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الموضوع الرسمي Super Street Fighter IV | كــريـــســـي المعــــلمــــين !!

على ذكر ميكا , هذي فرصتها تلتقي بالآيدول حقها "زانجيف" :laugh::
مع إني أشوف ماتقدم إضافة كبيرة على عكس الباشا هيوجو بيسبب إزعاج لزانجيف وتي هوك .
 
كل ما احاول العب على الايف 99% تطلع لي رسالة unable to join شنو السبب؟
 
اونو يواصل تلميحاته التويترية :

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و دي صورة مغبشة

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شكله زي كامي الجديد

لوجو نسخة الاركيد

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+

حبيب الشعب إدموند هوندا قادم للايفون

[video=youtube;zsKqEZEBUO8]http://www.youtube.com/watch?v=zsKqEZEBUO8&feature=player_embedded[/video]

دوووترييييي حيواصل شغله في الايفون ^_^
 
التعديل الأخير:
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فيه مقابلة مهمه مع سيث كيليان بموقع هادوكين , جته أسئلة كثيرة عن إضافة شخصيات ومستقبل ستريت فايتر وكلام كثير ..

أهم مافيها - حسب مارأيت - :

* لازلنا مهتمين بـ SSFIV وراح نضيف إضافات DLCs
* بالنسبة لإشاعة DLCs كشخصيات في نسخ الكونسولز (ماقلنا شيء :laugh:🙂
* نبي نفكر بموضوع إضافة Stages لـSSFIV
* مادريت عن فقدان مود جاليري إلا بعد ماشحنا اللعبة ولا أدري ليش شالوه :laugh::
* ماعندي أي أخبار سعيدة عن إصدار SSFIV لملاك الـ PC
* بخصوص إشاعة 6 شخصيات لنسخة الآركيد فماعندنا تعليق لأننا مو متأكدين من عدد الشخصيات المضافة .
* القصة ماكانت عنصر الأقوى في سلسلة ستريت , ولكن راح تشوفون إهتمام أكبر


# نجي الحين لأهم الأسئلة :

- وش الجديد بستريت فايتر ؟ نسخة ثانية من SF4 (هايبر SF4 ؟) أو راح نشوف SF5 ?

سيث : زي ماتعرفون نسخة الآركيد من SSFIV راح تحوي شخصيات جديدة , ولكن تفكيرنا الحالي يقول مافي نسخ إضافية من SF4 .
الأفكار حول المستقبل تتغير طول الوقت ولكن أعتقد SFxT على الأقل توضح سبب يخليك ما تسأل عن آخر لعبة من ستريت فايتر .

- وش ودك تشوفه في SF5 ؟ شخصيات - جيم بلاي - قصة (سيكول لـsf4 أو sf3) ?

سيث : هذا سؤال عظيم :laugh:: , ودي أشوف أفكاري تصير واقع (وعشان كذا ماراح أقولها الحين)
ولكن ودي أتكلم عنها يوم يجي وقتها .

- من دون ذكر أسماء , تقدر تأكد لنا "كابكوم" بتسوي ألعاب فايت إضافية غير SFxT و ثيرد سترايك أونلاين و MvC3 ?

سيث : نملك أفكار ممتعة لعشاق الفايتينج , ونحن سعيدين بعودتهم بالإضافة إلى الجيل الجديد من ألعاب الفايتينج وطالما الجمهور موجود
حنا نحاول نخليهم مبسوطين :razz::


* تعليق شخصي *

1- كان فيه مخطط لـ ستريت فايتر 5 , ولكن بعد ثنائية أونو-هارادا .. الفكر الحالي يقول أجلوها وأشغلوا العالم بإضافات للسوبر ومع صدور MvC3
يعني نقول في منتصف 2011 إذا كنا محظوظين فـ ستريت فايتر 5 نبي نسمع عن أخبارها .

