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الموضوع الرسمي Super Street Fighter IV | كــريـــســـي المعــــلمــــين !!

متى تنزل اللعبة الجديدة ؟
لا تقولون لي شهر 3 XD
 
صور جديدة لجاي :

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معلومات + مقابلة دسمة جداً مع مطوري اللعبة عنه و إضافته و كيف حافظوا على حركاته و ستايله من فاينل فايت !!! :

So we've finally announced the new characters. I could barely contain myself wanting to tell you all! This is Tsukamoto.

This time, out of the characters just recently introduced, Director Okada and I would like to focus on Guy and tell you the inside scoop on how he was brought into the game.

Well then, could you tell us the story about adding Guy to the game?

Okada:
With the addition of Dee Jay and T.Hawk, we finally got the full cast from SSFII Turbo. So for the next additions, we compiled a list of characters that players wanted to see in the game. Guy was one of the names on the first list.

He was on the list at the very beginning wasn't he?

Okada:
Although the Alpha series has a lot of unique characters, we felt that Guy with his stoic fighting style rooted in Bushido was the perfect fit for a Street Fighter, so he was suited for this game.

Tsukamoto:
Guy is also pretty popular. Producer Ono took the list we made with him to America, and after getting the requests of people over there, Guy was still one of the names on the list.

Okada:
Yes, he's pretty popular overseas as well. A ninja sporting sneakers is a style that the fans overseas can really get into.

Were there any objections?

Tsukamoto:
Nope. The development team also wanted to get Guy in the game.

Okada:
When developing the arcade game, when we made El Fuerte we did some research on Guy. Since El Fuerte is also a running character, there were some similarities to Guy so we gave him a try. Of course, Fuerte and Guy play completely differently, and we didn't want to make them the same, but while playing Guy we felt that he was really interesting, so at the time we thought if we had the chance we'd like to put him in the game.

Tsukamoto:
For the older titles every character has their own unique traits, which makes them memorable. Win or lose, they leave an impression on you and you can immerse yourself in the game. When we were using Guy we especially felt that he was interesting.

Okada:
So this time we felt his time had finally come! (laughs) We'd thought that we wanted to get him in the game before, so when Ono said "Put Guy in!" we felt like we'd just been waiting for the right time, and it had come.

From a developers viewpoint, what kind of character is Guy?

Okada:
Fundamentally, he's a character that doesn't use "ki" - he has no use for fireballs or projectiles. He throws himself right at the enemy, and since he's slim he can really turn up the speed. This is his main fighting style. Though this was always the case for the Alpha system, he's a character who focuses on stringing together normals to make combos. Though his punches and kicks make for a whirlwind fighting style, more than just being tricky he moves in a direct manner like ordinary humans would be able to do.

He hasn't changed a whole lot from Final Fight.

Okada:
Right, in Final Fight if you kept hitting the punch button you'd get a nice combination attack, which was cool. That's the kind of game Final Fight was, but we've managed to preserve that image of Guy in the titles he's appeared in so far.

And how about in SSFIV?

Okada:
We felt we definitely had to keep up that image this time around. Not just a character based on strikes, but combination strikes and how cool those are.

What things did you keep in mind as you made Guy into a SFIV character?

Okada:
The systems unique to SFIV are the Focus Attack and Ultra Combo, but as Guy has always been a steady character it was no problem adjusting him there. But not just the fighting, since he is a ninja we were also concerned about his overall production. The designers took a lot of care with his FA stance and taunts and what not to make sure they were ninja-like.

How about new moves? And, has he lost any moves?

Okada:
He's got a new move. But we felt that his moveset was already fairly complete, so its more of an accent. Not something you can use as a primary move and depend on it, but just another option. He hasn't really lost any moves. The way you use supers is a bit different of course, but of course that's just taking on a different form.

So it seems as if we can fight with him the same as we did before.

Okada:
Yes, anything that you might think is essential, is there. He's got his Houzantou which is good for evading projectiles and forcing the opponent to block, Bushin Senbukyaku which is good for anti-air, and Bushin Izuna drop and Haygake for getting into the opponent's openings...

Tsukamoto:
And Bushin Gokusaken as well. So with all his moves, you can fight with him just as you did before. And he's also got the new move we mentioned before.

Okada:
That's right. This time we've added the Rolling Izuna Drop. It'll be really useful in the air, so please use it.

What things were you concerned about regarding the production?

Okada:
Guy's character is one of coolness, so he never really loses his expression or plays around. So as we couldn't really do a lot with him facially, we concerned ourselves with how to bring out his ninja qualities and individuality in his moves. The character models in SFIV are very detailed, and you can move them right down to the fingers. So our designers put in a lot of work in stuff like making hand seals or the angle of his fingers when he extends his palm, so I hope everyone takes notice of it. His ultra is also pretty flashy, so perhaps that's a highlight?

Tsukamoto:
Also, and this isn't us being silly, but during Guy's entrance he comes in by kicking some drum barrels.

Okada:
This is something that's always been present since Final Fight, so we've included it this time as well.

Tsukamoto:
But, who is just leaving those drum barrels there? Does he put them there himself?

Okada:
He probably lines them up by himself before a fight. I imagine him saying "Wait a moment" while he lines them up, then backs up and kicks his way through. (laughs)

Tsukamoto:
Eiyaaaa! (laughs)

Were there any difficulties in porting Guy over to SFIV?

Okada:
Guy's a pretty straightforward character, so as for the system there weren't really any problems. But as we mentioned in the previous dev blog, the camera zooms in on the characters, so it felt like the screen was pretty small. In reality, its not all that small. So when Guy does his Hayagake, it feels like the distance is really short and that he's not really running. So we worried about how to make the image consistent with that of running. Regularly, he will get to his opponent in just 3 steps. (laughs)

Guy is a character where he takes a lot of work on his presentation and appearance.

Tsukamoto:
When making a 3D character, we didn't have any information so it was pretty difficult. I believe they've done a pretty good job on the chain mail Guy wears as an undershirt, so check it out.

Okada:
Also, when we were working with the dot matrix sprites we couldn't write the "Bushin" kanji on his chest, but we've got it on there now!

Tsukamoto:
So its like - here's the Bushin Style!

Where there any other incidents?

Okada:
It was hard coming up with lines he says in-game. Basically, in Street Fighter, the characters say what they do - you throw a Hadouken, they say "Hadouken!" But Guy doesn't say "Bushin Senbukyaku!" or "Hayagake!" He only makes sounds like "fu!" or "seiya!" or "eiya!" Before recording, we decided to just have everything be "eiya" or "seiya" or "haiya", but even though I was the one writing them I had no idea which moves they were for. (laughs)

That would be confusing. (laughs)

Okada:
He does say stuff like "This is the Bushin Style!". But he doesn't say his move names too often.

