hits counter

تم فتح الموقع الرسمي لفيرتشوا فايتر 5 + صور الشخصيات ( مفاجأة !! ) no for 56kb

Suzuki Yu

True Gamer
الموقع الرسمي أنفتح وفيه صور الشخصيات وفيه شخصية غير معروفة ومظلمين عليها ما أدري مين ممكن تكون , والموقع أشار الى يوم 26 و 27 من هذا الشهر !!!

الشخصيات كلها استعرضوها الا البنت الجديدة !!! ومع ذلك ظل الشخصية الجديدة لا يشير اليها بتاتا !!!

sub_akira_p01.jpg


sub_pai_p01.jpg


sub_lei_p01.jpg


sub_aoi_p01.jpg


sub_goh_p01.jpg


sub_kage_p01.jpg


sub_sarah_p01.jpg


sub_jacky_p01.jpg


sub_brad_p01.jpg


sub_shun_p01.jpg


sub_lau_p01.jpg


sub_jeff_p01.jpg


sub_vane_p01.jpg


sub_wolf_p01.jpg


sub_lion_p01.jpg


sub_el_p01.jpg



ما أدري بس أحس أنه في بعض الشخصيات صار أشكالهم سفاحين :jawDrop::


وهذا الموقع

http://www.virtuafighter.jp/
 

dragonwarrior

بطل بطولة SF4 نسخةPS3
الأرت = رهيييييييييييييييييب
الشخصيات أشكالهم أحلى بمليون مرة من قبل!
شعر جف غير طبيعي واااااو
 

Mesharey

True Gamer
dragonwarrior قال:
الأرت = رهيييييييييييييييييب
الشخصيات أشكالهم أحلى بمليون مرة من قبل!
شعر جف غير طبيعي واااااو
فعلاً o_O
الآرت ممتاز جداً ..
 

Uchiha Basem

True Gamer
الشخصيات صارت تشبه شخصيات تكن أكثر :)
 

ASWD

True Gamer
نسخة للكونسلز

بليييييييييييز سيجا ـ__ـ
 
اكيرا قلب ديفل على غفلة

الي بالصورة 8 شكله رهيب .... نسيت اسمه
 

SNYMA

Banned
sub_brad_p01.jpg

فيه شبه من ديل بييرو لاعب اليوفي :D
 

M 7 L

True Gamer
السلام عليكم....

بصراحة أنا قبل لا أشوف الردود والله قلت هاذي الشخصيّة صايرة واقعيّة أكثر من الباقين....ومن بعد ما شفت الرد إلي حق الأخ (( SNYMA ))...قلت إية والله يعني كلامي صحيح ^^ وعلى فكرة ترى هاذي الشخصيّة أنيقة جداً وصايرة واقعيّة أكثر من الباقايا....

اما صورة البنت إلي شعرها ( أشقر ) أنا أشوفها تشبه ( N I N A ) إلي في تكن ^^ كثييير جداً...

اما النبات الباقيات...مو حلوين أبد...غلا إلي شعرها أبيض...حلوة...لأن الملامح ناعمة...مع إن الحواجب لونها أبيض...-_-''...والنظرة تجيب العلّة...o_O....


الشخصيّة إلي متوحشة ما عجبتني أبد....

سلام........:) vbmenu_register("postmenu_43833", true);
 

Jizasu

True Gamer
كووول...فيرتشو فايتر بكل انطلاقه تبهرني...ما خيبت املي ابدا ^^ ان شاء الله نسخت الكونسيلز للنكست جنريشن تكون متوفره للبلاي ستيشن3
 

Ash

إداري سابق
الأرت وورك ممتاز , 90% للبلايستيشن 3 و الاكس بوكس 360 .
 

Suzuki Yu

True Gamer
اما صورة البنت إلي شعرها ( أشقر ) أنا أشوفها تشبه ( N I N A ) إلي في تكن ^^ كثييير جداً...

