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الموضوع الرسمي Red Steel - الموضوع الرسمي

Mr.3B

True Gamer
...

أجل ما تبي دم !!
 

NSider

Contributing Editor
معلومات جديدة:


How do you discover the Japanese mafia in Red Steel?
To save his fiancée caught in the middle of a war between two generations of Yakuzas, ancestral and modern Yakuzas, the player will have to fly to Japan and fight his way through the Tokyo Mafia. During his journey he will come face to face with their codes, have to learn Asiatic fighting techniques and understand their ethics.
Is it a game about the Japanese mafia?
The setting of the game is Japan. But the goal is not to make a realistic Japanese game. This will be perfectly done by Japanese people. As we were an occidental team, the goal was more to work on the occidental perception of Japan, the Japanese clichés, and how a “gaijin” (meaning stranger in Japanese) is immersed in a new Japanese universe and must adapt himself to the “local rules.” This will bring more fun as we are not Japan experts, anyway.
We want to put the player in the same situation as the character, asking him, “why is this happening to me?” and having to learn skills and rules
What about the storyline and the clans?
The story of the game is of an American man who is engaged to the daughter of a powerful Yakuza leader who has in his possession a great sword known as Katana, katana-giri - a leadership symbol in Japan and in the Japanese mafia particularly. A rival Yakuza leader has set his eyes on it and launches a failed attempt to steal it so as to increase his power in the organization.
Everything happens during a dinner in a Japanese restaurant with your girl and her father. Though the attempt fails, your fiancé gets kidnapped and her father fatally wounded. Just before he dies, the girl’s father gives you the sword and asks you to go to Japan and rescue his daughter.
You now have to go to Japan to rescue the girl. To achieve this, you’ll identify the Yakuza which kidnapped her. Thus starts your life of dueling with various high-ranking Yakuza leaders and sparing their lives in order to earn their loyalty and various other weapons. That corresponds to several missions based in Japan. With your katana, you’ll have to learn the honor code of the Yakuzas and the fighting techniques, in order to get the respect of the mafia. At the end you’ll gain respect and become a modern samurai. You’ll organize a family council to defeat your enemy
So you’re alone to face the Japanese mafia?
No, once you’re in Japan you’ll also be in contact with two masters:
Your old master, Otori, who will school you in katana fighting and mastering, honor code, respect and old secrets.
And an active Yakuza, Harry, (old American man) owner of a night club who will train you to shooting techniques and provide you with underground info.
The Yakuza
Research about Japan
The team worked on two tracks, including the occidental view of Japan, such as the usual Tokyo town pictures, a very modern high tech town, and a huge amount of documents about Japan itself. Those two sources of inspiration bring each different idea to the game to get in the end as much fun as possible but not an ultra realistic game.
The team made also many researches about the occidental perception about Japan. They made two trips for that in August 05 and in March 06. In March the team’s Artistic Director brought back about 7.000 pictures. The team also worked closely with our Japanese subs. And finally it made some research in the US. Two or three times it visited some Japanese quarters in the US cities in order to better understand some US perception of Japan.
They noticed Japan seems to be the only country in the world where tradition and modernity are so well mixed, where so much ancient stuff stands near so much high tech elements. At the same time, the team also benchmarked many other novels and movies which offer plenty of inspiration sources. They were searching for fun and peps rather than ultra-realism.
The Japanese Katana
The Japanese sabre is a leadership symbol. It deals out justice. It can be handled thanks to ancestral move techniques that are preserved throughout the ages.
What about the Yakuza?
Yakuzas are the Japanese mafia, which is less well-known compared to the US or the Italian mafias. Those gangsters (look a bit like cheap US gangsters) are members of old Japanese families, with traditions, clans, honor codes, but also a strong barbarian side. They have a kind of “show off” side and don’t hide themselves like most of the other mafia’s members in the world. For instance, they are made of tattoos. They’re used to cover their whole bodies to mark the fact that they can stand pain very well. And they make tattoo contests and demonstrations. Their katana is also their leadership symbol as they claim themselves as samurai out of the system. There are in constant research for more honor.
Nowadays, there are two kinds of Yakuzas: the old generation, which are gangsters with a strong honor code; and the new generation, business men who are much more violent.
They embody perfectly this idea of mixing tradition and modernity, ancestral habits and high tech equipments and represent also tons of references to use for the game, which the team explored as much as they could to select and pick up the most interesting elements.
Red Steel Characters
In the text below, Ubisoft details some of the seedy Yakuza characters featured in its upcoming first-person shooter for Nintendo Wii. As readers will see in the included artwork, these foes are not to be considered lightly.
Shibuya Girls: Mama-san (Tokai’s Mistress)
Mama San is Tokai’s mistress. Head of the Geisha district, in the chaos following Sato’s kidnapping, she elegantly manages to change some of the Geishas’ strict aesthetic codes, modernizing their look and making them sexier. Beautiful, but venomous and fatal, they become the modern “female Yakuzas.” Mama-san is used to recruit Shibuya girls (bad girls on Shibuya Street) to work for her.
Tetsuo (Clan Boss)
Tetsuo is one of the clan leaders. He is one of the bosses that the player must win over to his side. Because Tetsuo loves to play and gamble, the player doesn’t actually have to confront him. Instead, Tetsuo challenges the player to accomplish certain tasks in specifically designated zones and arenas. Of course, Tetsuo bets on the outcome! Tetsuo also has lieutenant and dangerous men hidden in the gaming area.