Tsukamoto:
Well, ninjas aren't really known for calling out their move names. Oh, but in the ninja movies from way back when they used to say stuff like "Ninpo Something something No Jutsu!"...

Please tell us about the current status of Guy's development.

Okada:
We're currently right in the middle of tweaking him. Guy is a character where you have to make a lot of really intricate decisions on the fly, such as doing a feint or thinking about your own and your opponent's position. Its important for Guy to make his opponent go on the offensive, so tweaking him for that is a bit hard.

Just attacking all-out isn't going to fly, is it?

Okada:
He's most definitely a character where you'll need to have good techniques, so I believe he's suited for those who want to test their own skills. You can think "This is only something that I can do!"

Does that mean that Guy best suited for those who are good at fighting games?

Okada:
If we make his jumps high, then he'd have a hard time jumping in. But as he has no projectiles, he might get pinned down by an opponent who does. Of course, you can always just run away, but we have to think about players who want to take the situation and turn it into an advantage for them. In a fighting game this holds true for any character, but I feel its especially true for Guy. So in that respect, Guy might be a more intermediate character.

You have to stay 2 or 3 steps ahead of your opponent.

Okada:
That's right. He's a character where you have to think things like "My opponent is probably going to want to jump at this time." So I think people who can win with Guy are really cool.

You mentioned before that he had some similarities with El Fuerte, but are there any other SFIV characters who you feel would make for an interesting fight with Guy?

Okada:
Isn't the matchup of speed vs power quite interesting? For example, Guy Vs Zangief - Guy will want to stay away and Gief will want to get in!

Tsukamoto:
Yeah, I want to see those two go at it. It's sure to be a textbook SFIV matchup!

At the moment, who do you think has the advantage between Guy and Zangief?

Okada:
Hmm...I feel like its a pretty good matchup? I think it'll be a really precise match, coming down to who has more patience.

Does that mean that you also have to be intermediate level just to appreciate watching Guy's matches?

Okada:
He doesn't have a whole lot of flashy moves. But if you understand that and love the stoic nature, it should be really interesting.

Do you have a message for the people who have used Guy before or the players thinking about picking him up?

Okada:
Everything about Guy is just so cool, so I think he will be very popular among players. Not just a particular part, but in general I think he will go over well. As for the fighting style, the Alpha series was kind of about combos, but in SFIV I think the main thing will be finding openings against your opponent. It will really depend on player skill, so at first maybe you shouldn't expect too much, but as you really get a feel for him you'll be able to use him well. He's got a lot of moves, so your performance depends on how you use them. And, his ultra - the startup, the animation, its all just really awesome looking. So win in a cool way.

Does that mean being cool is very important?

Okada:
Yeah, because he's a ninja! Of course winning is the most important thing, but if you can win like a ninja... (laughs)

Tsukamoto:
Yeah, he's a character where you can really mix it up. Being interesting is not just a natural part of it, its also essential!


Well, did everyone enjoy the entry this week? Since we got to announce the new characters, I'd like to continue next week on the same theme, but this time featuring Cody!

See you next week!

واو على كمية العمق و التفاصيل في شخصية اي لحاله !! حتى حركة رفسة البراميل من فاينل فايت إهتموا بيها !!! إختيارهم للشخصيات ما كان عشوائي ابداً و كان مبني على اسس قوية !! متحمس للمقابلات الخاصة بكودي و اودون ......
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خبر سئ :

SSF IV لن تستخدم تقنية GGPO لشبكاتها ، المصدر
 
التعديل الأخير:
According to the BBFC (the uk equivalent of the ESRB) Super Street Fighter IV contains over 4 hours of cutscenes. Here are the details of the cutscenes:

SUPER STREET FIGHTER IV
00:03:12:00 ATTRACT MODE
02:55:00:00 ENDING/PROLOGUE MOVIES
01:06:00:00 RIVAL/BOSS INTRO MOVIES

Now let’s compare this to the SFIV BBFC page:

STREET FIGHTER IV
01:00:00:00 PROLOGUE AND ENDING MOVIES
00:09:00:00 SPECIAL PROMOTIONAL MOVIES
00:05:15:00 CREDITS MOVIE
00:25:00:00 RIVAL FIGHT AND BOSS FIGHT INTRO CUT-SCENES

Looking at this info we can see that SSF4 will have 3 times the running time of the anime cutscenes from SF4 and twice the total ammount of rival intros. Now if we do the math (and considering SSF4 has 35 characters) each character will have 5 minutes of anime goodness compared to only 1min and half to 2 min in SFIV which clearely means longer more fleshed anime prologues and endings.
و تكون مقاطع الانمي مكلفة اكثر كمان ..... كملت
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مقاطع الأنمي جودتها عادية جدا في SF IV بل شيء أقل من المتوقع بالنسبة لشيء قصير أو بتشوفه في لعبة ، أنا متحمس للشغل الصح
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تعديل: نسيت أقول أن موديل وألوان موديل Guy رهيبة بقوة وألوان الستيج رهيبة وتفتح النفس.
 
التعديل الأخير:
التروفيز راح تبقى زي ما هي في النسخة القديمة ؟

أصعب لعبة قتال في التروفيز -ـــ-"

Challenge Mode كان طويل جدا وتروفياته متعبة

في أحد هنا جاب البلاتينيوم ؟
 
أعتقد مع كل الإضافات و العروض الان ماحد يقدر يعترض على انه SSFIV بتكون على ديسك منفصل مو DLC :razz::
 
"أول" ما أعلنوا عنها يمكن البعض كان مستاء شوية ، حتى أنا كنت مستاء بس قلت خلني انتظر وأشوف .. وانتظرت وجائت الإضافات كالصاعقة ، ناقص يحطوا رولنتو بس
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في أحد غيري يتمنى تعديل شكل و أنيميشن بلانكا و جايل -_- !
 
