started here. Please, no more desperate shifts in tone and level design, no more dramatic new overhauls. On a fundamental level, Lost World absolutely nails it, and does what Sonic should have been doing a long, long time ago.
All it needs is time to refine, and Lost World could become the start of something beautiful.
JeuxVidéo: 15/20Fast, beautiful and fun, Sonic Lost World marks the return of our favourite energetic hedgehog to consoles. Opting for a presentation reminiscent of Mario Galaxy was a daring choice but manages to entice, due to its achievements and diversity infused in the progression of the game. The universe itself is enchanting, and it is with unfeigned pleasure that you will spend a few hours alongside Sonic in a game where we can remember that he can be fast and exhilarating. While not flawless, Sonic Lost World should easily satisfy the fans, if they accept the new stuff given to the saga, as newbies in search of new thrills.
CVG: 7/10It should be clear from the above that Sonic's latest adventure doesn't represent a brave new (3D) world, but by no means is it a terrible game. Indeed, when it all comes together, it's arguably the most satisfying of Sonic's modern adventures. There's nothing else out there that manages to capture the thrill of speeding through lush landscapes with hearty orchestral music in the background. Often it manages to press all the right buttons. It's a shame, then, that there are just too many niggly bits, control flaws and frustrating moments to simply pass off as flukes, meaning Lost World will ultimately go down as merely a good Sonic game rather than the exceptional one it constantly threatens to be.
Gameblog.fr: 3.5/5And in the end, Sonic: Lost World recalls Super Mario Galaxy because of its glitzy world and the circular structure of its levels. Also, Sonic can be somewhat tamed by significantly slowing his pace, as a button is now dedicated to the sprint. This more seated rhythm, however, allows him to explore further in the Zones, an approach encouraged by the powers of the new Wisps and the amount of extra acrobatic moves afforded to Sonic. Sonic has not forgotten its origins, as illustrated the presentation and gameplay. Instead, his talents in the art of Parkour open new perspectives to levels still more dizzying to cross areas of Lost Hex from the ground or in the air... Races in duo and the cooperative modes are very friendly; the support role being quite suitable for newbies who may be discouraged by the solo challenge. So, who says that Sonic had lost his groove?
Nintendo Life [Wii U]: 7/10Sonic Lost World shows flashes of brilliance, where clever design, bright visuals and a daring sense of fun align perfectly. There are a few significant lows, however, and a raft of content that is passable but easily forgotten. That leaves us with an uneven experience that we recommend to keen Sonic fans without hesitation, but suggest that the less committed should think carefully
TheSixthAxis: 7/10At times there are genuine moments when this game sings, where you’re going fast, in control, bouncing off enemies in succession and grabbing rings. Or indeed when there are some lovely moments such as having to fill a giant juicer with apples you roll around the level. Even that though is still cribbing from the moustachioed plumber’s playbook (and there are even some very familiar green pipes in a couple of the stages). Sonic: Lost World has enough of these moments to be worth playing, but its issues keep it from being a must-buy, particularly for the 3DS and its broad catalogue of games.
Gamereactor Sweden: 6/10Pros: Excellent 2D-stages, pretty design, good music, smart world map, fun minigames
Cons: Controls lack precision, camera problems, bad checkpoints, meaningless cutscenes
Gamereactor Germany: 6/10
Wiitalia: 6/10In short, this is Sonic Lost World: yet another failed attempt to revive a mascot of the past that just can't seem to get back to his original glory. This time, however, the potential was all there, and it was probably a development of the game rushed to compromise the quality of what could have been a bigger and better then the fantastic, lonely Colours
Polygon: 6/10Lost World is best when it's running from the past, not towards it. But a handful of fun levels and some exemplary graphics do not make a great game. Sonic: Lost World is front-loaded, pocked with bad boss fights and obsessed to a fault with creating some of the coolest 2D stages of 1993. Sonic: Lost World is best when it's running from the past, not towards it.
IGN [Wii U version]: 5.8/10 (Video Review)