القصة شكلها ممتازة. صراحة متحمس للعبة بشكل رهيب .. بدم ولا بدون دم.
 

persona

True Gamer
علامه التصويب أكبر من اللازم ..يمكن عشان مرونه التحكم..يمكن .. :rolleyes:

عموماً ..اللعبه الجرافكس مالها تحسن

..


على طاري سالفه الدم

الله يذكرج بالخير يا Killer Instinct :p ..أيام حلوه كانت على الـ NES
 

NSider

Contributing Editor
تحديث جديد لبلوق المطورين عن الجرافيكس:

http://blogs.ign.com/red-steel

n May, the graphics of the E3 demo were a work in progress. Remember, we are working on a console that is also currently in development. The console's calendar therefore conditions our own calendar. We received the Wii kit one month prior E3. It was just too short to implement the style we had in mind in the E3 version at that time.

Also E3 was a major work step for us, as it was the first time we could see people on a grand scale playing the Wii games and especially Red Steel. It was indeed very rich in terms of feedback!

Now, we're working on developing our unique style specific to Red Steel – one that will not only be a great support to the scenario and the gameplay, but also be the visual identity and signature for this new game. We also keep working a lot on the impact of the graphics and on the way the player plays as well.

To tell you, in few words, more about this style, I would say that it is visually really representative of a cultural shock of a US guy arriving in Japan. I mean, we focused a lot on all the differences that make a Japanese environment unique through occidental eyes.

Also 70s' "film noirs" are another source of inspiration. It sticks well to our scenario and the gangster and mafia atmosphere you’ll discover while playing Red Steel.

So, this style is one of our big focuses, among many other ones, since we couldn’t make it for E3. We’ve reworked the lighting system, improve textures and added even more breakable elements. I’m happy let you have today a first look!

صور جديدة روعة:

http://wiimedia.ign.com/wii/image/article/721/721775/red-steel-20060728043203727.jpg
http://wiimedia.ign.com/wii/image/article/721/721775/red-steel-20060728043201352.jpg

تكملة للمعلومات السابقة عن الشخصيات:

Otori (the hero’s Japanese mentor)
The hero’s first contact in Japan, Otori, will become a veritable mentor. An ex-Yakuza who left the organization for moral reasons and to protect his daughter, Mariko, he owns a Dojo. The hero spends a lot of time with him. Along with other traditional martial arts, he is a sword master and will share his wealth of knowledge with the hero. For him, the sword is not a weapon, but a necessary tool in learning self-mastery. The reasons for using it must be noble and justified. Having already been involved with the Japanese mafia, he refuses to help the hero directly, by implicating himself in that world.

Isao Sato (Miyu’s father, an important Oyabun saved by the hero in the first sequence)
Isao Sato is the father of Miyu, the hero’s fiancé. During a meeting in a Los Angeles restaurant, you are going to prevent an attempt to assassinate him. He is Oyabun to one of the most important Tokyo families and, for the last several years, he has attempted to carry out his business dealings in a more legal fashion. His sword, the Katana Giri, is the traditional symbol of Oyabun’s power in his family. The attackers fail at their attempt and kidnap Miyu, with hopes of putting pressure on him. Wounded during the attack and dying, Sato gives his sword to the hero who promises to save his daughter.

