حسب كلام مطور اللعبة فإن الذكاء الصناعي سيكون أفضل من الجزء الأول ،
والأعداء سيلعبون ضدك على حسب خطتك ،
من انطباعات gamespot
Dave Matthews: One of our biggest successes in F.E.A.R. was our AI, and that's not something that's going to be overlooked. In F.E.A.R. 2 we've enhanced what was created for the original game and built upon the strengths of that system. You're going to see enemies that are far more aware of their environment and a lot more capable of adapting to the way you play. We've added awareness to environmental hazards such as fire and electrified areas. An AI that catches on fire doesn't just continue fighting with complete disregard for being engulfed in flames. They will now drop their weapons, try to extinguish the flames by patting, the ever-popular stop, drop, and roll, or if there is water nearby, run to it. If they can douse the flames, they'll switch to their secondary sidearm or find a weapon nearby, pick it up, and reengage in combat. There'll be plenty of opportunities for the player to experiment with new and glorious ways to bring about the demise of their foes.
our AI is not scripted, but educated, so as you enter combat volumes, enemies will adapt to your play style. If you are a run-and-gun kind of player, the enemies will see this and use opportunities to flank you and attack you from behind. Players that use cover more heavily will find enemies using various strategies, like throwing grenades to your location, to flush you out into the open so they can attack you.