تابع الفيديو أدناه لترى كيفية تثبيت موقعنا كتطبيق ويب على شاشتك الرئيسية.
ملاحظة: هذه الميزة قد لا تكون متاحة في بعض المتصفحات.
واحد حط انطباعاته عن نسخة ال PS3
LOAD TIMES ARE SIGNIFICANTLY LONGER THAN 360
FRAME RATE IS A LOT HIGHER THAN 360'S, BUT DIPS QUITE A BIT, NOTICABLY TOO
16-bit Sonic Sprite at initial load.
Colors Look More Saturated
ماتوقعت يكون في فرق واضح بالفريم ريت والالوان ! بس خسارة فريم ريت اقوى لكن يحصل فيه هبوط
لعبت الديمو .. من مرحلة وحده اللعبه "ممتعة" !
لوحصلتها مستعملة او بسعر كويس راح أخذها
اذا قدرت انك تستمع بالمرحلة الاولى فانا أوأكد لك انك حتستمتع متعة خرافية بالمراحل المتقدمة
من ناحية السعر , يوم الجمعة الاسود كان سعرها 20 دولار .......... لكن الان اعتقد ما تحصلها باقل من 50 دولار , بس ممكن تحصلها انا عن نفسي مادورت مؤخرا
واو واو جست واو !
الجيم سبوت هو الاخر اعطى نسخة ال Wii تقييم افضل
7/10
ابي اي احد يعطيني سبب مقنع ليش هالمواقع تعطي نسخة الوي التقييم الاعلى ؟!
الوير هوج ذموه بس بنسخة الوي اكثر عدد المراحل يعني كيف :what: ؟
شكله مافي الا العب النسختين بنفسي واختمهم :sarcastic:
Content and Control
There are two prevailing gameplay styles across all versions of Sonic Unleashed. There are daytime levels where you'll steer Sonic through on-rails tracks focusing on ring collection, quick reactions, and enjoying the full-throttle Sonic experience the series is known for. Then there are the nighttime levels which have Sonic transforming into a slower Werehog who'll claw and brawl through a series of arenas and traditional platforming segments. In the PS3 and 360 version these two segments are connected by a hubworld in which Sonic, and his cuddly amnesiac friend Chip, talk to townfolk, collect hidden items and find portals to unlock new levels. The Wii and PS2 dispense with the 3D hubworld and offer a 2D map with conversation points featuring short dialogue boxes and a static 2D image of an NPC offering some friendly advice. The hubworld doesn't add much to the PS3 and 360 versions of the game, but having to fiddle around with 2D text boxes in between levels is tedious and disconnected. The PS3 version offers Trophy support to counter the 360's achievements.
The 360 and PS3 versions control equally well. You'll steer Sonic in the racing stages with the left stick, jump with the X/A button, perform homing attacks with the Square/X button, and slide under obstacles with the Circle/B button. You can also shift Sonic left or right with L1/R1 or the left and right bumpers. The game does a good job training players with an easy and unobtrusive tutorial stage, and you should be able to control Sonic with ease on both platforms. The Wii version offers the most variety in controls. You can play with the Wii remote and nunchuk, using the Classic controller, or with a good old GameCube controller for your diehards. The Wii and nunchuk configuration is fun during the racing levels. You'll steer with the analog stick, drift around tight turns (a la Mario Kart) with the Z button, and perform homing attacks with a simple but always satisfying shake of the Wii remote. During the Werehog sections of the game, you'll swing the remote and nunchuk to perform left paw and right paw attacks. This is initially fun, but quickly becomes repetitive since there isn't much variation in the core combat. Swinging the nunchuk to attack while also using the analog stick for movement can create some moderately frustrating moments as well. The PS2 version controls similarly to the PS3 and 360 versions.
Ultimately the PS3 and 360 versions offer a little more content with the 3D hubworlds and achievements/Trophies. The racing levels are most fun to control in the Wii version with the nifty waggle gesture for the homing attack, but the clunky gestural controls during the Werehog segments are more of a chore than the other versions. The PS3 and 360 versions offer the most consistent controls and the most content making them the winner in this category.