2- شيء جميل أن مافي تأكيد لعدد الشخصيات المضافة لأن مع ضغوطات الفانز ممكن يكونو أكثر وممكن تحتوي على شخصيات محببة

3- كأن فيه تلميح لدارك ستوكر :inlove: ؟ عموماً من كلامه واضح أن دام كابكوم تربح من الفايتنج (وهم أكيد ينتظرو نتايج مبيعات مارفل فيرسس كابكوم3)
ففيه ألعاب فايتينج جديدة .
 
التعديل الأخير:
^
شكرا لترجمتك المتعوب عليها ،
يهمني إن الشخصيات اللي بيضيفونها بالأركيد يضيفوها للكونسلز ،
وما فيه مانع عندي يضيفوا مراحل جديدة .
 
اونو يواصل معلوماته التويترية و هذه المرة مع ازياء الشخصيات القادمة :

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اوه ريو طلع من ستايله المعتاد

أضاهر قام يمشي مع أصحاب السوء.
 
شباب أنا توني ماخذ اللعبة ومحتاج مساعدة
كيف طريقة الكومبوز في اللعبة؟ يعني في الترايل يقول مثلا M punch > H Kick متى بالضبط أضغط الكيك؟ لأن مو كل مرة تستوي
 
ين و يانج تأكدوا في نسخة الاركيد و هذه معلومات اساليبهم :

Yun

• Yun's Super is the infamous Genei Jin (Custom Combo) from Street Fighter 3 Third Strike. It has the trailing shadows you remember and he can Cancel the recovery on all moves, plus everything juggles. A few players were able to land combos that took off 40-50% of their opponent's life, and went up to 50-60% when they had them cornered. Also, this can be Super Canceled into off of Yun's Shoulder Attack.

• Ultra 1 is his You Hou, it hits four times, but the last hit is a Launcher. If the first hit connects cleanly, he will go into animation. If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This has a very short range and does not hit on any Focus Attack Dash Cancels. But he can follow up an Ultra 1 with his Lunge Punch or Genei Jin combos, but only if you activate before you land the Ultra 1.

• Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides his opponent in the air like a skateboard, then kicks them down to the ground. Similar to Fei Long's Ultra 1. This also does not combo from any Focus Attack Dash Cancels because of its short range.

• All Yun's specials from Third Strike are in the game. Including his Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is a fake, Medium and Hard change the distance the opponent flies away.

• His Dive Kick is great, like Rufus' and his overhead, Toward + Medium Kick, can crossup a grounded opponent.

• Yun's Shoulder Attack seemed to have worse range than you'd think. His Dragon Kicks also seemed to trade quite a bit, but the EX version seems like it will be good anti air.

• Yun has his Third Strike target combos.

• Some players have claimed Yun feels "sluggish" like Makoto in SSF4.

• Yun's Ultras do not combo off his Standing Medium Kick Launcher.

Yang

• Yang's command dash was in and crossed up like Ibuki's in SSF4.

• His EX Fist Slashes looked like a great move, crazy fast.

• He also has his Third Strike target combos.

• Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack — if it connects cleanly, animation follows. If not, the ultra ends there - similar to Makoto's Ultra 1. Animation is sort of like Gen/Guy's, but with Yang style. Close range only.

• Ultra 2, Tenshin Senkyuu, makes Yang roll forward and goes up in the air with his rising kick. If Yang connects cleanly on the ground with the roll portion, animation kicks in. If not, Yun goes up in the air with kicks — looks like Yun's Nishou Kyaku. This will pass under fireballs. Also has some tracking properties. If his Ultra 2 is started while opponent is in the air, Yang will rise up with kicks where the opponent is for non-animation damage. Can be comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher for less damage, as it doesn't connect fully.

• Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.

و تعديلات كثيرة على الشخصيات الحالية و على رأسها هاكان بتعديلات كبيرة و يحتاجها فعلاً !!!

Hakan

• Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on.

