Argandir
True Gamer
مقابلة طويلة قام بيها VGC مع Hamaguchi و قدم فيها معلومات كثيرة عن طريقة شغله و ميزته كمخرج (الرجل واثق جدا من نفسه)!
هذه بعض الشغلات اللي ذكرها:
نقل FF7 Remake لل Switch2
طريقة شغلهم مع Multi-platform
ميزته كمخرج
شغله و تحكمه بالفريق في اليابان
ثقته بشغله و بمستوى العابه
اعجابه بE33...و رده على سوال ان اللعبة فيها شبه من FF13!
الجزء الثالث من الremake
المقابلة كاملة
هذه بعض الشغلات اللي ذكرها:
نقل FF7 Remake لل Switch2
I would say we’re confident that, of all the games currently on Switch 2, we’ve probably reached the highest point in terms of graphical quality combined with a stable frame rate. I think at the moment we’re number one in that and I’m very proud
طريقة شغلهم مع Multi-platform
We’re working on the Unreal Engine on Windows to create the base core version of that game, which is then going to be the template for all versions....The way we are handling it is that there is actually a separate team, it’s a team specifically of engineers, we call them ‘The Porting Squad’ or ‘The Multiplatform Squad’. These guys are the ones looking at the technical side of how to move the game and adapt it to different platforms, to meet the different requirements on those platforms.
ميزته كمخرج
I think there is actually one big advantage in my favour here that maybe other directors wouldn’t have is that I started out as an engineer and I have a very strong programming background, so I very much understand the technical side of development as well.
For example, you get directors, maybe who aren’t originally engineers, who are more on the creative side, they obviously would have that issue where they have got this massive creative vision, but then afterwards, discover that to actually achieve that, there are these restrictions, there are these limitations, and technically that is really difficult.
Because I have both, I have the understanding of the technical side and the system requirements as well, and I have generally got a very good idea of what level of hardware spec allows a certain creative decision to be realized or not. So in that sense, it is very synchronized.
شغله و تحكمه بالفريق في اليابان
At the same time, I still have to keep working on the Japan side, controlling the team, and working on the development there....
Almost always, as soon as I get on the flight, I open my laptop and just work there the whole time.
A lot of the time, I get flight attendants who will come to me and say, ‘Wow, I don’t see that many people just working constantly the whole time, are you okay? Do you want me to bring you something?’ I’m really happy that they look after me, but it’s a little bit embarrassing.
ثقته بشغله و بمستوى العابه
In terms of the result of Final Fantasy 7 Rebirth and the ultimate experience that it delivered to players, that’s actually something that I’m very confident in. I mean, I don’t want to blow my own trumpet too much, but the way I work as a director, I don’t think there are that many other directors out there who, to the level that I do this, are playing through the games that I’m directing, sitting there and going through them and playing them again and again and again, just to try and see if the gameplay experience and the balance feels right.
اعجابه بE33...و رده على سوال ان اللعبة فيها شبه من FF13!
Of course, Clair Obscur: Expedition 33 came out this year, and there’s been a lot of love from fans and the media for that game. But I do remember, exactly like you said in your question, I felt similarly when I saw that: ‘OK, that’s what they’ve done with their game, I remember doing that quite a while ago with Lightning Returns…’ It does seem to use a similar kind of system to what we did.
الجزء الثالث من الremake
we’re working really hard on the third game in the Remake series at the moment. It’s coming along really well. I’ve got in my head the vision now, the gameplay structure, the gameplay experience, the core experience, and it’s looking in a really good state
t’s something really satisfying that gamers can get their teeth into, and it’ll be just a brilliant experience that it really should be and has to be. So we’re going to work on that, brush that up even further, and then deliver it in the not-too-distant future. You really can look forward to that climax of the series, and it’ll be exactly what you want it to be. So don’t worry about that. It’s coming, and it’s just as good as you think it is. I’m very confident in the game that I’m making there
المقابلة كاملة