التروفيز راح تبقى زي ما هي في النسخة القديمة ؟

أصعب لعبة قتال في التروفيز -ـــ-"

Challenge Mode كان طويل جدا وتروفياته متعبة

في أحد هنا جاب البلاتينيوم ؟

في تحديات - Trials - جديدة .. متأكد اني قريتها في مقابلة 😎:
 
خذ هالطريقة، اسويها و عيني مغمضة بعد: ( لو ما فهمت على هالطريقة قلي )

cr.hp xx hp tk ~ hp+mp > cr.hp+cr.mp > ex seismo etc...​

اذا دقيت حق ال hp الثانية hp+mp مع بعض في فرصة احسن ان التوقيت يكون اسهل ..
الكلام هذا سليم 100% قريت عن الموضوع في shoryuken.com بعد ما شفت الفيديو هذا :wink::
[YOUTUBE]LVK5Kghkqsw[/YOUTUBE]

لسبب ما اللعبة تعطيك مجال أسهل في اللينكينج بالطريقة المذكورة و أنا أستعملها شخصيًا من فترة 🙂
في طريقتين ممكن تسوي فيهم لينكينج الأولىالموجودة في الفيديو وهي الأسهل عند الكثيرين .. لكن البعض ممكن يتلخبط خصوصا إلي يستخدموا الطريقة المعروفة وهي اللينكينج بانتهاء الموشن فهؤلاء الأشخاص من الأفضل لهم يظلوا على ماهم عليه ولا يدخلوا في متاهات 🙁
 
التعديل الأخير:
اللعبة نوب فرندلي من ناحية ال inputs. جرب تضغط مثلاً lp+hp ال hp هي الي بتطلع، اللعبة تقرأ الضربة الأقوى اعتقد ( يعني lp+mp ال mp بتظهر )
 
^
نعم صحيح جربت جميع الطرق بنجاح وفي جميع الأحوال يكون الزر في الlow priority 🙂
لكن في كم شخصية اللينكينج حقها مو داخل مزاجي (مو راضي يزبط معي 🙁)

1- بالروج شفت كم فيديو يسوون في st.HP > st.lp في نسخة الPC
2-روفوس نفس الشي cr.MP > st.HP
هل من الممكن يلعبوا في الفريمات أو يخلون الRECOVARY TIME أقل لبعض الmoves :what: ؟؟؟؟
 
التعديل الأخير:
للاسف مشغول في ACII
جرب في التدريب تفعل ال Counter hit لأنها على ماعتقد تزود ال hit stun لبعض ( كل؟) الهجمات
 
ادون و ساجات بينهم دين قديم ....

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بقية الصور

موديل الشخصية كلمة جبار قليلة عليه !! شكله ادون حيكون شخصيتي الاولى و حاستقعد لساجات بيه و نشوف
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مقابلة مع سيث كيليان "مستر ستريت فايتر" يوضح فيها نظرته عن العاب القتال و لماذا يفضل يتريت 4 على اي لعبة ثانية و بما انه المسؤول عن فريق بالانس سوبر ستريت فايتر يوضح كم نقطة مهمة عنها :

[YOUTUBE]MKxdcgZD2QU[/YOUTUBE]

نتوقع تعديلات لصالح روز و دالسيم ؟؟
 
Adon .... غبي
بس خلاص ما نريد شخصيات الفا ( مع انه ظهر في الجزء الاول لكني اقول انه من الفا لأن اسلوبه بيكون مثل اجزاء الفا ) غاي هو الوحيد الي عجبني لحد الحين ( مع اني ماتوقع شي كبير .. شكراً كابكوم على اسلوب اللعب الي يقتل مثل هالشخصيات ) بشوف الفيديو بعدين ....
 
ماحد فكر وقال ممكن الكوناي يكون لGeki من ستريت فايتر الأول :whistle:
 
تيرزر لهاكان( شخصية جديدة والمصارع التركي ) ؟؟

Eevery one and thei dogs now know, that the leaked SSF4 roster back in august was the real deal. All the characters recently announced have been from that list, including new comer Juri. If you will still do remember, the list included another new character called Hakan, who is apparently a trukish wrestler. We did not know what to expect of his look, some suggested he looks like darun mister from the EX series but no one really knows, up until now maybe?

Jamzy (the biggest japanese Microsoft fan) has posted in his famitsu blog a picture of some sort of flyer that was sent to him from Ono san, and in the flyer there is the design of Juri and also a picture of some new dude that is quite hard to clearely see, as Jamzy as intentionally hid it with a blanka figure!
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سحقا لفيجر بلانكا :angry::
من اول نظرة فية شبة من رايدن مصارع كوف لكن على نسخة سليم :fd3:

كابكوم توعد الفانز انة بيكون كشف نهائي على جميع شخصيات ssf4 في معرض GDC الي سوف يصادف من 9 -13 مارس مقبل في 2010 ومع هذا بيكون هناك كشف لشخصيات جدد قبل هذذا موعد :wow:

وتلميح ثاني على قوة تواجد ايبوكي

رسامين ادون ( فريق رسم كومكس امريكي ) عملو ميني ستوري لايبوكي

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ومعروفين انة قصص ادون هي قصص رسمية من كابكوم ( على الاقل حسب ما اعرف )
وايضا قبل فترة نزلو قصص شخصيات ستريت فايتر 4 الجدد مثل ايبل وسيث

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بالنسبة الى الارت امريكي فاشوفة ممتاز جدا :happy:

اخر خبر
الي مشترين ملابس من ستريت فاتير 4 يقدرون يستخدومها في سوبر ( لا يفرححو الي ما اتشرها ومنتظرين تكون مجانية في اصدارة سوبر :tongue::spy🙂
+ هناك ملابس اضافية :rockon: واكيد ليست مجانية :sadwalk:
 
بصراحة ياريت نشوف هاكان باللعبة

بيكون منافس كبير لزانجيف و تي هوك :rockon:
 
كافي احجام ثقيله يكرهونك باللعب لول و صراحة مرحلة افريقيا ابداع
 
Q: In the end credits you have all the characters appear, but for the characters that haven't been unlocked yet can you make them appear as silhouettes?
A: In Super Street Fighter 4 all characters will be unlocked from the start! The character select screen is now really something else!

....

Q: The kunai heading towards Guy... is that... Ibuki?! Or... Geki?!
A: Ho ho ho. I can't say anything. But just wait a little while longer! However, Geki doesn't throw kunais, rather he throws shurikens!

...

Q: How about a demo as a Christmas present?
A: Sorry! As Street Fighter 4 didn't have a demo, there are also no plans for a Super Street Fighter 4 demo

http://www.eventhubs.com/news/2009/dec/10/japanese-blog-shows-new-ssf4-stages/

طويلة للي حاب يقرا ( بعض الاسئلة غبية لول )

يعني خلاص؟ ابوكي في سوبر ستريت فايتر4 اكييييييد
 
إلى الأن الشخصيات الجديدة كلها ممتازة
 
يعني خلاص؟ ابوكي في سوبر ستريت فايتر4 اكييييييد

شنو الي يمنع حركة حقيرة للفانز و يكون لاعب جديد كلياً P:
 
مرحلة افريقيا روعة + مركزين في ارت دان ؟ (جالس يتدرب في دمية و ملصق وجه ساجات عليها و فرحان هههههه) و المصيبة انه ساجات واقف وراه خخخ ... ارت عميق ، عاجبني توجه الارت الجديد برسم ما يحيط بالشخصية معاه .

