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[GDC 06] الموضوع الرسمي -- Nintendo Press Conference

Khalid-S

Executive Member
السلام عليكم

معرض مطوري الالعاب السنوي الذي يأتي قبل المعرض العالمي E3 حان وقته.
المعرض الذي يضم مئات من مطوري الالعاب في مكان واحد, الكل يعرض ما لديه من افكار للجيل القادم من الالعاب في هذا المعرض.
لعل الكثير لم يتابعه كثيراَ في السنوات الماضية لان اكثر المؤتمرات تتحدث عن التقنية الحديثة في الألعاب, ولكن البعض منهم يعرض ما لديه من العاب قادمة جمهورها يتعطش لرؤية الى اي مدى وصل التطوير للعبة. معرض هذه السنة سيكون ما بين 20 الى 24 من مارس.

Game Developers Conference 2006
الموقع الرسمي: http://www.gdconf.com

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Nintendo Press Conference

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تاريخ فتح الموضوع
22.3.2006
 
http://games.ign.com/articles/697/697394p1.html

بهاذي الوصله ملف صوتي لمحرري موقع ign يتحدثون عن المؤتمر . مايهم عشاق ننتندو بالموضوع هو حديث Matt والذي تحدث عن دعم شركات الطرف الثالث للريفلوشن بجملتين قد تكون محمسه جدا :

  • 3rd parties are going to have many unique Rev only games AT LAUNCH!
  • Many "cool" games that you wouldn't expect on a Nintendo system

طبعا هذا لايعني اننا راح نشوف العاب من شركات الطرف الثالث بالمؤتمر غدا ولكنه شئ يحمس 😉
 
التعديل الأخير:
هممم فيه مواقع تنقل مباشر؟(ستريم ولا اي شيء)
 
للاسف مافي عبدالله 🙂
 
اللون الأسود أحلى . بس كلهم حلوين 🙂
 
قهر والله..ما اقدر استفيد من ال6 ميجا سرعه لول..

anyway ثانكس عمر..
 
يالله يجي ايواتا ويفجر المفاجئة ويقول زيلدا في شهر 5 او6 ياسلااااااااام😎
 
عبدالله شيك على موقع نينتندو الرسمي ,, اعتقد السنة الي فاتت عرضوه ستريم بس بعد المؤتمر

اوووووووووووووووووووف والله الصور روووووووووعة O_O هذا التصميم ,, ههههههههههه شوف المقارنه بينه وبين الـDS .. لووول والله حمااااااااااس متحمس بقوه لايواتا ,, الرجال هذا بيرمي قنبلة كبيره بكره.
 
رد بالغلط

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رد بالغلط


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خالد
هذي الكيمرا متعلقه بال360 صح؟
لوول انته حاطنه في مضووع المؤتمر 😛
 
صور من Nintendo's Booth من المعرض

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المزيد: http://ds.ign.com/articles/697/697671p1.html

واااااااااااااااو زحممممممممه ,, يا حظهم يلعبون سوبر ماريو بروس ويحملون ديموز 🙁 ,, ان شاء الله تتسرب على النت.
 
مافيه شي -ـ-
 
التعديل الأخير:
"تعطل عملية التطوير" هذا هو عنوان الندوه التي سيلقيها ايواتا صبيحة يوم الاربعاء الموافق ليوم الخميس الثالث و العشرون من هذا الشهر و خلال ساعة كامله تبداء من العاشره و النصف و تنتهي الحاديه عشرة و النصف نعم ساعة و لكن هل عشاق ننتندو قبل و بعد هذه الساعه سيكونوا على نفس الحال.
Iwata2.gif

هذا العام شهد و سيشهد دخول المزيد من الاجهزه الجديده , دي اس لايت و الريفليوشن , و في كل عام الجهاز الجديد يمتلك قدرات رسوميه اكبر من الذي سبقه.

"المطورون يعلمون ما هي الامور التي تقود صناعة الالعاب, انه عملنا نحن الخلاقون و نحن المبدعون و نحن الممتعون , نحن من نفهم كيف يتخيل الناس الاشياء , حتى اننا نفهمها اكثر من الاشخاص الذين صمموها (المطورون) ,و هذا هو مفتاحنا للوصول للاعبين." بهذه الكلمات سيبدأ ايواتا ندوته بل انه سوف يتطرق ل" لسوء الحظ التطبيق العملي و التخيل ماعادا بامور سهله, الالعاب اكبر و بحاجه للمزيد من الوقت و الجهد و للموارد البشريه و لميزنيات ضخمه لعمل عليها

و هذا يعني الانزلاق في منحدر المخاطره."

