The original post comes directly from his personal Weibo account
After
Black Myth: Wukong released, I was living through days that felt hazy and unreal for a long time
Something I’d been dreaming about for nearly twenty years finally reached a result, and that result far exceeded my original expectations
You’d think I’d be rolling on the floor with joy, humming to myself every day
But sadly, humans aren’t wired that way. Intense positive feelings seem to be short-lived, and happiness disappears in the blink of an eye
What I really couldn’t shake during that period was mostly confusion, emptiness, and a kind of dread (I know that sounds melodramatic — don’t shoot me). No matter how ashamed I felt for “not being able to be happy,” those emotions kept coming, uncontrollably and in waves, especially when I felt pulled under by questions like “Are you working on a DLC or not? Which characters will be in it? When will it be released?”
As a professional adult, I’m good at hiding those negative feelings and convincing myself to pull myself together and get on with making the DLC, because I knew clearly that the people asking for a DLC were, without doubt, fans who love
Black Myth: Wukong and Game Science, the very people who carried us to where we are
So for about six months after
Black Myth: Wukong released, I set some directions, wrote a number of design notes, ran some meetings, and the team started executing a “DLC first” plan seriously
That went on until one morning this year when Yang Qi messaged me: “There’s something important I want to ask”
I happened to be out of the office that day, so we agreed to talk when I got back that evening
When I was back and saw him, the first thing I asked was, “Do you not want to do the DLC and want to make something new?”
Relieved, delighted, and naturally, we were immediately on the same page
Then we began to convince other colleagues one after another
And that’s how we arrived at what you see today,
Black Myth: Zhong Kui
A DLC would, of course, have been a solid choice, but right now we prefer to make a new Black Myth game first: new hero, new gameplay, new visual, new technology, and new story. We want to free our hands, experiment boldly, break from fixed formulas, and start from scratch
Maybe many people think a DLC is steadier, safer, clearer, and faster, however many (ideas in) fan-made works I’ve seen are already far wilder than the DLC ideas we previously had in mind
Like all of you, I love the world of
Journey to the West, the world of demons, monsters, gods, and Buddhas, so Sun Wukong’s legend will return in due course, in a more complete and solid way, once it’s properly prepared
As Nintendo’s former president Satoru Iwata said in the book
Ask Iwata, “There is no future in merely extending what already exists.” Only the unknown brings surprises; only challenges bring joy
Game Science will carry your love and hopes with us and continue to deliver each new work sincerely