الشخصية هذي موجودة من قبل ماتطلع تكن كلها على بعضها :rolleyes: وأسمها سارة

ومن ناحية التواريخ اللي ظهرت في الموقع يقولوا أنها تواريخ أول بيتا تيست للعبة , يعني أمكن نشوف عروض للجيم بلاي قريبا :bigSmile:


ومن ناحية النسخة المنزلية هم أتاكلموا سابقا في عدد من الاعداد حقت فاميتسو ان نسخة البلاي 3 لن تحوي
ميزة الاونلاين
 

Suzuki Yu

True Gamer
موقع الIGN يجرب نسخة البيتا لفيرتشوا فايتر 5

hands-on-virtua-fighter-5-20051126023814741.jpg


hands-on-virtua-fighter-5-20051126023820037.jpg


hands-on-virtua-fighter-5-20051126023821350.jpg


hands-on-virtua-fighter-5-20051126023823225.jpg


hands-on-virtua-fighter-5-20051126023819522.jpg


hands-on-virtua-fighter-5-20051126023818647.jpg




وهذي الأنطباعات

In classic Sega form, Virtua Fighter 5 made its playable debut today in Tokyo without much in the way of prior announcement. And true to Japan's favorite fighting series since the first 3D fighters appeared back in the early 90s, despite the suddenness of the VF5's appearance, the Sega Club in West Shinjuku was packed with interested gamers hoping to sample the latest update from AM2.

IGN visited the arcade on Saturday afternoon and found a consistent line of some 30 people waiting to play as well as dozens of additional onlookers. Play required a 500 yen investment on a player card that can only be used for the test version, in addition to 100 yen per match. Four playable arcade units and one VF.TV unit (more on that below) were set up on the basement "battle arena" floor, known as a gathering spot for Japan's biggest Virtua Fighters. Sega will be holding the location test until Sunday, so if you find yourself in Tokyo, head on over.


As with most games on location test, VF5 seems to be close to completion as far as interface, visuals and animation are concerned. These location tests are usually done in the final phases of development as Sega attempts to gather feedback for tweaking the gameplay. At the location test, Sega was handing out surveys asking for player opinions on the title. While the language barrier kept us from providing feedback to Sega, we sampled the game and can provide some English feedback to you.
VF5 maintains the basic control setup of VF4, with an eight-way joystick and three buttons: guard (G), punch (P) and kick (K). Sega's made some big changes to the basic gameplay systems, however. The main gameplay concept attempts to take the series away from straight head-on attack and defense. Sega has prepared new motions for the characters, allowing them to properly attack and defend from the sides. Previous installments, while including attacks from the side, had your characters snap back into a standard face-off position, making for unnatural movement. In the below image, snapped from Sega's promtional VF poster, the left shot shows a conventional attack with the right showing an attack from the side.


In addition to this, all characters now have a special movement command, achieved with Down-Towards or Up-Towards in combination with P+K+G. Using this, you can more easily get around your opponent. In this image, you can see what happens when this new move is used following a powerful move that cancels an opponent's block:


On top of these changes are updates to most character motions and a greater sense of speed difference between characters. As a result of the speed adjustments, smaller, faster characters, who are more capable of changing position, should stand a better chance against stronger, slower characters.
The trial version had all the old VFers from VF4 Evolution playable. Out of the two new characters promised for the game, only El Blaze was selectable, and some of the braver players put him to the test. El Blaze may be masked like a Japanese wrestler, but he's a lot smaller than the VF's more powerful fighters, like Jeffrey and Wolf. In fact, as his name would suggest, El Blaze is actually a fast character, with speedy punches. Sega describes him as a character who has, in addition to refined punches and throws, a number of "tricky" moves, adding a new type of play strategy to the VF series.