"كما هو الحال في ننتندو دي اس" .يستطرد قائلا:ما قامت به ننتندو هو مفاجأت اللاعبين المتواجدين بالسوق.

ايواتا سيخوض جوله جديده بحياته المهنيه و سيتكلم على الدي اس تاتش جينريشن و البرين تريننج طارقا طبول الحرب على الاسواق الامريكيه ...

و قد يضرب مثلا على كنترول الرفليوشن و قد يعرض ديمو تك على الريفوليوشن او سيعرض الفيرتشوال سيستم للجهاز و كيفية تحميل الالعاب القديمه للجهاز.
و الكثير من المواقع يتوقع الاعلان عن اسم الرفليوشن الحقيقي و هو الاحتمال الاقوى اذا تلاحظون بالصور لا و جود لاسم الرفليوشن عليه هل يكون اسم الجهاز الجديد ننتندو !!!
 
والله تصميم الرفولوشن رهيــــب خصوصا بالأبيض 🙂

و الكثير من المواقع يتوقع الاعلان عن اسم الرفليوشن الحقيقي و هو الاحتمال الاقوى اذا تلاحظون بالصور لا و جود لاسم الرفليوشن عليه

طيب وش تتوقعون الاسم :suspiciou

اسم الريفولون مره حلو ..
 
للأسف فاتني الـ Press conference حق سوني...

بس ان شاء الله بألحق على حق ننتندو ...
 
ثانكس عمر & خالد لحظات الترقب اصعب شيء خصوصا اذا ماتعلق الامر بجيل كامل=(
بالنسبة تصميم الريفلوشن خيالي واللون الابيض رهيب بس مثل ماقال همام يعجبني الاسود اكثر
ولي عودة باذن الله بعد قراءة الانطباعات حقت new super mario bros
 
لقاء مع رئيس شركة ننتندو " ساتورو ايواتا "

GDC: An Interview With Satoru Iwata, CEO of Nintendo, Before His Keynote Speech
http://blogs.mercurynews.com/aei/2006/03/gdc_an_intervie.html

Dean Takahashi, 02:00 AM in Dean Takahashi, Gaming

Gdc06_001 I was able to chat with Satoru Iwata, CEO of Nintendo, at the Fairmont Hotel late Tuesday. He listened to my questions in English, then spoke Japanese, while Bill Trinen translated it into English. I don’t speak Japanese and will truly never know if Bill was making things up as we went along. But I suspect Iwata would have reined him in if he got too creative with the translation. Naturally, my first question was about the Nintendo Revolution game console that is arriving, umm, sometime this year. He is giving a keynote speech on Thursday morning, but as of Tuesday he wasn’t done yet. At the end, I showed him my book cover and he said he would read it.

Q: You’re going to save your information on the Revolution until E3?

A: Your prediction is correct.

Q: What will you talk about there?

A: Our objective for E3 is to have a lot of product to experience things such as the controlle. At the Tokyo Game Show last year, we showed video of the controller. A lot of people were surprised, pleasantly I hope. With E3 we want to take the experience of the video and show people what it’s like to hold it in their own hands. That is where were will do more talking.

Q: How much information will you share at E3 about the price and launch dates?

A: We’re still in the process of deciding how we’ll release the information. The goal is to have the product there to experience. The Revolution is coming out this year.

Q: What did you think about Sony’s delay of the PlayStation 3 until November?

A: I don’t have much of a comment. One thing we heard was that people thought that spring 2006 was impossible. We don’t receive development kits from Sony or launch materials and so we didn’t know for sure.

Q: Because they are launching late, will you have more options for your own decisions on when to launch Revolution?

A: If we were doing the exact same thing, it would be much more important in terms of who was launching first. Because we have taken a different approach, their delay does not affect us. We are launching this year and so it doesn’t have an impact on our plans. Two years ago, we started thinking about taking a step back from the performance race of the consoles. A lot of people criticized us. They said we were making excuses, that we were falling behind. As people have seen with the results of the (Nintendo handheld) DS, they see that if we don’t find new ways to appeal to people who don’t play games, then the industry as a whole faces tough times. The Nintendo Revolution is going to launch and benefit from those new gamers that the DS created.

