Some notes from the new DF special, just went over the first 3 games so far.
- First up is TLOU, PSSR seems to have some problems with ghosting. Especially on fine detail like grass.
- TLOU Part 2, 1440p upscaled to 4K with PSSR.
- Close enough or better in some ways vs native 4K.
- Ratchet and Clank is 1440p-1800p, right around Ratchet and Clank Quality mode. Upscaled to 4K with PSSR.
- Settings are from the reduced settings performance RT mode and not quality mode of PS5. Compared to PC has reduced LOD, no background DoF, and less crowd density.
- Compared to PC upscalers at 4K quality. Way better vs FSR 3.1 in general, less ghosting and fizzle, however distant trees have more shimmering. Compared to DLSS there is more shimmering on distant trees and objects in motion are handled better with DLSS.
- Conclusion, better than FSR 3.1 in a lot of ways, not quite as good as DLSS.
- Not equal to 4K in this game, puzzled as to why as other games are better.
- No mention of additional RT effects like the PC version has.
- Alan Wake 2, only have very limited footage.
- Appears to have two modes, 30fps vs 60fps.
- 60fps mode is 864p, 30fps mode is 1260p.
- No signs of FSR2, almost certainly PSSR, but very little footage. FSR2 was terrible in this game, PSSR would be welcome.
- 30fps has RT reflections, 60fps does not.