هاكان ... هممم ما اقدر احكم إلا لما اشوف التصميم الكلي ، زانحيف افترى فينا و ابيل استقعد له و طفشه .... دحين جاله اثنين يهجدوه (تي هوك و هذا)

ترجمة مقابلة Nakky :

Hello everyone.
The festive Christmas atmosphere is starting to pick up around town. Personally, a lot of games and moves that I've been looking forward to are coming out in succession... But no matter how cute the little Chocobo is, now we gotta focus on Super SFIV! The development staff has been pouring their blood and sweat into the project, so what once seemed like a distant goal is now within our sights! We'll give it our all for the final push!

Well then! Today we're bringing back the "Q&A Series"! If we count from SFIV, this would be the 9th entry.

This series is like using up 3 bars of super meter. The choice of questions and opinions to be addressed is left up to me - but I'll try to answer as many questions as I can the best that I can! Let's get to it!

Q: Yes! A continuation of SFIV! Sweet! I love the SFIV staff, Lil' Ono, and Nakky as well! I could hug you all to death! I'm looking forward to SSFIV!
A: Wow! If it makes you this happy, I won't mind getting hugged to death!

Q: The blog's banner is pretty cool. Modeled after the new character Juri. Could it be that that's you?
A: Could it be...! I often said to Lil' Ono and the dev staff "Taekwondo is pretty fun...but up until now there's been no TKD characters in Street Fighter...I wonder why...?"

Q: What's going on with the character balance in SSFIV?
A: We're giving it our all with character balance! Not just the new characters, but the 25 from SFIV as well!

Q: As I'm a player from the SFII era, just looking at the title makes me feel all nostalgic!
A: Yes! As we made the title logo with SSFII in mind, for you to say that makes me happy!

Q: Ah, I'm a little late, but I've finally made it to the SSFIV party! As Ono kept saying "Dash" I was looking for "SFIV Dash" and almost missed this site on the net!
A: Thanks for your always energetic comments! This site does seem like it can get lost on the net easily, so please take care in coming here!

Q: I like Juri Han's hair. And I love your blog.
A: At the developers site, Juri's hair is often called "Cow Horn Hair". And you love my site...and with two stars to boot...I'm deeply moved!

↑Cow Horn Hair. This is what it looks like from the back.

Q: I'm from Australia. I'm following this blog as closely as possible. Please give us some more news on SSFIV!
A: Thank you very much! I have been to Australia before! I put my hand in a mother kangaroo's pocket, and the baby kangaroo inside pulled on it with a bit of force. The baby kangaroo didn't seem to like it. Sorry fella.

Q: No matter what happens, I'll accept it, but - for online battles, if we could make a room, have several people enter, and then they can watch the fight as they wait their turn, that would be great.
A: That would be great! And you can do just that!

Q: Please make the character themes for everyone from SFII.
A: Heh heh heh. Thanks to everyone's passionate requests, all character themes will be present in SSFIV. (This is the biggest announcement of today's blog) You may have noticed that Balrog and Vega didn't have themes in SFIV, but this time we've got everyone covered with cool remixes of their themes!

Q: I'd like to see some blood when Vega uses his claws or Blanka bites.
A: Blood! Yes, that would definitely make things interesting. But if we did that, it would make our target audience a little older... We'd like for everyone to enjoy SSFIV regardless of age!

Q: Dudley's gonna be in this, right? I really want him in! ...I wanna throw the rose (LOL)
A: Throwing the rose is a part of Dudley's identity isn't it. Right now, I can't say if he will be in or not. But I understand how you feel about wanting to throw the rose.

Q: I was relieved to hear you hadn't given up on an arcade version. It would be great if there was one! Get on it, developers!
A: We've heard your passionate requests for an arcade version loud and clear! Thank you very much! We'll do our best!

Q: The new character Juri...she's pretty cute! I really like her design! She's the best. I wanna see her in action!
A: Everyone loves Juri! She's a bit of an intense character, so while she might get your blood pumping a bit, if you think "I wanna use her" that makes me the most happy!

↑Way cute!
  
Q: About Juri's chest, is that a tattoo, or cloth...I don't know.
A: Hmm, right. We're giving you a nice shot of her in the above picture! But yeah, as you can see the shoulder straps and the chest looks like a tattoo. So the designers are working hard now to make it look more like cloth!

↑You can properly see the line of the clothes!

Q: Could it be that Juri's eye only glows during battle and some of her win poses?
A: That's right! She has the "Feng Shui Engine" in her left eye, so whenever it gets going it lights up.

Q: Give Dhalsim a shoryuken.
A: ?! If we gave Sim a shoryuken, his arms would extend and he'd really launch the opponent. (So in some ways, it would be a real rising dragon...)

Q: Rose's hair is hard like a shell. Would it be possible to soften it up a bit?
A: It would be nice if she had soft flowy hair huh. But I believe she's using hair spray to harden it up. So her hair will stay the same in SSFIV! ...Um...sorry about that...

Q: Please give us the ability to fight cross-platform between PS3 and 360!
A: Sorry! That's not something that we have any power over.

Q: The alternate costumes I bought for SFIV...I don't have to buy these again, right? They'll be in from the beginning?
A: They're not in from the beginning, but if you bought the alternate costumes for SFIV, you'll be able to download them for free!

Q: I'd like another character besides Vega who uses weapons.
A: Nope, I can't say a word!

121104.jpg

↑Sakura's getting beat. By who?! (For the second time...)

Q: Please make me stronger. (Commenter: Vega)
A: Wow, a comment from Vega himself! To pour your heart out here of all places...I feel your pain, Lord Vega!

Q: Don't nerf Viper! If you do I'll have to switch to Juri!
A: We're not going to make her weak, so don't worry. But, I would like it if you tried out Juri once!

Q: I wanna go out drinking with Ono.
A: Heh heh, to be honest with you Ono doesn't drink alcohol. He has ginger ale, and I like umeshu on the rocks!

Q: Excuse my bluntness, but the Yoga Tower is awesome! I think it has infinite possibilities!
A: You are pretty blunt. But the dev staff as well as Capcom staff, when they first saw the Yoga Tower they were like "What is that?!". Work hard to bring out those infinite possibilities!