Over the last year, we saw disruptive innovation that hit the gaming industry. This time last year, we finalized the first version of Brain Age. People could see it was very fun. We felt we created something that inspired people to start playing games who had never played before. Over the last week or two, it hit its 2 millionth sale. We released a sequel to that game and it sold 1 million copies in a month.

Q: Nintendo stands for first-party innovation. But what about innovation for third parties (those independent companies who make games for Nintendo’s platforms)? Larry Probst, the CEO of Electronic Arts, said that he believes Sony and Microsoft are fighting for the largest market share. But he said he didn’t think Nintendo cared about market share and it is comfortable with its niche. As a result, EA will invest heavily in Sony and Microsoft platforms, but it will be more selective about investing in games for the Revolution.

A: Anytime you introduce a new game machine, there are new ways of providing content. Someone needs to take the lead to show the developers what to do. When 3-D graphics hit, someone had to show how you could do 3-D in a console game. Super Mario 64 did that. It became the starting line for 3-D. We need to continue to do that in a number of different ways. We need to stimulate the development community in ways the other consoles don’t. I think the idea that Nintendo doesn’t care about market share is a misunderstanding. Market share is a way to sell your innovative content. It’s a means. It is not an end. If we create innovative and unique software, we use the market share to deliver it to the widest audiences. That unique and innovative software drives hardware sales. With the GameCube model, we weren’t able to execute on that. This time around, with Revolution, I don’t think that will happen.

It was about three years ago that we were thinking about the DS and planning Revolution. The Japanese game market was continuing to decline. We were sensitive. We saw if we have 100 percent market share, it doesn’t do any good if the market keeps declining. So we are looking at ways of expanding the market.

Q: Microsoft had a shortage of consoles. Is there a lesson in that as you launch the Revolution?

A: In general, the platform business is a business of momentum. Idea is maintain and build momentum. Microsoft had problems with strategy. There were markets where they had consoles left on store shelves. I think I understand where their problems were. I don’t want to give an answer because I don’t want to give them any help.

Q: It seems Microsoft is thinking about a handheld game player?

A: I read the report on that. Unfortunately, there isn’t much information and so there isn’t much we can say about that. It doesn’t have an effect on us this year. We see the DS as a platform of possibilities. We are excited about the DS and its future.

Q: Will you invest in online gaming with the Revolution?

A: Taking advantage of the Internet will continue. Especially with WiFi. Wireless chat capability on the DS has made it possible for many people to chat online. You don’t have to worry about wires. With the earliest online gaming, there were a lot of headaches associated with it. Even with Microsoft, only one in ten gamers plays online. Our concept is to get 80 percent to 90 percent of the players online. That was the reason we build Nintendo WiFi networks. You can expect this to continue with the Revolution.

Q: What is your message to game developers?

A: Mostly I will talk about disruptive innovation. To have an impact, we have to look at disruptive innovation. Sustainable innovation we have made already. One important message is that the Nintendo Revolution is a system that really gives people the opportunity to take on a disruptive innovation. The industry has problems with rising game budgets, huge teams, the need to get movie licenses just to compete. The Revolution will allow small game developers to duke it out in a battle of ideas. Long ago there was a little game called “Tetris,” designed by a Russian scientist, which managed to take the world by storm. I’d be worried if he proposed to do it now, would he raise the money? What would happen now if a person took such a game to a publisher? They would say bump up the graphics, add more modes, add computer-generated movies for the cut scenes, maybe you need a license to go with that. You would have all these elements to enhance a game. They cost a lot of money but don’t add a lot to the game.

If I were to compare this to the book industry, huge thick volumes of encyclopedias would be on the shelves of bookstores and nothing else. There would be no paperbacks, no trashy romance novels. When an industry gets there, then it can no longer sustain itself. I’ll talk to developers about how to come up with a system to create paperbacks for consumers.

Q: What about the big games that cost $20 million to make?

A: I’m not saying that I want to remove all the bi thick encyclopedias. People always want a full course meal. People want Zelda and Mario, these elaborate games. But we want the dynamic range of titles. We don’t want to be the bookstore that sells only encyclopedias. We look at this as more of an abundant library of different games for the consumer. We are at a point where the others are creating an encyclopedia model. The fact is each genre can only have one or two such games that can make money. We are looking at selling more than just encyclopedias.

Q: I’ve heard concern that if you do a $20 million game, you can more easily use the same assets for the Sony, Microsoft Xbox 360, and PC platforms. But with the Revolution and its unique controller, you would have to do a $20 million game for that console alone. Is that a disadvantage?