Tokai (main enemy)
Tokai is the main bad guy in Red Steel. A young Yakuza godfather (Oyabun), he is driven by a thirst for power and the desire to tear apart the Yakuza system. He is a brilliant archetype of modern change and wants, above all, to bring about the downfall of traditional constraints in order to rise to power through illegal activities in all possible markets. Despite his goals, his official stance is one of respect towards tradition. His attempt to take power hides a strong personal ambition and an implacable obsessive desire for revenge. To achieve his desires, he must have the Sato sword.

Harry Tanner (boss of the club)
Tanner is the hero’s first real link with the Japanese underworld. He runs a club in which the Yakuzas spend a lot of time and has quite a few connections with them. Because he is a victim of Tokai’s campaign and is friends with Sato, he agrees to help the hero in his quest. Tanner organizes a meeting with the distressed Yakuzas. The hero will often return to see him in the night club, to obtain information and for weapons training.

His club attracts not only the Yakuzas, but also members of the jet set, who enjoy slumming it in a decor which contrasts modern Japanese design with the by-gone charm of the American gangster era. The main attraction is a private shooting range where VIPs come to have fun and test any weapon they like, with the advice of the revered Kajima.
Mother Reiko (legitimate geisha boss)
Mother Reiko is one of the Yakuzas who the hero meets in Harry’s club. Shocked by the disappearance of Sato, she comes to ask the player to free the Geisha neighbourhoods from the clutches of “Mama-san” and Tokai’s pimps.

Kenzo (financial clan boss)
Kenzo is the boss of the Shiba Financial Group bank. Although he is powerful, he is very cowardly, even paranoid, and easily falls into Tokai’s clutches after Sato’s disappearance. The player will have to get to his office, fending off Tokai’s men along the way, to convince him to join in his effort. As he is powerful but handicapped, Kenzo has a lieutenant and many Yakuzas working for him.
 

mario0o

True Gamer
ابداع الصراحة الصور (Y)
 

king zell

Network Director
Administrator
ما يهم الجرافيكس بذيك الدرجة بشكل عام على الوي


اللعبة أهم شي يكون لها قيمة انتاجية عالي من الجوانب الأخرى خصوصا التحكم


وقتها أكيد بكون من أول المشترين :)
 

NSider

Contributing Editor
صور جديدة من LGC للمناطق (روعة - اضغط للتكبير):



 

Tomb raider

True Gamer
حلوه الصور بس بعدني شاك بمستوى اللعبه !!
 

hussien-11

Senior Content Specialist
بعد اخر فيديو اللعبة كبرت في نظري ، شكلها أفضل من أول بمراحل

متحمس لها ! يسلموا يوسف على الصور
 

Mario2

True Gamer
فعلا تطورت بشكل كبير .. واظن تاجيل ميترويد كان لصالح اللعبه حتى ما يكون فيه اثر سلبي للعبه وتكون لعبة اللنش المهمه كلعبة فيرست بيرسن شوتر ..

فيه بعض الاشياء المفروض يحسننوعا يعني وجوه بعض الاشخاص تحسها ضعيفه او لبسهم حتى ..
 

mario0o

True Gamer
من اول يوم كشفو عنها الين الحين متحمسلها :)

وتطورت بشكل كبير وملحوظ
 

NSider

Contributing Editor
لول يمكنها طريقة إطلاق المسدسات عند الياكوزا؟

الصور هذي من نسخة قديمة للعبة .. الأنيميشن تحسن الحين كثير. شوف آخر المقاطع.
 

Mr.3B

True Gamer
...

بديت أفكر جديًا باللعبه .. أي شاعات أو أخبار عن وجود دم -_- ؟!

It's Red Steel for god's sake
 

BioMario

مصمم
والله الصور روعة بالفعل تحسن كبير ..
معصولة جهاز بهذا الكبير فيه هذا الأبتكار و هذي القوة بالنسبة لحجمة ^^ ..
 

NSider

Contributing Editor
Nintendo قال:
0_0 .. الصورة اللي فيها الرشاش معقولة لكن الباقي too good to be true. رجعوا يوبي لعادتهم القديمة (تحسين الصور الدعائية)؟
 

Van

True Gamer
الصور ابداع.... معقولة هذا الWii?!
بديت أفكر جديًا باللعبه .. أي شاعات أو أخبار عن وجود دم -_- ؟!

