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[GDC 06] الموضوع الرسمي -- Nintendo Press Conference

10:53AM - From EuroGamer, "Iwata is now talking about Brain Training, and says he will discuss where the idea came from. (Diet Lilt?) "It came from where all great ideas come from - from our board of directors." [Laughter] [Forgiving crowd perhaps]."
 
10:48: Talks about Nintendo's positioning in the market. Mentions how Pepsi is #1 in soft drinks worldwide by executing a disruptive strategy. Every developer understands that the three basic foodgroups are Cheetos, Dorritos and Fritos. (laughter)
 
10:51 AM PDT- Iwata talks system sales, makes comparisons.

10:53 AM PDT- Talks about creation of Brain Training, gets laugh from audience.
 
0:54 - 1st Brain Training has sold 1.7 million with the sequel surpassing it with 1.8 million sold.
 
# Currently discussing the growth of the DS and the handheld market.
# 6 million copies of nintendogs sold world wide in a year
# Iwata takes a stab at Sony, describing how the PS2 took 21 months to reach the 6 million mark while the GBA took only 20 and the DS an astonishing 14.
# Brain training (English versions) shown.
# 10:54 - 1st Brain Training has sold 1.7 million with the sequel surpassing it with 1.8 million sold.
 
10:50: The game industry is ready for disruption. Talks about the power of the DS and how it disrupted the market.


10:55: Talks about Brain Training. Introduces the concept of the title: using software to stimulate brain activity.


10:58: Tells story about how the prototype was demoed, they were measure the impact with a brain scanning device.
 
10:55AM - From EuroGamer, "Iwata says he put together a task force to make a product whose appeal would include everyone from children to seniors - some of the taskforce had little experience of development. They settled on the Brain Training idea because of the popularity of books along those lines in Japan at the time - Nintendo CFO Mori-san was a big fan of them, he says."
 
10:55 - Iwata discusses Nintendo's intentions to develop games for everyone, for seniors, children, teenagers, and grown adults.

10:55 - Iwata talks about the task force created to develop a new, innovative DS game.

10: 59 - Audiance erupts in laughter over a story of a Japanese writer borrowing a nintendo task force member and putting a brain scan device on his head to monitor the activity of his brain. Picture looked like a strainer bowl with wires.
 
10:58 - From IGN, "Tells story about how the prototype was demoed, they were measure the impact with a brain scanning device."
 
10:59: Retailers and sales people questioned title -- "it's not even a game."
 
10:58 - From EuroGamer, "Continuing on the subject of Brain Training, Iwata says that Dr Kawashima (who wrote the book) only agreed to meet with Iwata for one hour - on the day when the DS launched in Japan. Kawashima hooked a guy from the Nintendo team up to a monitor and showed that the prototype game was affecting blood flow in the brain - Iwata says this was "a very important moment"."
 
# 10: 59 - Audiance erupts in laughter over a story of a Japanese writer borrowing a nintendo task force member and putting a brain scan device on his head to monitor the activity of his brain. Picture looked like a strainer bowl with wires.
 
Iwata announces deal between Pepsi that will help promote the Brain Age series in North America.
 
10:59 - From AdvancedMN, "Audiance erupts in laughter over a story of a Japanese writer borrowing a nintendo task force member and putting a brain scan device on his head to monitor the activity of his brain. Picture looked like a strainer bowl with wires."

11:01 - From IGN, " Introduces Bill Trinen (NOA). Showing a DS playing Brain Age. Not really a game -- more an interactive training program. He shows off "Quick Play.""
 
11:01 AM PDT- Talks about how Pepsi is a disruptive product, as they're number one in soft drinks, number one in sports drinks, bottled water, Doritos. Says they have a familiarity to Nintendo. (Guess that explains the slide.)

11:02 AM PDT- Bill Trennen, Miyamoto's spokesman, takes the atage, walking through a demo of Brain Age. No sign of Miyamoto.
 
11:01 - From EuroGamer, "Technology like handwriting was developed without any real idea what it would be used for - and ended up being perfect for Brain Training, Iwata says."
 
لول كل جملة نقراها اربع مرات ( خالد - نايف - احمد - احمد )
 
11:01 - From IGN, "DS is turned sideways (as IGN readers know from our coverage of the game). Bill shows off the main mode, including the different mental exercises which appear in random sequence. Exercises include counting, math, ability to read text out loud, etc."
 
King Wario قال:
لول كل جملة نقراها اربع مرات ( خالد - نايف - احمد - احمد )
فيه منافسة P=
 
11:02 AM PDT- Bill Trennen, Miyamoto's spokesman, takes the atage, walking through a demo of Brain Age. No sign of Miyamoto. Talks about calculations and shows some gameplay and other activities. Looks promising, audience loves it.

11L06 AM PDT- It is revealed that the US version of Brain Age will come with a version of Sudoku. More gameplay footage is shown. The game is being played vertically, so the screens are right alongside each other, left to right.
 
وين (روح ننتندو) اللي هو عمر ؟-__-
 
11:00 - Task force faced with the challenge of developing a game within an alloted time period of ninety days. Iwata describes how they were worried retail outlets and gamers alike would hate it.

11:01 - Retailers hated it initially, but they began to start to play it and enjoy it. Orders began to flow in.

11:02 - Above an example of how a non game can be a tremendous hit, referring to Brain Training.

11:03 - Brain Training Demo shown and game's design described to the press. Nothing news worthy as of yet.
 
وين القمبلة ابي اشوف شي عن الريفو او زيلدا -ـ-
 
11:06: Bill invites people up on stage: the director of the GDC, Geoff Keighley (G4's Attack of the Show host), and developer Will Wright.
 
بلا برين بلا بطيخ ،،، we want revo's :cry: ... يلا بسرعة ، وين القنبلة ما اسمع صوت انفجار !
 
11:02 - From IGN, "The content of the exercises is randomly generated so that users can't remember sequences and have to adjust on the fly. Shows off graphs tracking improvement. Stresses importance of the DS's unique features, such as recognition of hand writing and voice recognition."
 
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