Q: Would it be possible to make a system to be able to give your opponent praise or props after a fight? I'd like some preset comments or greetings.
A: For after the fight...we don't have anything for that. Sorry. But for before the fight! There are some preset comments you can choose from to display in the lobby.

Q: Reading everyone's comments every week and giving us important information...I think you must be pretty tired. Please take care of yourself.
A: Thank you very much. But, thanks to everyone, I came to be a director for SFIV and SSFIV, and I have a lot of joyous memories, so I'm doing just fine!

Q: The 2 patterns of the illustration of Dee Jay on the last blog were pretty good.
A: That was when I showed you the character select image, right? I showed you 2 patterns, and then we took in everyone's advice and the following week brushed it up to the final version, which everyone liked! The designer in charge ran a little over schedule but he got it done!

Q: I heard that at first, Juri was supposed to be a bit more of a well-rounded woman, but I guess its a lot harder to change female models than male ones?
A: As its pretty difficult to change things once the model has been made, first adjustments are made through illustrations, and then the final image is decided on. Juri as well, once her image was decided through the illustrations then her model was made.

The current Juri just when her image was finished.

Q: Thank you for responding to our requests to include the name of the voice actors along with the voice samples for every character.
A: No problem! In fact, getting these requests helps us out a lot! "Please do this" or "I'd be nice if..." please continue to add these into the comments.

Q: I thought of a new move for Honda. The name is "Fundoshi Removal". It will increase his speed.
A: Uh...well, if we put that in, we'd be asking for it from the soccer moms...

Q: Ms. Shiozawa, go for that fight money. As for me, I'll be collecting titles.
A: I've been busy lately, so I haven't played Tekken (?) at all! But Taguchi, who you know from the dev blog, uses Xiaoyu. I haven't fought against him yet, but I will someday!

Q: There's no other official blog out there where such dedication and love is shown to the players. Thank you very much!
A: I also feel the same!

Q: In the background of the car bonus stage, you can see someone from SIN collecting data. I thought that was funny.
A: Yeah...and if you didn't notice, that SIN members is also in other stages collecting data. Haven't you seen those intense movements somewhere before...?

121108.jpg

↑This is someone who SFIV players should know pretty well!

Q: Why didn't you use this poster as the main image for SFIV? I've been wondering about this ever since I bought it.
A: This poster is pretty cool. Seeing all the warriors gathered together like that is an everlasting image. We had Ikeno draw it up not as a poster, but just for the sake of having it, but it was too cool not to make into a poster!

121109.jpg

Q: Rufus's legs are really long! Is this Super Rufus?
A: Hm? ....Holy crap, they are pretty long!

121110.jpg

↑When looking at him together with Viper, Abel, and Fuerte, what you said is accurate.
 That's gotta be Super Rufus. He can definitely beat Ken now.

Q: In the end credits you have all the characters appear, but for the characters that haven't been unlocked yet can you make them appear as silhouettes?
A: In SSFIV all characters will be unlocked from the start! The character select screen is now really something else!

Q: If you can pull this off it will be the pinnacle of online fighting games. Good luck with debugging! The SFIV staff, always striving for the best, is really cool!
A: Pinnacle! That sounds nice... We're working hard to bring you a title we'll have no regrets about!

Q: Are the bonus stages accessed through the Challenge Mode? I'd like to be able to play them while waiting in the arcade.
A: Whoops, we missed this! Sorry! You won't be able to select them in the Challenge Mode at first, but after beating Arcade Mode then they will become available through Challenge Mode.

121111.jpg

Q: It would be awesome if the Bonus Stages also had time scoreboards or could be saved to replay!
A: Wow! That would be pretty interesting! But, as we thought of the bonus stages as something for a single player, unfortunately those options aren't available.

Q: No matter how many times I fight him, I always hear Sagat say "The Emperor can be defeated!" What he really means to say is "The Emperor can't be defeated!" right?
A: Yes, he's saying "The Emperor can't be defeated"!

Q: I can't take waiting anymore. Hurry up and show us the new characters!
A: Heh. We're gonna push you to the very limit!

Q: Ken's new voice is great. As I like Ken, I'm a bit envious of Eliza... Will these sample voices be used in the game?
A: Hmm...its possible that they will only be used on the official site. Depending on the voice, some may be used in the game, but as for Ken's "I love you Eliza!" I think that is not used in the game. Probably.

Q: I'd like for the rankings to be done separately by character BP.
A: And we've set it up that way!

Q: For team battles, I'd like to be able to team up with my friends.
A: And we've set it up that way!

Q: For the bonus stages, which way do the characters face? Towards the car, or according to the direction you turn the stick in?
A: Towards the car.

121112.jpg

↑You can almost hear the "WATAH!"

Q: Can we get a bonus stage where we can trash Dan's shabby Saikyo-ryuu Dojo?
A: That's terrible! Poor Dan! ...But, it would be funny to see Dan as his dojo is getting wrecked.

Q: Of course, we'd like the bonus stage music to be the same as before!
A: Its new music! We understand the desire for the old BGM, but its really cool new music, so please look forward to it!

Q: As another alternate costume is fine, but I would like to see a Viper without the necktie.
A: But the necktie is what makes her mature! Without it...then its just pervy!

Q: Come to think of it, how about Santa costumes for the SFIV characters? Out of the SFIV cast, it'd look the best on Gouken wouldn't it?
A: Look good on him...no, he would be Santa! If we put a Santa costume on Gouken, then his nationality would change to Finland...

Q: Please give us one of the ninja characters.
A: First off, we have Guy!

↑Is he angry about something?

Q: While there have already been a lot of people to mention this, I want to say it again so you don't forget. Get rid of having to hit 3 buttons for the ultra!
A: Really sorry to those who hate having to hit 3 buttons for the ultra, but in SSFIV as well, ultras are activated by pressing 3 buttons.

Q: On T.Hawk's profile, his sizes are listed as bust 114 / waist 98 / hips 112, but really? Bust 114?
A: Wow, nice eye! Between ST and A3, there have been characters whose dimensions have changed (Ryu, Ken, Chun, Zangief, Bison, etc...) But in SFIV we're going by the SFII settings, so 114 cm it is!

121114.jpg

↑That big chest is for hugging Julia!

Q: In SSFIV, will all characters be getting new character select portraits?
Will there be all new stages? Will some of the old stages remain?
How about BGM for all of the characters? (having it be stage-dependent would be fine)
A: The characters from SFIV will use the same character select art, no change.
Stages from the original SFIV will be ported over to SSFIV. (We are making the volcano stage a bit less red though!).
Also, we are making specific BGM for all characters!

Q: Will there be new alternate costumers in SSFIV?
A: Just wait for more info! ...Is what I'd like to say, so cut me a little slack here!