For the game's stages, Sega has gone with the four-sided arenas featured in VF4, continuing the path that the series returned to following the experimentation of Virtua Fighter 3. We were able to get a glimpse at eight of the stages in motion:
Arena: A fighting arena with the fight taking place on a glass floor. Spectators can be seen surrounding the arena and below the floor.
City: Our media collection has pictures of this city stage. Puddles of water on the pavement reflect the fighters. A few spectators are visible from certain angles.
Palace: A bright chandelier glows in the background of this indoor stage.
Terrace: A ring set outside what appears to be a high class party. The ground seems to be wet. Party guests are visible in a building in the distance.
Great Wall: The classic VF Great Wall stage looks better than ever, with a sun setting in the background, people lining the fight and breakable floors.
Deep Mountain: The background for this stage consists of a covered bridge snaking through a snowy mountaintop covered in mist.
Temple: This stage takes place in a garden with Sakura trees. Sakuras fall to the ground and are kicked up each time one of the characters falls.
Broken House: This stage has high walls, with marks of construction. Hit the walls, and pieces of wood break off.
In addition to this, a game poster listed a stage known as "Statues."
Presentation changes abound in VF5. While the interface hasn't changed all that much, the game is now presented in 16x9, using high definition flat screens that we expect will add thousands of dollars to the price of a VF5 cabinet. The monitor pays off, as aside from some unrefined floors in a few stages, VF5 looks like a true next generation fighter. Lighting and atmospheric effects are the game's strong point, be it a setting sun in the distance, character reflections in puddles on the ground, or mist in the mountains.
We're sure you've seen the screenshots by now, so you know how detailed the VF5 characters are. During pre-fight previews on VF.TV (more on that below), Sega brings the camera in close to the character models, revealing fine details, right down to Jeffrey's chest hair and the veins of Wolf's arms. Character motions, as explained above, have been improved dramatically, as has the physics system used for the clothing. We particularly like the movement on Vanessa's jacket, which occasionally gets caught after flipping up.
As mentioned in our previous look at the game, Sega is using a new costume system for VF5. All the characters start off with A and B costumes. Each character has a C and D costume as well, although these need to be unlocked. The game also promises lots of items and accessories that can be added to your characters.

The new costumes and customizability, while we didn't get to try them out, should allow for players who invest in a player card to make a more personalized fighter. And there's even greater incentive to do so now thanks to the VF.TV kiosk. This kiosk, which is powered by a Lindbergh arcade board and includes its own high definition monitor, acts as a community center for VF players.
VF.TV is set up like a television station, complete with scheduled programs, a program guide and commercials. The program guide is shown in the bottom left side of the screen, with listings for every thirty minutes. Programs at the test center included a short interview session with Virtua Fighter creator Daichi Katagiri. Katagiri commented on how good the game looks, but wouldn't reveal details on the second new character. A "Spot Ranking" program was set to air at 3:30; while we couldn't wait around to check it out, we presume it displays rankings for the game. In between programs, viewers are treated to commercials for Sega's latest home products.
The Battle Hour program, shown every half hour, seems like it will be the main draw of the VF.TV system. This is basically a replay theater. The VF.TV board is hooked up with all the VF units in the arcade center and stores the replay data of previous fights. Prior to the start of the replay, the characters appear via stylish introductions. As you watch the fight, rendered in real time in a window, the statistics of the two combatants are shown below the action. The left side of the screen shows the fight that will follow as well as the program guide.


And here's the best part: a digital announcer gives commentary on the fight as you watch! The announcer sounds like something you'd find in a sports game, announcing different attacks that the characters have just performed, and shouting out an excited "KO!" at the end of a fight. It was a bit tough to hear, but the announcing seems to be pretty natural.
VF5 is on test at only one arcade currently, so the Battle Hour was limited to just regional fights. When VF expands to other arcades, Battle Hour programs will expand to include nation-wide fights as well, with the replay data sent over the internet. Watching VF.TV could become a new addiction for VF fans.
And with it, VF5 could become a new addiction for arcade goers just as all previous VF installments have been. Sega's still got about half a year development time on VF5 before the game hits arcades, but we're anxious to give the title another go, as long as we don't have to wait in a line behind 30 people.
 

Ginko

Banned
من جد شكل الشخصيات جامد!