Overall
1. PS3 & Xbox 360
2. PS2
3. Wii
Presentation
Sonic Unleashed is a bright and cheery game with an impressive amount of environmental detail across all platforms. The different game environments are colorful and earnestly imaginative, spanning tropical islands and craggy Chinese-style mountain locales. The PS3 and 360 versions look terrific, but both have noticeable framerate issues that mar the otherwise terrific visuals. The 360 version runs most smoothly, but in the Werehog stages the engine chugs dramatically when more than seven or eight enemies are on screen at once. You'll frequently face off with 20 or more enemies at once and the framerate will drop noticeably, which can make it tough to properly time some of Sonic's combos. The PS3 version has the same framerate issues, but they happen even more frequently, sometimes even hitching as Sonic enters a new room, which I didn't experience at all in the 360 version. The PS3 version also has some hitching and dropped frames in the racing segments that didn't happen in the 360 version. Neither version is a shining example of framerate stability, but the 360 runs just a bit more smoothly. There is also no install on the PS3, in case you're averse to waiting the extra 5-10 minutes to start playing after you get your game.
The Wii version is the next best looking with a mostly steady framerate and some nicely detailed character models. Environments, especially the daytime racing stages, are big and detailed. Textures look pretty lackluster when you come to a full stop, but they present quite nicely in motion. The game is dramatically aliased, however, especially when playing in 480p. You'll see jaggies everywhere, which is disappointing. The PS2 version is a downscaled version of the Wii game. The character models are less detailed, the color palate is dull and muddy, and the aliasing issue is even worse. The PS2 version does support progressive scan, which is nice.
Aside from the hub world issue, the menu layouts are similar and intuitive across all versions. The Wii game allows you to use the Wii remote pointer to navigate menus, which is a nice touch. Ultimately, the 360 version looks and runs the best. The PS3 is pretty, but technically inconsistent. The Wii version looks decent for the system, but the jaggy image is a disappointment.
Overall
1. Xbox 360
2. PS3
3. Wii
4. PS2
The Verdict
Sonic Unleashed is a pretty similar experience across all four platforms. The racing sections are good fun in every version. It looks fantastic on the 360 and PS3, but controls best on Wii with the simple amusement of waggle homing attacks. The Werehog stages are equally plodding on all platforms, but the Wii version is the least enjoyable with its jumbled motion controls for melee attacks that exacerbates the repetitive nature of the combat.
The 360 version looks and runs the best. It offers the most consistently intuitive control scheme making it my choice for the overall best version. The PS3 version is the next best bet with the same great visuals and control scheme, but a much more variable framerate. The Wii version is fun and younger gamers might enjoy the motion controls in short bursts, but the less detailed visuals and inconsistent controls take it down a notch. The PS2 version controls as well as the 360 and PS3 games, but the visuals are a dramatic downgrade from the Wii version. Ultimately, the 360 version offers the most consistently rewarding and technically stable Sonic of them all.
Overall
1. Xbox 360
2. PS3
3. Wii
4. PS2
يمكن هو مو تفضيل ، لكن يحطون في بالهم معايير مختلفه لكل جهاز ، فسونيك بالنسبه للوي تجيب 6 وبالنسبه لل360 تجيب 4.5
شباب اللعبه نزلها ديمو او لا وفي psn او اللايف
لول فايز انت لسه تتكلم عن التقييمات والمقارانات والخ الخ .. خلالالالاص هاردلك واترك التقييمات عشان الناس لاتضحك اكثر من كذا ..
السكور بسونك العادي يعتمد على الوقت بس ولا بعد قتل الوحوش والخواتم والسرعة (متى يحسب السرعة بالضبط) ؟
المرحلة الأولى ببداية اللعبة يوم تقابل فيها تشيب القصيرة حيل مو قادر اجيب الـS فيها :/
شلون آخذ فيها الـS ؟
السكور بسونك العادي يعتمد على الوقت بس ولا بعد قتل الوحوش والخواتم والسرعة (متى يحسب السرعة بالضبط) ؟
المرحلة الأولى ببداية اللعبة يوم تقابل فيها تشيب القصيرة حيل مو قادر اجيب الـS فيها :/
شلون آخذ فيها الـS ؟