Q: Is Rufus's fighting style self-taught Kung-Fu, or mistaken karate?
A: Sorry that this is a bit confusing! According to his character setting, its neither karate or kung-fu. As he watched martial arts movies, he came to put his own spin on moves, so its either karate or kung-fu, but his own style.

121115.jpg

Q: I'd like for there to be several different rival battles. For example, Ryu could have the Sagat rival battle, as well as a Ken rival battle.
A: I also love the rival battles! During the development of SFIV I really looked forward to their implementation. Right now I can't really say anything, but if we're talking about Ryu's rival, of course that would be Ken!

Q: The movement of Cody's chains and the sounds they make are very realistic.
A: Endo, who loves sound effects more than eating three times a day, will be happy to hear that! Endo always gathers the real items from which to make the sound effects, so it takes a lot of work just to record one effect!

121116.jpg

Q: Hey...is that Andre in the distance?
A: Heh heh heh...nice catch. I'm planning to tell you more about the new stages on 12\18, so wait a little while until then!

Q: Guy...Guy's just too cool for words!
A: Yeah, this time Guy has really exceeded expectations as a good-looking guy. But, since he does set up those barrels by himself...that's quite a reduction of cool points...

Q: The kunai heading towards Guy...is that...Ibuki?! Or...Geki?!
A: Ho ho ho. I can't say anything. But just wait a little while longer! However, Gen doesn't throw kunais, rather he throws shurikens!

121117.jpg

Q: Will they ever make a good looking guy character with long legs, a tall nose, sunglasses, slicked back hair, thin, not muscular, but with enough strength to throw down with Zangief, and loves spaghetti?
A: Since the Street Fighters are all pretty unrefined, maybe one day we'll have a cool Italian character such as that. If they do make him, I hope he likes squid ink pasta!

Q: Will SSFIV be sold as a add-on disc for those who already have SFIV?
A: No, we have no plays for that at this time. SSFIV is being built from the ground up, so you have no need for an add-on disc (so its like the engineers are making a brand new game!)

Q: If you got in trouble for hinting at Cody back in June, does that mean that the new characters had already been decided at that time?
A: Nope, not at all. At that time, everyone was still debating over it.

Q: Will there be any objects in the background that can be broken, like barrels or boxes?
A: Unfortunately, we have no plans for that.

Q: When I asked my mom to buy me SFIV, she said "There's gonna be an update, so just wait for that." So yesterday, I asked her to buy SSFIV, and she said "They're gonna make an update to that as well, so just wait for that." So...is there going to be another update?
A: Wow...I feel bad for you. Regarding continuations...honestly, its impossible to say until its actually been decided on, and at this point in time we have no plans, so I don't there will be anything for awhile. (At least, I hope not!) So, please show this blog to your mom so she can buy it for you. SSFIV has enough in it so that we really could call it SFV. So mom, even if you don't want to please buy it!

Q: I'd like for you to be able to make adjustments to the characters and the game even after it goes on sale.
A: Hmm, you mean patches, right? I'm still not really sure, but one thing we worry about are those without network setups. This is only a what-if scenario, but suppose we did make an arcade version - so there'd be some rough spots between those players who did get the patch and those who didn't. We're a little worried about that kind of thing...

Q: It seems like there's been some change to the Revenge Gauge in SSFIV?
A: There is, there is.

121118.jpg

↑The name of the move is now displayed!

Q: The CPU was just too strong in the last game...
A: Yep, it was too strong for me too. So in SSFIV we are making some adjustments to that.

Q: How about a demo as a Christmas present?
A: Sorry! As SFIV didn't have a demo, there are also no plans for a SSFIV demo.

Q: Real street fighters use their surroundings in the fight. It'd be nice if characters could do this instead of just having their moves.
A: I see...that would be an interesting game! However, if we did that, then it wouldn't really be Street Fighter. It'd turn into a different game.

Q: This is a little extreme, but I'd like for a system where if you push one button at the right time, you get a specific combo.
A: Hmm...that would be great for beginners! You'd get more courage out of that. But, as it says on the SFIV poster, "Practice hard and develop your skills" is the basis of this series, so work hard and become stronger!

Q: On the car bonus stage, after wrecking it will the car owner come out and say "Oh my God!" or "Oh my car!"
A: When it was first developed, either the SIN member or the car's owner would come out at random. But if we are destroying cars that someone owns, then it gives off the image of doing something bad. There was a lot of consideration put into it, but ultimately it was decided to leave this out. Sorry!

121119.jpg

↑Pointing at the car he just destroyed, ruthless Guile.

Q: (In SFIV Championship Mode) Currently I'm in G1, but I keep losing points from losing the first match. If this continues, can I be dropped down to G2? Before SSFIV comes out, please tell me the conditions for SS.
A: Okay! First, if you continue to lose points, you will get dropped down to G2. And here are the conditions for SS! The points necessary to rank up from each grade are...
  SG-A  300,000
  SG-B  200,000
  SG-C  150,000
  SG-D  100,000
  SG-E   70,000
  G1-A   50,000
  G1-B   40,000
  G1-C   30,000
  G1-D   20,000
  G1-E   15,000
  
Q: Isn't it about time to show us some new moves and ultras for the existing characters?
A: Oh, nice question! We don't have any trailers for the existing characters in SSFIV yet. So it may take a little while, but around New Year we may have something for you! I really want to show you too, so please look forward to it.

Q: So, what is the release date?
A: Yeah, when is the release date?

Q: 1. Do we get character specific BGM and stages?
2. Will the animation all be new?
3. Will all of the characters have more than one costume?
4. Will there be any hidden surprises?
5. Will there be a movie showcasing everyone's ultras in the near future?
6. Is the staff getting enough sleep? Hang in there without pushing yourselves too hard!

A: 1. Characters are getting their own BGM, however the stages will not be assigned to any one character.
2. The prologue and ending anime are all being re-done.
3. A ha ha, I can't say anything about that!
4. If there was, if I talked about it here it wouldn't be a hidden surprise!
5. Heh heh heh...We've already gotten started on that.
6. We're getting just enough sleep. We're ok!

Q: Will there be a Greatest Hits version of SFIV to go on sale for the PS3 and 360? Are there any plans to sell the Alpha or SF3 series on PS3 or 360?
A: There are no plans for either at this time. I have heard nothing about it. But it would be nice...

Q: Guy is American?
A: In Final Fight he was Japanese, but in Alpha 3 he became American. As the Guy in SSFIV is based on A3, SSFIV Guy is also representing America!