• Capcom also gave him a Kick follow up after performing his Oil Shower. Another follow up option after Hakan's slide allows the choice between doing more damage or oiling up again. Also, he can reportedly combo Standing Light Kick into his Oil Shower.

• Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempted to jump towards his opponent and grab them.

تعديلات بقية الشخصيات :

• Zangief's EX Green Hand no longer knocks down. Range on his Ultra 2 was increased, but so was the recovery time.

• Seth's Jumping Hard Punch is gone, the one copied from Dhalsim. It wasn't clear what exactly this was replaced with.

• The distance Blanka flies away after a blocked Beast Roll has been cut in half, making it much easier to punish if blocked.

• Ryu and Akuma's Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. Crossing up with a Hurricane Kick still works, though.

• Juri's Kick Fireball seems easier to combo with now.

• E. Honda's damage has been reduced, and it may be harder to combo into his Hundred Hand Slaps. Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.

• Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu.

• Guile's damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though.

• M. Bison's Ultra 2 is now a charge motion with way more recovery.

• Cammy's normal moves are easier to combo now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX can still be Tiger Kneed (done instantly).

• Makoto's EX Dash Punch (Hayate) now breaks armor. She also received slightly faster walk speed and her Axe Kicks are more like they were in Third Strike.

• Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly. Crouching Hard Kick (Launcher) may be faster, although it's debatable at this point. Jumping Hard Kick knocks down in air to air situations.

• Chun-Li had no apparent changes, although it seems like her Crouching Hard Kick sweep doesn't do as much stun.

تعديلات ضخمة و مؤثرة !!! اتمنى يضيفوها كـDLC ....
 
ين و يانج تأكدوا في نسخة الاركيد و هذه معلومات اساليبهم :

تعديلات ضخمة و مؤثرة !!! اتمنى يضيفوها كـDLC ....

في الاشياء اتمنى يشلونها وشالوها لكن من جد تعديلات ضخمه جدا انشالله dlc
 
Seth's Jumping Hard Punch is gone, the one copied from Dhalsim. It wasn't clear what exactly this was replaced with.
مساكين لاعبين سيث
اصلا هذي حركة عملو لها نيرف اليم في سوبر الحين شالوها من الاساس

The distance Blanka flies away after a blocked Beast Roll has been cut in half, making it much easier to punish if blocked.

شي ممتاز لكل شخصيات

Ryu and Akuma's Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. Crossing up with a Hurricane Kick still works, though.
اكثر شي تمنيتة هو نيرف طريقة هروب حق هولاء الجبناء
كابكوم ftw


• Guile's damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though.
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• Chun-Li had no apparent changes, although it seems like her Crouching Hard Kick sweep doesn't do as much stun.
حرام عليكم كابكوم
لازم دخلون تشين لي في عملية نيرف اليمة
 
التعديل الأخير:
لول على كابكوم، كمية التغييرات هذي مالها داعي ( اقصد تغييرات سوبر + اركيد ادشن ) انا كنت راضي من ستريت فايتر4 الاصلية
 
تعديلات هاكان يحتاجها فعلاً خصوصاً كنسلة مسكة الزحلقة ، باقي الشخصيات اتنرفت صح بعضها للافضل (سيث) و البعض الآخر بشكل قد يجعلها غير قابلة للعب (جايل - بلانكا) ، داش ددلي لو كانت هايبر ارمور كان ساوت حركة بالروج و كانت فعالة جداً بس للاسف و الـ Launcher تحتاج يسرعوها و يطولوا مداها اكثر ، بعض تطبيق الحركات غيروها للاسهل (هوندا) و الآخر عقدوها (بايسون) مدري ليه .

اتمنى تكون هذه التغييرات قيد التطوير و يبطلوا نيرف لكل من هب و دب عشان ما تتكرر مأساة جين + روفوس فينه عن القائمة ؟ دا اكثر واحد يحتاج ينسخط !!!
 
والله تعديلات حلوه
وأغلبها ملاحظها بنفسي أنها محتاجه تعديل بالفعل
 
Juri's Kick Fireball seems easier to combo with now.
شي ممتاز بما اني اتدرب على جوري هذي الأيام.