بس مثل ماقالوا الشباب نبي نسخه للكونسلز ضرووري..
 

ryo hazuki

True Gamer
صور اكثر من رائعه ......و كل الشخصيات اشكالهم روعه بغظ النظر عن الكبار في السن


ياريت و اتمني انه يكون فيه تغيير في اسلوب القتال لان بصراحه الالعاب القتاليه الاخرى تغلبت عليها لان اسلوبها اجمل مثل تكن او DOA او سول كاليبر
 

ICO

Gamer
Character motions, as explained above, have been improved dramatically, as has the physics system used for the clothing

TOO COOL
^0^
 

Suzuki Yu

True Gamer
ياريت و اتمني انه يكون فيه تغيير في اسلوب القتال لان بصراحه الالعاب القتاليه الاخرى تغلبت عليها لان اسلوبها اجمل مثل تكن او DOA او سول كاليبر


أقدر رأيك

لكن أنا شخصيا وناس كثار غيري مقتنعين انه اذا فيرتشوا فايتر فقدت أسلوبها في اللعب وصارت زي البقية ماحتكون قمة

اللعبة هذي أفضل لعبة قتالية أحترافية في العالم بلا منازع من وجهة نظري ووجهة نظر الFANS و أغلب المحررين



نستمر في الانطباعات :

هناك شخصين في المنتديات الغربية جربوا اللعبة وحعطيكم انطباعاتهم

الاول ويدعى Reno :

I just got back from FOUR HOURS of VF5. Hoooly crap, this game BLOWS AWAY ANY X360 GAME. My god, it easily surpasses anything else I've seen IMO. DOA4 what? Tekken 5 what? The king has returned, suffice to say. To talk about the graphics a bit... it could be because the display was a high res monitor. It could be because Lindbergh is a fucking beast of a machine, but AM2 somehow made a game that looks better than any other game out there. I would dare say that it looks JUST AS GOOD as MGS4's demo. The lighting in the game is absolutely crazy, and the details on the models are incredible.

Here's the details that matter.

In the game, everyone has the normal evade that's done in VF4. However, everyone now has a sway step... kind of. Basically, you press u/f or d/f and P+K+G and you'll sway to one side of your opponent. This allows you to avoid attacks but it also works well after you've staggered an opponent and you want to set them up for a ring out or a wall combo. People who play Lion will adapt to this easily since he already had this command in VF4. I guess AM2 liked it so much that they incorporated it into every character.

Most of what's in VF4 is in VF5. You still have the struggles and all that. However VF.net isn't as expansive as it is in VF4: Final Tuned -- this is expected since the game is still in testing. Right now they just have basic win/loss, ranking and costumes... but I expect it to have everything that Final Tuned does and more. One cool thing is that with VF.tv is that it actually shows the last ten matches of each player. So if you had 4 wins and 6 losses, it'll show that information. Any way, I got on a tangent there... there are some interesting changes that where made...

Low jabs are changed somehow. This is a long shot, but this is my theory.... if you press d+P while standing, your rear hand will do the low jab, effectively cutting down the range and speed of it. However, pressing d+P while crouching will give you the old fashioned low jab that has alot of speed and range. However, I could be wrong on this. I noticed that Wolf players only did the new jab, while I noticed Goh and some of the female characters did the fast, ordinary jab. I have no idea how they implemented this, so dont ask. I'm sure most of the Japanese players will know how this worked out. Maybe it's just a simple thing so that characters with slow jabs (the big guys) have the slower jab animation and the fast characters have the regular one. Who knows.

I didn't get to play El Blaze -- Sega required you to get a VF.net card to play -- but from the matches I saw he seems incomplete right now. His Lucha style is activated by pressing P+K+G... then you can run away or towards your opponent, as well as faking them out. Blaze will basically run until he hits the end of the arena. He has quiet a few moves out of this stance, like a flying body splash and a dropkick. It seemed that most people weren't getting a lot of wins with him though, since everyone was beasting with the old characters.

Throws are now a little slower now, or maybe it's just me. Instead of VF4's intantaneous throws, there's now some animation before they connect, making it a little easier to escape them.

Customization looks fucking SWEET. We're talking about replacing entire pieces of clothing rather than changing the base colour and all. One Goh player I saw replaced his traditional judo gi with a white leather heavy coat (think Neo from Matrix Reloaded, but white) and then brown leather pants, and topped it off with a char face mask. It looked HOT.

VF.tv is the same as Tekken Live in Japan but it's MUCH more fleshed out. They have player power rankings like in Tekken Live, but they give you a lot more information about the players, as well as a good view of what items the player has equipped. The match replays are fucking fantastic. Not only are they great quality wise, but they also include running commentary!