121120.jpg

Q: Won't there be any characters from 3S? Also, regarding adjustments for the existing characters and system, and the release date...can you just give us a general estimate?
A: 3S characters...I can't really say anything about that. We've definitely heard a lot of clamor over them. Regarding the existing characters, we've been adjusting them! But when you tweak one character, then you have to look at the balance for all of them, so its a bit difficult.

Q: Can you at least tell us if there aren't going to be any more characters from Alpha?
A: Hmm...well... Sorry!

Q: Will there be any special features for SFIV included in SSFIV?
A: We are currently discussing this internally. Please look forward to it!

Q: How many completely unknown surprises are left?
A: I can't tell you how many completely unknown surprises there are!

Q: The voice for the announcer that you hear at the character select and at the beginning and during the round seems to have changed. Is it the same voice from the SFIV loketests?
A: Yes! The voice for all of the narration has been changed. We thought we'd change it up to give the sound guy, Endo, a real surprise when he played. The "SFIV loketest guy" is the localization lead for SFIV as well as SSFIV, Debito!

Q: Will SSFIV be able to run at 1080p?
A: No.

Q: "When we get home, stop playing games! If you've got that much free time, at least be a Dad and help out around the house!" I tried explaining that games are like sports or shogi and require a high level of skill, but...
A: Oh..ah...I agree with you. We'll work hard trying to get an arcade version out there!

Q: Will there be a PC version?
A: Undecided.

Q: Will Abel be in the game!
A: Huh? Of course he is! All characters from SFIV will be in the game!

121121.jpg

Q: I'd love to be able to practice on the go, so how about a PSP version?
A: Eh...That's pretty difficult. If you want to practice, you have to be able to do so on a version that's not inferior to the arcade. More than technical issues, that's what I'm concerned about.

And that's a wrap!

Wow, this was really something else. This was the biggest Q&A of the series. In MS Word it was 22 pages. Wow! That's like a thesis paper!

Please continue to write your opinions, requests, questions, support, expectations, and any news of places with delicious foods!

Well then, see you next week!

-----------------------


Tsukamoto و Okada يكملوا سيرة الشخصيات الجديدة زي ماتكلموا عن جاي المرة الماضية ، هذه المرة دور كودي :

This is Tsukamoto checking in after a long silence!

Continuing on from last week, this week we will also be talking about the new characters. Together with Mr. Okada and Mr. Tamamura, we'd like to talk about Cody this time, and share some of the development secrets from when he was first chosen to be in the game.

First, tell us about how Cody made it into the game.

Okada:
The same as Guy, we heard that Cody is very popular overseas, and to tell you the truth, he was one of the leading candidates for new characters. The Cody we wanted to put in the game was the one from Final Fight, but Alpha 3 Cody is the one that's most popular overseas. When we asked why, the answer was "We (overseas) like anti-heroes, so that's why we like Cody". So then it became "Please give us A3 Cody!" and that's how we decided on putting him in.

I see...but, it would have been nice to see Final Fight Cody again after such a long time.

Okada:
Well, FF Cody has never been in a fighting game, so players would have a much different impression of him. They would probably think "This isn't Cody!" For that reason, I think it was good to use Alpha as the base. Guy is also based on his Alpha version.

Tsukamoto:
That's true. That bored look, the handcuffs, and the prison garb certainly leave an unforgettable impact, and I liked it. But when I hear the name "Cody", what immediately comes to mind is the Final Fight look - the T-shirt and jeans.

Cody has some fairly unique moves - as developers, did you have any hesitations about adding A3 Cody into the game?

Okada:
We did. The guy in charge - Mr. Tamamura - had it the roughest I think.

Tamamura:
First off, are we really going to let him use the knife? If we do that's problematic, but if we don't then its not really Cody. That was one complication.

Okada:
Ever since FF Cody has been a knife-wielding character, and in A3 he could also pick up and use the knife. For Cody, the knife is a lot like Vega's claw and mask - they're indispensable parts of the character. But even as we understood that, picking up and using things didn't exist in the SFIV system, so we had to ask the engineers over and over "Is it really possible?" We came up with a few alternate ideas, such as having Cody pull out the knife from his pocket as he starts the move. So he'd have an unlimited supply of knives in his pockets and then could just do moves normally.

So you were trying to work around picking up the knife and just have him use it.

Okada:
That's right. However, a big part of the strategy fighting against Cody in A3 was positioning in relation to the knife, as well as what to do against him once he got it, and that would have been lost. As one of Cody's special moves, the knife can't be that strong, but the idea of keeping it away from him is part of the game. So ultimately, we decided to bring the character over as-is, which includes picking up the knife.

That will make the A3 fans pretty happy! Are knife special moves strong this time around?

Okada:
Yes, basically if he gets the knife he becomes stronger. But in exchange for that it can be difficult to pick up the knife, as the opponent will be working to keep him away from it. So I feel that this makes the knife pretty interesting, and we took care in this regard.

Tamamura:
As the knife takes chip damage, he can put on pressure once he's picked it up. However, giving him advantages only would be too good, so once he has it there will be some special moves that he won't be able to do anymore.

Tsukamoto:
Also, once he takes a hit he drops it (laughs).

Tamamura:
That's right, so there is a different feeling of nervousness the player will feel from before picking up the knife, and after.

The knife certainly does seem powerful. Were there any other difficulties?

Tamamura:
Cody has a very type of recovery specific to him, a counter-attack move from when he's down.

Tsukamoto:
The Bad Spray. That's a system that no other characters have.

Tamamura:
He's definitely a character against whom you'll need very specific strategies. (laughs)

Speaking of the knife and handcuffs, can you tell us about Cody's abilities this time around?

Okada:
In A3, as the prisoner setting was new for him, it made Cody sort of like an original character. Original characters can be a bit difficult to use, so I felt that he was a character more suited for advanced players - you needed to be fairly good in order to enjoy using him. So it was a little difficult recreating the joy of using Cody in SSFIV. Since SFIV doesn't have original characters.

So then, do you feel that the way players will fight with Cody has inevitably changed in SSFIV?

Tamamura:
It's probably changed quite a bit from A3. His special moves in A3 didn't really link (combo?) together very well, but this time they do.

Do you feel that he's become a bit more beginner/intermediate player friendly?

Okada:
He can do some of what the other characters can do, sure. But he's not as all-purpose as, say, Ryu, and not easy to use. We weren't looking to make him easy to use because he was difficult the last time around. We wanted to emphasize the interesting feel in the middle of the stoic play.

Tamamura:
Cody is kind of like a jack of all trades. He's got strong throws and he can rush down, but he doesn't particularly excel in one category. I don't think he's really a character where he has one main thing that he can fall back on. He's got a good rounded set of moves, but nothing to the point where you would say "I just have to use this".