جايل و بلانكا دائماً ما استخدمهم كسلاح سري, بس بعد هنيرفات الي تسد النفس ماتوقع بالعب فيهم.

بنسبة لزنقيف ماعتقد ان يحتاج نيرف, الأفضل ان ينشال بالمرة :laugh::
 
بما أني Bison player
متحطم جدا من تغيير الألترا 2 إلى charge
لأن فايدتها لما تسويها بسرعة ضد أي هادوكن وبدون ما تحتاج شحن 🙁
 
شباب أنا توني ماخذ اللعبة ومحتاج مساعدة
كيف طريقة الكومبوز في اللعبة؟ يعني في الترايل يقول مثلا M punch > H Kick متى بالضبط أضغط الكيك؟ لأن مو كل مرة تستوي

لازم يدك تكون سريعة وتضغط مباشرة هاي كيك بعد الميديم بنش
فالترايلز أساساً مصمم إنك تسوي ربط سريع بين الحركات حتى تنحسب كومبو لأن لو بطيئة يقدر الخصم يرد عليك وأنت تحاول تسوي الكومبو حقك 😀
فلذلك حاول في البداية تتعلم الحركات الخاصة (إذا كنت جديد على اللعبة) بعدها ابدء بتعلم الكومبوز البسيط واللي غالباً يبدء بـ light punch
بعدها شوي شوي توصل لمرحلة تشبك الكومبوز بحركة Super أو ألترا .. إلى أن توصل لمرحلة تعلم الـ FADC

وإذا تبي Guides , فالنت مليان منها المعقد وتفاصيله كثيرة ودقيقة ومنها البسيط ..



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بالنسبة للتعديلات تقريباً أنا مع عامر , معظم التعديلات تحتاجها الشخصيات ، خصوصاً أكوما وبلانكا صارت مواجهتهم زي ساجات الحين :laugh::
لكن تغيير تطبيق بعض الحركات شيء مافهمته , أعتقد الناس بدأت تتعود على الألترا 2 ولا في سبب مقنع يخليهم يغيروها
عموماً يهمني صديقي Adon بعيد عن أي تدخلات :laugh::
 
تحديث معلومات بالانس الشخصيات :

Yun

Yun's Super is the infamous Genei Jin (Custom Combo) from Street Fighter 3 Third Strike, it's performed with a 2x quarter-circle back motion, and can be Canceled into from his Palm.

• The Genei Jin has the trailing shadows you remember and he can Cancel the recovery on all moves, plus everything juggles. A few players were able to land combos that took off 40-50% of their opponent's life, and went up to 50-60% when they had them cornered. Also, this can be Super Canceled into off of Yun's Shoulder Attack.

• Ultra 1 is his You Hou, it hits four times, but the last hit is a Launcher. If the first hit connects cleanly, he will go into animation. If not, Yun does the other attacks anyway, like Makoto's Ultra 2. This can be Focus Attack Dashed Canceled into from his Shoulder Attack. He can also follow up an Ultra 1 with his Lunge Punch or Genei Jin combos, but only if you activate before you land the Ultra 1.

• Ultra 2 is a punch rush, if the final hit connects cleanly Yun goes into animation where he rides his opponent in the air like a skateboard, then kicks them down to the ground. This does not combo from any Focus Attack Dash Cancels because of its short range.

• All Yun's specials from Third Strike are in the game. Including his Palm, Flip Grab, Dragon Kicks, Shoulder Attack, etc. Light Punch Palm is a fake, Medium and Hard change the distance the opponent flies away. This move has a really big hit box.

• It doesn't seem possible to Focus Attack Dash Cancel Yun's Dragon Kicks, or the timing is weird.

• His Dive Kick is great, like Rufus' and his overhead, Toward + Medium Kick, can crossup a grounded opponent.