I heard the game will be released officially in April... i can't fucking wait! and I am SO going back there tomorrow!


الثاني ويدعى dark 10x :

UPDATE from dark10x at the Gaming-Age board. I apologize if you were going to post your info here.

Lucky bastard got to see VF5...his thoughts:


"Man, they wouldn't let me take pictures or videos. Perhaps I should have just done it without asking and go until they told me to stop, but no, I wanted to be polite. There were tons of staffers around, though, so I doubt I could have gotten much. Perhaps Reno could get something later.

...but holy crap, the game looks absolutely stunning. The image quality was crystal clear (and AF appeared to be in), the animation and models were incredible, and the backgrounds and lighting were the best I've seen in a fighter. I think it looks quite a bit nicer than DOA4 and most of that comes straight down to the godly lighting. They had a "VFTV" station set up for people to watch (who weren't playing), but all of the cabinets and the VFTV station used nice looking HD displays (with a Sega logo). Very nice arcade units indeed. Everybody was gathered in a big ass line to play with a questionnaire at the end. I didn't particularly wish to jump in myself as I suck at the game.

They had this setup very near the VF4 Final Tuned machines and it made the difference even more pronounced. In person, I'd say the jump from VF4 to VF5 almost felt larger than VF3 to VF4. The resolution and lighting make for such a massive leap forward. The screens do not do this justice. VF4 looked downright crusty in comparison. :p"


وانطباعات ال1up اللي أعتبروها أفضل واروع لعبة قتالية في المحرك الرسومي والجيم بلاي على حد سواء :

On a blustery Saturday afternoon, we trekked down to Club Sega in Shinjuku, Japan to check out Sega's latest, Virtua Fighter 5, currently undergoing location testing for the weekend. Descending into the murky, smoke-filled basement of the combination arcade/entertainment/casino center was an adventure of its own, as the stairs were hidden behind an endless array of UFO catcher machines and the like.
Winding our way through a maze of Virtua Fighter 4 and Tekken 5 machines (set up in Japanese tournament fashion), we arrived at the back corner of the basement, where an army of Sega employees stood guard over two sets of shiny new test machines, with giant 16x9 flatscreen moniters displaying one of the best looking arcade games in years. This assumes, of course, that you could see through the giant crowd surrounding the setup, many of whom were waiting in the long line to get a chance to play. The game required a character card (at 500 yen a pop) to play, and 100 yen per game on top of that. Nonetheless, many folks would go through, play their match, and then hop back into line for another go, and for good reason: the game looks phenomenal.
Visually, VF5 resembles other games of this upcoming generation, most especially Dead or Alive 4. Sega makes grand use of its new Lindbergh hardware, and it really shines through in their character models and level designs. In the City level, the fight takes place on wet pavement scattered with puddles all around. These puddles react and reflect in a remarkably realistic manner as the fighters run around the room. The Temple level features fallen sakura blossoms that fly around whenever the characters move. Each level featurea lots of neat visual tricks like this, adding to the overall appeal of the game
Of course, one only noticed such things if they could peel their eyes off of the amazing new character models. Remember the Madden video EA passed around just before the Xbox 360 was announced? The characters of VF5 are of that caliber, with amazingly realistic muscle tone, skin shading, sweat, and motions. Jeffrey benefits a lot from this upgrade, as the individual hairs on his arms are shown in remarkable detail. While he's still not pretty to look at, the amount of work Sega put into this game really shines through when you look at him. I lost a match simply because I was too busy staring at Lei Fei and Lion move around the arena in a fluid dance. Even button mashing looks pretty, as every move links into the next smoothly, without sudden jerkiness as the game reacts to each button press. Turning our head slightly while at Club Sega, we could see the VF4 Evolution machines standing in a row behind us. Just a small glimpse of that game really highlighted how far Virtua Fighter's graphics have come since then. The characters actually feel like they are part of the environments, and not just pasted on top.
In terms of control, VF5 takes after its predecessors -- a punch, kick, and guard button trio. However, in a sharp departure from VF4, 5 allows true attacks from all angles, without forcing a face to face match. The posters around the demo area showed off new attacks that aimed for the sides of characters, and we certainly felt those attacks ourselves, as Lion danced around and jabbed at us from behind. Also, a new button combination allows players to quickly move around their opponents, setting up new dodges and combo styles. This change also helps the smaller characters like Lion and Kage feel much faster and smoother than they did before, while bigger characters really lumber around.
The location test featured El Blaze, one of the two new characters set to be introduced in VF5. Some of the Japanese players standing around commented that his fighting style of Lucha Libre felt like the flavor of the month (what with the new DoA character sharing the Mexican wrestling habit), but that did not stop adventurous folks from giving him a try. He was smaller and faster than you'd expect a wrestler to be, but we weren't really able to get a feel for his moveset, as the players who tried him were continually dominated by their opponents.
Next to the machines was a very interesting addition -- VF:TV. A separate console running a Lindbergh board, VF:TV is a lot like a cable channel broadcasting the fights in a sports bar-type atmosphere. The screen shows a program guide in the bottom corner, displaying the schedule for the next half-hour. Programs at the test center included an interview with Daichi Katagi, the creator of VF, as well as commercials for other Sega games, like Mushi King. The main point of this setup, however, is the Battle Hour program, which broadcasts replays of matches that occur earlier in the day. Characters are given detailed introductions so you cab see exactly how they have been customized, with detailed player stats following. Under the character names are the names of the players who controlled them, and their records. The coolest part, at least for our crowd, is the fact that the announcers give commentary as the battles go on. It really feels like being in a bar watching the latest fight from Vegas on the tube. In a tournament center atmosphere, this kiosk will add a ton of atmosphere and flavor to an amazing looking game.
Unfortunately, the location test is only at one arcade, and only through the weekend, but if you happen to be in Shinjuku, this is the place to be. Sega's got a while before the game is released (and a whole new character to reveal as well), but the taste we got was enough to make us want to play it now. Next time, we won't be distracted by the pretty backgrounds, and Lion will know our wrath. Till then, however, we can only wait for Sega
 