It's Red Steel for god's sake
معاك حق على سالفة الدم -_-
 
لا حول الله ، أول ابتلشنا مع زينوساجا 3 لأنه ما فيها دم ، والحين لعبة عصابات ومافيا يابانية وسيوف ورشاشات وما ادري شو ، وما في دم؟ @_____@

صراحة هذي بتكون أول FPS أعرفها وتاخذ تقدير Teen
 

Lonely Heart

True Gamer
ايه والله صح ليه مافيها دم ؟

والله شكلهم متفرغين لـ Assassin's Creed و SP; Double Agent .. نص كذا ونص كذا

لول ;p
 

Mario2

True Gamer
الصور الاخيره تبين البيئه بشكل عام صراحه الصور في تحسن الى الان والظاهر مع اللنش راح تكون مرضيه من ناحية الجرافيكس ..

والله شكلهم متفرغين لـ Assassin's Creed و SP; Double Agent .. نص كذا ونص كذا
اللعبتين من استوديوهات مونتريال .. اما ريد ستيل استوديوهات اوبي بفرنسا ..
 

Nintendo

TG editor-in-chief
غريبه حاطين بالاعلان اقدم الصور للعبه قبل التعديلات !!

اممم مادري كيف اربعه بيلعبون جنب بعض على تلفزيون واحد ! وخصوصا وقت القتال بالسيف ( اذا كان موجود اصلا بالمولتي بلير ) ..
 

Naif

Executive Member
صح بيكون صعب نلعب اربعه على تلفزيون واحد .. لوول اتخيل بنقعد نصوب على الاشخاص اللي قاعدين نلعب معاهم بالويموت او نمثل كاننا نتقاتل بالسيف .. بس ما بنقدر نشوف الشاشة ..
 

The Last Fantasy

True Gamer
مجلة ONM البريطانية استطاعت تجربة ريد ستيل بعد إعادة تطوير تحكم اللعبة وتحسين الرسوم والمؤثرات :
There may be some info that is considered slight spoilers, so stop reading here if you don’t want to hear about levels in the game!

redstseel forum right 01

Controls have been vastly improved, due to three aspects. Final build Wiimote, refined sensor bar (most likely the one we saw last week at the Nintendo World Store), and Ubisoft’s time spent tweaking the game.

Gesture towards defeated enemies to tell them where to go.

Some aspects of the game are still a secret.

Graphics are simply amazing. Forget everything you have seen from all the Red Steel videos up until now. Unbelievably smooth character animations, night time dojo level is gorgeous, rain and lighting storm is very well done, compared to RE4’s village area, but more impressive.

One portion of the game has you escaping a burning dojo that features ” the best fire effects we’ve ever seen”.

Version of the game played was 16:9 widescreen 480p at 60 frames per second.
- تحكّم اللعبة بالويموت تحسن بشكل كبير .
- رسوم اللعبة (مبهرة!) .. ولا تقارن بما شاهدناه من عروض سابقة لها .

يبدو أن اللعبة فعلا أعجبتهم من كلامهم .. وأن السلبيات القديمة اختفت ..
 

Nintendo

TG editor-in-chief
أللي قارهني يقولوا الجرافيكس تطور وخرابيط وبعدين يقارنوه بريزدنت ايفل4 !! والله عيب الوي اقوي من الكيوب تقريبا بالضعف وبعدين يقارنون بالعاب الكيوب ويقولون مبهره !!

مادري ان شاء الله يقصدون شئ غير اللي ببالي وعموما بالنسبة لي اللعب اهم شئ ..
 

hussien-11

Senior Content Specialist
عمر المؤثرات الضوئية بريزدنت ايفل 4 الكيوب .. المطر و البرق بالقرية شي مذهل جدا ( خصوصا كيف تنعكس على الخشب و المطر كيف يتساقط )و صراحة ما شفنا مثله حتى بألعاب الجيل الجديد ، لهيك المقارنة جاية من هالناحية و هي منطقية جدا ، و اذا ريد ستيل تتفوق عليها بالمؤثرات شي ممتاز أكيد .. لاحظ انو ما قارن بينهم من ناحية المستوى الرسومي مثلا بشكل عام ..
 
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