• Yun's Shoulder Attack seemed to have worse range than you'd think. His Dragon Kicks also seemed to trade quite a bit, but the EX version seems like it will be good anti air.

• Yun has his Third Strike target combos.

• Some players have claimed Yun feels "sluggish" like Makoto in SSF4.

• Yun's Ultras do not combo off his Standing Medium Kick Launcher.

• Color 1 is blue, Color 2 is yellow.

Yang

• Yang's command dash was in and crossed up like Ibuki's in SSF4.

• His EX Fist Slashes looked like a great move, crazy fast. It's really easy to combo into his regular Fist Slashes as well.

• He also has his Third Strike target combos.

• Yang's Ultra 1, Raishin Mahhaken, makes him throw out a single attack — if it connects cleanly, animation follows. If not, the ultra ends there — similar to Makoto's Ultra 1. This will only connect from close range.

• Ultra 2, Tenshin Senkyuu, rolls forward along the ground and goes up in the air with a rising kick. If Yang connects cleanly on the ground with the roll portion, the rest of the animation kicks in. If not, Yun goes up in the air with kicks. This Ultra will pass under fireballs and it has some tracking properties. If his Ultra 2 is started while the opponent is in the air, Yang will rise up with kicks where they're jumping, but in this scenario it won't lead to full damage. This can be comboed into off of a Focus Attack Dash Cancel or Medium Kick Launcher for less damage, again it won't connect fully in these situations.

• Yang's Super is his Seiei Enbu (Custom Combo) from Third Strike. Works much the same way, but not as good as Yun's.

• Yang can do his Up Kicks, Focus Attack Dash Cancel into EX Fist Slashes. Crouching Medium Kick Canceled into Fist Slashes also works.

• Yang's Dive Kick is the same as Yun's, or at least very close to it.

• Yang's Palm move has a really big hit box.

• Color 1 is pinkish, Color 2 is purple.

Abel

• His Tornado Throw (Command Grab) does less damage now.

• More recovery time on his Ultra 2, Breathless.

• His Roll have a bit more recovery.


Cody

• Walk speed is faster.

• EX Zonk Knuckle doesn't travel as far.

• The hitbox on his Hard Ruffian Kick looks like it's better. A player was able to hit Zangief with it while he was crouching, and this doesn't connect in the console version of SSF4.


Dudley

• Dudley had an EX version of his "Ducking" attack added. This is where he slides forward and can punch or uppercut, it lacks Super Armor. This travels the same distance as the Hard Kick version, but recovers almost instantly, so if you go through a fireball you have a lot of options open to you.

• Crouching Hard Kick (Launcher) has a faster start up time.

• Jumping Hard Kick knocks down now in air-to-air situations.

• Dudley's rose taunt has less recovery.


E. Honda

• Overall damage has been reduced.

• It may be harder to combo into his Hundred Hand Slaps.

• Ultra 2 Oicho Throw has had its command changed from a 720 rotation to a 2x half-circle back motion.


Gouken

• Gouken's Light Rush Punch has no forward movement, but it is faster.

• Gouken's counter move (Kongo) has been changed. It's now done with a reverse Dragon Punch motion with Punch. Light Punch deflects low attacks, Medium Punch for high and what Hard Punch does is still unclear.

• The EX version of Gouken's counter hit (Kongo) is unchanged. The Hard Punch version has the same animation as the EX.


Guy

• Hit box on Medium Punch, Hard Punch chain combo was fixed, it no longer will miss against some players who crouch.

• Hard Punch Dashing Elbow is faster and can be used to hit characters out of their fireballs a little easier. Light Punch Dashing Elbow is now safe on block against Zangief and T. Hawk's 360 command grabs.

• Ultra 2 has been improved. Less recovery time and the distance on it was fixed, so it's very comparable to Rose's normal throw range. According to one player, this is the Ultra of choice now, period.

• Flip Grab damage reduced. 120 instead of 200. Also, the window where you can grab the other player with the Medium and Hard versions has been shortened.