Suzuki Yu

True Gamer
ياريت و اتمني انه يكون فيه تغيير في اسلوب القتال لان بصراحه الالعاب القتاليه الاخرى تغلبت عليها لان اسلوبها اجمل مثل تكن او DOA او سول كاليبر


أقدر رأيك

لكن أنا شخصيا وناس كثار غيري مقتنعين انه اذا فيرتشوا فايتر فقدت أسلوبها في اللعب وصارت زي البقية ماحتكون قمة

اللعبة هذي أفضل لعبة قتالية أحترافية في العالم بلا منازع من وجهة نظري ووجهة نظر الFANS و أغلب المحررين



نستمر في الانطباعات :

هناك شخصين في المنتديات الغربية جربوا اللعبة وحعطيكم انطباعاتهم

الاول ويدعى Reno :

I just got back from FOUR HOURS of VF5. Hoooly crap, this game BLOWS AWAY ANY X360 GAME. My god, it easily surpasses anything else I've seen IMO. DOA4 what? Tekken 5 what? The king has returned, suffice to say. To talk about the graphics a bit... it could be because the display was a high res monitor. It could be because Lindbergh is a fucking beast of a machine, but AM2 somehow made a game that looks better than any other game out there. I would dare say that it looks JUST AS GOOD as MGS4's demo. The lighting in the game is absolutely crazy, and the details on the models are incredible.

Here's the details that matter.

In the game, everyone has the normal evade that's done in VF4. However, everyone now has a sway step... kind of. Basically, you press u/f or d/f and P+K+G and you'll sway to one side of your opponent. This allows you to avoid attacks but it also works well after you've staggered an opponent and you want to set them up for a ring out or a wall combo. People who play Lion will adapt to this easily since he already had this command in VF4. I guess AM2 liked it so much that they incorporated it into every character.

Most of what's in VF4 is in VF5. You still have the struggles and all that. However VF.net isn't as expansive as it is in VF4: Final Tuned -- this is expected since the game is still in testing. Right now they just have basic win/loss, ranking and costumes... but I expect it to have everything that Final Tuned does and more. One cool thing is that with VF.tv is that it actually shows the last ten matches of each player. So if you had 4 wins and 6 losses, it'll show that information. Any way, I got on a tangent there... there are some interesting changes that where made...