Okada:
So by that, he's still an advanced character. We have opened him up just a little, so people who have never used him before will still be able to play him and enjoy, but compared to other characters it'll be a lot easier to hit a wall I think.

Are there any other characters with similar fighting styles to Cody?

Okada:
Hmm....that really depends on the situation. Up close he can really apply the pressure like Bison, but from a distance, with his projectile he can be used a bit like Ryu and his hadouken.

Tamamura:
When he gets the knife, his reach extends, so like Vega he can chip away at your damage from a distance.

Okada:
The style can fluctuate pretty wildly, and this is part of what makes Cody unique. He's got various different parts, and you put those together and fight in your own way...

In that regard, it seems like Cody is suited for those who like to use multiple characters.

Okada:
Yes, for those who like to use different characters as the situation calls for it, I feel that Cody will be interesting for them. However, for those who don't think that way, maybe Cody is a bit difficult.

Tsukamoto:
Cody is a character who's fighting style will change based on the player's understanding on his moves.

Okada:
The players who use him will come up with their own ways to use and enjoy him.

Tsukamoto:
I want to see how skillful players use him. I'll be looking forward to the Replay Channel!

Did he gain or lose any moves in SSFIV?

Tamamura:
He didn't lose any moves. But he's got a lot more motions now. In the past, some of his far and close motions were the same, and there wasn't any difference when he did attacks with the knife. But we rode the designers a little a got them to make more distinctions.

Tsukamoto:
Including Cody, we've managed to get the Alpha characters in the game without making compromises! When I saw them in the game, I felt that they blended right in with the SFIV cast, so I thought that the players would definitely be happy with them!

Tamamura:
We also studied Cody in SFA3 Double Upper for the PSP, and in that game he got a new move. So in that spirit, we felt like we should also give him a new move in this game (laughs). Its a completely new move called the Zonk Knuckle. You do it by holding the button down, similar to the turn punch.

Okada:
This time around the image of Cody is one punches, so his normals are quite strong. Strong for anti-air, fierce for baiting out, and jabs for canceling. But for the Zonk Knuckle that Tamamura mentioned, would have to hold down one of those buttons to do it, so you lose that function. Do you sacrifice anti-air, or feints? Its a risk/reward move, so I feel its pretty interesting.

Tamamura:
Also, there were some moves we wanted to put in that we couldn't. In A3, depending on the ISM, Cody wouldn't block but dodge. He'd sort of bend his upper body away. We wanted to put that, as well as counters, in the game...

Okada:
We actually did get them in the game, but when testing it out we felt that it was too strong, so it was taken out. We thought we'd taken it out, but when we were first doing adjustments we found the CPU could still do it. Using Ryu, we'd do blocked jump in, c.fierce into hadouken, but then CPU Cody would dodge the hadouken. Then after dodging he could just punch Ryu. We thought, that's a totally different game! (laughs) It was way too strong.

Tsukamoto:
As it didn't really fit with SFIV's system, we got rid of it, but there were those who said "it's pretty cool, so leave it in!". So we were half happy, half regretful about it.

Were there any problems during implementation?

Tamamura:
We mentioned this before, but the handcuffs and chains, and the knife were the most difficult. It required some special work that was exclusive to Cody.

Okada:
There are other characters who required some special work, but Cody's was the most obvious. When a problem arose we'd have to bring in all of the appropriate staff. The engineers made a new system, and the planning department would fix the play style, the designers would work on the art, that kind of thing. He wasn't a particularly straightforward character to develop, so in a lot of ways he required the most effort.

Tamamura:
Speaking of, in a Cody mirror match, if both went to pick up the knife at the same time, even though there was only 1 knife both Cody's would go into their knife-holding pose. The Cody who didn't have the knife would still act as if he did.

Tsukamoto:
Air knife! (laughs)

Tamamura:
In some ways, seeing stubborn Cody was pretty interesting. (laughs) For the Cody that doesn't get the knife, we added some expressions so properly show that he didn't get the knife.

Tsukamoto:
When he doesn't get it, he gets a surprised face as if to say "Aw crap!"

Tell us about the current progress in development.

Okada:
We've pretty much got the play style down, so now we're just tweaking him. We've tackled most of the big problems concerning the artwork as well, so it took a little while but we're finally starting to see the finish line.

How about a message to those looking forward to using Cody?

Tamamura:
Cody isn't just about the knife - he's also got a wrench and a pipe - stuff that takes you back to Final Fight. So please take note of those. Also, he has the most attack motions in SSFIV, so I hope everyone takes advantage of them.

Okada:
As it will be up to everyone to create the play style - well, I'm sure eventually one will stand out - but its all up to you, so I believe this is part of Cody's charm. For other characters, you only need to learn one way to fight. Then from there, its a matter of polishing your skills. But for Cody, you can start out with one way, but when that doesn't work you can switch to another. This way you learn several different fighting styles, and can combine them together and become stronger. I feel this way of leveling up is pretty interesting, so I hope everyone enjoys it.

Tsukamoto:
I want to level up!

Okada:
And you can. It will take a lot of practice though.

Tsukamoto:
Allright, I've decided on Cody as my main.


...Man, I gotta practice.

So, I hope you all enjoyed this week. There's still plenty I'd love to talk about, but this time we've got to wrap it up here. Next week we'll be getting to Adon, and I know you all have been anxious about him! He's pretty nice...those moves, and that voice!

Well then, see you next week!

مقابلة مع Seth Killian عن Cody و Guy و Adon
 
توني أنتبه لتصميم إيبوكي.. يعني بالغصب لازم يعرونها :annoyed:
 
^^

عامر انت مو صاحي تحط الكلام ذا كله !!!!

يا شيخ لو يجيني سؤال في اختبار اخر العام من الكلام ذا ما قريتة !!!

اعطينا المختصر المفيد الله يخليك :nerd:
 
^

المشكلة أنا حاط لنك المقابلة فوق بس عامر "صقيقي العبيط 😀" لازم يحطها هنا ..
 
^

المشكلة أنا حاط لنك المقابلة فوق بس عامر "صقيقي العبيط 😀" لازم يحطها هنا ..

😀 من جد

وبعدين اول مرة في حياتي اكتشف ان الكلام الكثير يبطيء الانترنت :tongue:
 
لول ثامر انت حاط وصلة جووجل ترانسليت بينما هذه ترجمة افضل بكثير ....... و الموضوع ما يحتاج تلخيص ،،،، اقرأه كله يا شاباش .
 
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