• His slide is faster.

• Guy seems a lot better overall.


Hakan

• Hakan's Oil Shower stacks, i.e. it can be applied multiple times, which adds to the overall time it stays on.

• Capcom also gave him a Kick follow up after performing his Oil Shower. Another follow up option after Hakan's slide allows the choice between doing more damage or oiling up again. Also, he can reportedly combo Standing Light Kick into his Oil Shower.

• Hakan's 360 command grab with Kick can be canceled. This is where he runs in place and if you let go of the button he attempts to jump towards his opponent and grab them.


Makoto

• Makoto's EX Dash Punch (Hayate) now breaks armor.

• She slightly faster walk speed.

• Her Axe Kicks are more like they were in Third Strike.

• Fukiage (Upwards Punch) takes off more life.

• EX Overhead Chop (Oroshi) has more invincible frames.


Sagat

• Tiger Uppercut damage increased.

• More recovery time on his Tiger Knee.

• Standing Light Kick from Vanilla SF4 is back. It's one hit, can be Canceled into special moves, bigger hit box and it takes off roughly 40 damage.

• Light Kick Tiger Knee is more like Vanilla SF4. Some people say his Medium and Hard Tiger Knees are useless now.

• More recovery time on High Tiger Shots. His fireball game is a lot worse than it was.

• Angry Scar is now executed with a Kick button.


Zangief

• Zangief's EX Green Hand no longer knocks down and this puts him in range to set up for another grab. Some people say it still knocks down on Counter Hit though.

• Range on his Ultra 2 was increased — A LOT — but so was the recovery time.

• Light Punch Spinning Piledriver may have more grab range as well.

• The range on his Short Jump seems to be shorter, although this is not conclusive yet.

Other Characters

• Adon doesn't get up as quickly after a knock down now, although it still seems to be quicker than other characters.

• Akuma and Ryu's Air Hurricane Kicks are no longer as effective for escaping bad situations. If these are done in the air before hitting the peak of the jump, they'll become floaty and go nowhere. If you're at the peak of the jump or on your way down, they work pretty much the same. Crossing up with a Hurricane Kick still works, though.

• Balrog's Dirty Bull Ultra 2 is now a double half-circle back motion instead of a 720.

• Blanka bounces away about half the distance he used to after a blocked Beast Roll, making it much easier to punish. Azrael saw a Sakura player walk up after a blocked ball and punish it with a Crouching Medium Kick Canceled into her Dragon Punch. If his Beast Roll hits, Blanka bounces away the same distance as before.

• Cammy's normal moves are easier to combo with now, but Tiger Knee (instant) Canon Strikes are no longer possible. Can still Canon Strike normally, and the EX version can still be Tiger Kneed (done instantly). Spiral Arrow's distance to get 2 hits is shorter.

• Chun-Li's Crouching Hard Kick sweep doesn't do as much stun and it seems like the hit box for her Down-Toward + Light Kick (Somersault) had its hit box nerfed.

• Dan gets more height off of his air taunt. Big whoop.

• Dee Jay's Standing Hard Kick is apparently an overhead now.

• El Fuerte's Ultra Spark (Ultra 2) got a damage nerf.

• Gen's normal moves are supposedly easier to combo with now. His Ultra 2, Teiga (Double QCF 3x Kick) is faster.

• Guile's damage has been nerfed and his Sonic Boom no longer builds Super meter. It seems unlikely that the latter change will stay in the game, though. Another player using Guile said he felt like he was more or less the same, so the damage nerf may not have happened either.

• Juri's Kick Fireball seems easier to combo with now.

• Ken's EX Hurricane Kick can be blocked low. He has more recovery on his Light Dragon Punch, but can juggle after a Light anti-air Shoryuken with an EX Fireball, just like Ryu.

• M. Bison's Ultra 2 is now a charge motion with way more recovery. It's performed by doing a Back then Forward command twice with 3x Punch.