Low jabs are changed somehow. This is a long shot, but this is my theory.... if you press d+P while standing, your rear hand will do the low jab, effectively cutting down the range and speed of it. However, pressing d+P while crouching will give you the old fashioned low jab that has alot of speed and range. However, I could be wrong on this. I noticed that Wolf players only did the new jab, while I noticed Goh and some of the female characters did the fast, ordinary jab. I have no idea how they implemented this, so dont ask. I'm sure most of the Japanese players will know how this worked out. Maybe it's just a simple thing so that characters with slow jabs (the big guys) have the slower jab animation and the fast characters have the regular one. Who knows.

I didn't get to play El Blaze -- Sega required you to get a VF.net card to play -- but from the matches I saw he seems incomplete right now. His Lucha style is activated by pressing P+K+G... then you can run away or towards your opponent, as well as faking them out. Blaze will basically run until he hits the end of the arena. He has quiet a few moves out of this stance, like a flying body splash and a dropkick. It seemed that most people weren't getting a lot of wins with him though, since everyone was beasting with the old characters.

Throws are now a little slower now, or maybe it's just me. Instead of VF4's intantaneous throws, there's now some animation before they connect, making it a little easier to escape them.

Customization looks fucking SWEET. We're talking about replacing entire pieces of clothing rather than changing the base colour and all. One Goh player I saw replaced his traditional judo gi with a white leather heavy coat (think Neo from Matrix Reloaded, but white) and then brown leather pants, and topped it off with a char face mask. It looked HOT.

VF.tv is the same as Tekken Live in Japan but it's MUCH more fleshed out. They have player power rankings like in Tekken Live, but they give you a lot more information about the players, as well as a good view of what items the player has equipped. The match replays are fucking fantastic. Not only are they great quality wise, but they also include running commentary!

I heard the game will be released officially in April... i can't fucking wait! and I am SO going back there tomorrow!


الثاني ويدعى dark 10x :

UPDATE from dark10x at the Gaming-Age board. I apologize if you were going to post your info here.

Lucky bastard got to see VF5...his thoughts:


"Man, they wouldn't let me take pictures or videos. Perhaps I should have just done it without asking and go until they told me to stop, but no, I wanted to be polite. There were tons of staffers around, though, so I doubt I could have gotten much. Perhaps Reno could get something later.

...but holy crap, the game looks absolutely stunning. The image quality was crystal clear (and AF appeared to be in), the animation and models were incredible, and the backgrounds and lighting were the best I've seen in a fighter. I think it looks quite a bit nicer than DOA4 and most of that comes straight down to the godly lighting. They had a "VFTV" station set up for people to watch (who weren't playing), but all of the cabinets and the VFTV station used nice looking HD displays (with a Sega logo). Very nice arcade units indeed. Everybody was gathered in a big ass line to play with a questionnaire at the end. I didn't particularly wish to jump in myself as I suck at the game.

They had this setup very near the VF4 Final Tuned machines and it made the difference even more pronounced. In person, I'd say the jump from VF4 to VF5 almost felt larger than VF3 to VF4. The resolution and lighting make for such a massive leap forward. The screens do not do this justice. VF4 looked downright crusty in comparison. :p"


وانطباعات ال1up اللي أعتبروها أفضل واروع لعبة قتالية في المحرك الرسومي والجيم بلاي على حد سواء :