A: I think in terms of the controller, it is a misunderstanding. We have ported existing games over to the Revolution. We will have the ability to take games over, and to bring assets over to Revolution from other systems. The same problem exists now. The PlayStation 2 is the lowest in terms of processing power. Most developers develop for the PS 2 baseline. It’s not causing problems there.

Q: Why didn’t you choose to support high-definition TV with Revolution?

A: If you look at HD in the long term, you’ll see the number of TVs will shift. In the short-term, the percentage is low. Compare with what it takes to create a game with four times to six times the memory, similar factors of higher processing power. Developers are required to make those assets. For us it was more important to create this interesting new interface with the controller. In the future Nintendo will release a console that does take advantage of HD. At this point, we’ll have other functionality in the Revolution. There are other issues with HD. Now, you have a wide variety of resolutions. As we see the formats evolve, we will get a stable technology. NTSC is a stable format. It’s a matter of taking advantage of HD technology once it becomes more standard. Our focus is always next on what we can do to surprise the consumer. HD is not the best weapon. Only a small number are there.

I showed him the cover for my upcoming e-book. I said, “It’s not an encyclopedia.” He said he would read it. An e-book, he noted, is a disruptive innovation.

شكله ماراح يكشف عن اشياء مهمه من خلال المؤتمر 🙁
 
للأسف ماعتقد نحصل على فيديو للمعرض...
Sadly, GDC policy states that no filming is allowed after the first five minutes of lectures

http://revolution.ign.com/articles/697/697733p1.html..^^ حتى ولو ماحصلنا على شيء كبير ..متحمس الى معلومات رسميه من نينتيندو -__- صار لي فتره ماقرأت اخبار مهمه ورسميه .. دمي متعطش الى الـE3 ..:cry:
 
ايواتا قال انه بيفجر قنبله لا تخافون !ننتظر ونشوف !
 
كلام ايواتا عن الـ HD مهم جداً وفاهم السالفة عدل
لانه الـ HDTVs الى الآن ما اخذت الشكل النهائي، الحد الاقصى اللي وصلت له هالشاشات 1080 .. وعادة الـ HDTVs تاخذ رزلوشن شاشات الكمبيوتر، وشاشات الكمبيوتر الحد الاقصى اللي وصلت له على ما اظن حتى الآن هو 1920x1440 اكبر من 1920x1080 يعني تو الناس على السالفة ، يمكن سنة 2008 بياخذ شكله النهائي الـ HDTV ومثل ماقال ايواتا بيصير معيار ذاك الوقت والمبرمجين بيستعملونه بالشكل الصحيح .. حتى الآن لا فرق ضخم بين الشاشات العادية والـ HDs الا في توضيح بعض المؤثرات.
بالمناسبة، سمعت ان الريفو راح يشتغل وهو على الـ stand ؟
 
بحسب E3 الماضي ربسو ايواتا قال انه يشتغل باي شكل 🙂

ننتندو يمكن مشكلتهم ( مادري اذا نسميها مشكله او عد استعجال ) انهم دائما مايحبون يخطون اول خطوه فيما يخص شئ جديد و كبير بعيد عن الالعاب نفسها . الاونلاين بدء الجيل الماضي وننتندو ماشافت انه بيكون ستاندرد وانتظروا للجيل الحالي . الحين الناس مع الHD وايضا ننتندو راح تنتظر الين يصير ستاندرد بشكل اكبر وخصوصا انه النسبة المؤيه ضعيفه جدا مقارنة بالتلفزيونات العاديه ..
 
الاونلاين اصبح ستندرد بعد العاب الـ PC على الشبكة، و ايضاً بعد خدمة الـ Xbox Live ..
وطبعاً بعد خدمة الـ Nintendo WiFi .. وبالمناسبة الجيم كيوب كان يدعم الاونلاين لكن الشركات نفسها ما تدعمه حتى ننتندو نفسها للأسف .. ما عدا Sega بفانتسي ستار اونلاين..
فتوقع ان شاء الله الجيل الجديد كل الاجهزة تدعم خدمة الاونلاين ، البلاي 2 دعم اونلاين بنفس مستوى اونلاين بلاي 3، ايضاً الاكس 1 خدمة اونلاين بنفس الاكس 360 مع اضافات Updates/XBLA/XBLM الريفو راح يستخدم "فكرة" اونلاين الـ Nintendo DS بس يا رب ما تكون Friend Code ولا راح تنتقل الى رحمة الله 😀
 
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