• Rose's Ultra 2 (orbs) are no longer invincible to attacks. She supposedly has a faster Focus Attack as well.

• Seth's Jumping Hard Punch is gone, the stretchy arm one copied from Dhalsim. Now Seth does something akin to Guile's Crouching Hard Punch. Down + Medium Kick in the air (toe taps) had their hitbox weakened. Ultra 1 is now 'fireball-like', so it can be deflected by other character's projectiles.

• T. Hawk has a stand alone EX Condor Dive (3x Kick), which can be done while jumping backwards. You no longer have to perform this as part of his EX Rising Hawk.

• Vega's EX-Scarlet Terror (Flip Kick) is a viable reversal now. His EX-Wall Dive grab does less damage.
 
اول فوتيج ين :

[video=youtube;ZGVBg0LnpOc]http://www.youtube.com/watch?v=ZGVBg0LnpOc&feature=player_embedded[/video]

اذا شفتوا شئ ههههه
 
شهالنقاوة المريضة .. أجزم بأنه لو تلفون بو تريك فيه كامره لأعطانا جوده ونقاوة افضل ... حسيت حالي بالتسعينات وانا اشااهد المقطع

وكالعادة تم *المرور السريع* على رد *التعبير* ألي بالانجليزي .. وتم *سد النفس* و *عدم فهم* شي من المحتوى

بالله واحد مترجم هنا.
 
الظاهر فيه تعديلات زيادة فوق المذكورة برد عامر 🙁

* تعديل : التفاصيل ذكرها عامر في رده قبل الأخير لذا جرى الحذف :laugh::

الظاهر ساجات بيستعيد شوي من هيبته المفقودة في السوبر
تعديل كودي وماكوتو أكثر من ممتاز , الباقين صعب ينحكم عليهم ..

عموماً الأمور بتوضح أكثر في الأيام الجاية .
 
التعديل الأخير:
لو كابكوم يرجعوا قوة روفوس الموجودة في ستريت فايتر 4 ما راح أطلب أكثر من كذا :evil::
 
سوبر كومبو Yun شكله مش هين !! (50-60٪ دمج لو تطبق صح !!!) + كويس انهم عدلوا تطبيق مسكات الشخصيات الي هي مش جرابلرز اصلاً (هوندا - بالروج) و خلوها ربعين بدال دائرة كاملة + تطبيق الترا بايسون 2 كويس انه مش شارج الارباع و خلوه خلف و اما زي الاولى بس لكمة

.Seth Ultra 1 is now 'fireball-like', so it can be deflected by other character's projectiles
مش فايدتها انها تخترق الطلقات !!!
 
لو كابكوم يرجعوا قوة روفوس الموجودة في ستريت فايتر 4 ما راح أطلب أكثر من كذا :evil::

هو كابكوم ما سوت له نيرف اليم مثل باقي التوب تير، بس نيرف للدامج بشكل عام والي ما سلم من هالتغيير اغلب الشخصيات :nerd:
 
هو كابكوم ما سوت له نيرف اليم مثل باقي التوب تير، بس نيرف للدامج بشكل عام والي ما سلم من هالتغيير اغلب الشخصيات :nerd:

إذا كانه بيغروا شي فيه فراح يحطوها في المسايه كيك EX ... أنا أبغاهم يزودونها إنفينسبل فريمز أكثر :evil::
 
^ لا تستبعد، خطة الباتريوتس علشان جاستن يفوز على دايقو
 
تعديل رهيب لأكوما 😎:
باقي يرفعون الـ hp شوي ويكون متوازن أكثر .

سوبر كومبو Yun شكله مش هين !! (50-60٪ دمج لو تطبق صح !!!)
أووف , شكلنا موعودين بواحد مزعج مثل إزعاج آيبل وروفوس .
 
^ اكوما أصلاً ينافس كافضل شخصية في سوبر، تريد يسوون له بف اكثر؟ :sarcastic:
 
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