On a blustery Saturday afternoon, we trekked down to Club Sega in Shinjuku, Japan to check out Sega's latest, Virtua Fighter 5, currently undergoing location testing for the weekend. Descending into the murky, smoke-filled basement of the combination arcade/entertainment/casino center was an adventure of its own, as the stairs were hidden behind an endless array of UFO catcher machines and the like.
Winding our way through a maze of Virtua Fighter 4 and Tekken 5 machines (set up in Japanese tournament fashion), we arrived at the back corner of the basement, where an army of Sega employees stood guard over two sets of shiny new test machines, with giant 16x9 flatscreen moniters displaying one of the best looking arcade games in years. This assumes, of course, that you could see through the giant crowd surrounding the setup, many of whom were waiting in the long line to get a chance to play. The game required a character card (at 500 yen a pop) to play, and 100 yen per game on top of that. Nonetheless, many folks would go through, play their match, and then hop back into line for another go, and for good reason: the game looks phenomenal.
Visually, VF5 resembles other games of this upcoming generation, most especially Dead or Alive 4. Sega makes grand use of its new Lindbergh hardware, and it really shines through in their character models and level designs. In the City level, the fight takes place on wet pavement scattered with puddles all around. These puddles react and reflect in a remarkably realistic manner as the fighters run around the room. The Temple level features fallen sakura blossoms that fly around whenever the characters move. Each level featurea lots of neat visual tricks like this, adding to the overall appeal of the game
Of course, one only noticed such things if they could peel their eyes off of the amazing new character models. Remember the Madden video EA passed around just before the Xbox 360 was announced? The characters of VF5 are of that caliber, with amazingly realistic muscle tone, skin shading, sweat, and motions. Jeffrey benefits a lot from this upgrade, as the individual hairs on his arms are shown in remarkable detail. While he's still not pretty to look at, the amount of work Sega put into this game really shines through when you look at him. I lost a match simply because I was too busy staring at Lei Fei and Lion move around the arena in a fluid dance. Even button mashing looks pretty, as every move links into the next smoothly, without sudden jerkiness as the game reacts to each button press. Turning our head slightly while at Club Sega, we could see the VF4 Evolution machines standing in a row behind us. Just a small glimpse of that game really highlighted how far Virtua Fighter's graphics have come since then. The characters actually feel like they are part of the environments, and not just pasted on top.
In terms of control, VF5 takes after its predecessors -- a punch, kick, and guard button trio. However, in a sharp departure from VF4, 5 allows true attacks from all angles, without forcing a face to face match. The posters around the demo area showed off new attacks that aimed for the sides of characters, and we certainly felt those attacks ourselves, as Lion danced around and jabbed at us from behind. Also, a new button combination allows players to quickly move around their opponents, setting up new dodges and combo styles. This change also helps the smaller characters like Lion and Kage feel much faster and smoother than they did before, while bigger characters really lumber around.
The location test featured El Blaze, one of the two new characters set to be introduced in VF5. Some of the Japanese players standing around commented that his fighting style of Lucha Libre felt like the flavor of the month (what with the new DoA character sharing the Mexican wrestling habit), but that did not stop adventurous folks from giving him a try. He was smaller and faster than you'd expect a wrestler to be, but we weren't really able to get a feel for his moveset, as the players who tried him were continually dominated by their opponents.
Next to the machines was a very interesting addition -- VF:TV. A separate console running a Lindbergh board, VF:TV is a lot like a cable channel broadcasting the fights in a sports bar-type atmosphere. The screen shows a program guide in the bottom corner, displaying the schedule for the next half-hour. Programs at the test center included an interview with Daichi Katagi, the creator of VF, as well as commercials for other Sega games, like Mushi King. The main point of this setup, however, is the Battle Hour program, which broadcasts replays of matches that occur earlier in the day. Characters are given detailed introductions so you cab see exactly how they have been customized, with detailed player stats following. Under the character names are the names of the players who controlled them, and their records. The coolest part, at least for our crowd, is the fact that the announcers give commentary as the battles go on. It really feels like being in a bar watching the latest fight from Vegas on the tube. In a tournament center atmosphere, this kiosk will add a ton of atmosphere and flavor to an amazing looking game.
Unfortunately, the location test is only at one arcade, and only through the weekend, but if you happen to be in Shinjuku, this is the place to be. Sega's got a while before the game is released (and a whole new character to reveal as well), but the taste we got was enough to make us want to play it now. Next time, we won't be distracted by the pretty backgrounds, and Lion will know our wrath. Till then, however, we can only wait for Sega
 

dragonwarrior

بطل بطولة SF4 نسخةPS3
هاللعبة هى الوحيدة اللي معيشة سوق الأركيد باليابان. عليها أقبال غير طبيعي!
حلاته الأركيد عندننا قوي نفس زمان.
 
التعديل الأخير:
أعلى