Humam
True Gamer
لول كوتراجي يبغى يلعب ميتل جير قريبا 😉Sony Computer Entertainment president Ken Kutaragi appeared via video message, stating "I'm not usually one to be taken back, but upon seeing the MGS4 video that was running on actual PS3 hardware, I was shocked by the overwhelming expressive power." Praising the skills of Kojima and his development staff at Kojima Productions, Kutaragi finished with "Directory Kojima has arrived. I want to play MGS4 soon."
شينكاوا يتحدث عن الآرت في اللعبة:
Art director Yoji Shinkawa was on stage along side Kojima and both he and Kojima took the opportunity to explain a filtering effect that will be used in the game. Referring to the trailer, Kojima stated, "There's no sense of atmosphere, so on top of this we add a metal color and make it look like a movie on film. Using various effects, we dirty it up." Shinkawa then demonstrated the filtering effects in real time.
كوجيما يؤكد إن الميتل جيرز الجديد فعلا نصف ميكانيكي ونصف عضوي.. الآليات تدعى gekkou:
Kojima's discussion touched upon some of the non-technical aspects of the game as well. If you've seen the trailer or screenshots for MGS4, you might have noticed a creature whose upper body is mechanical while its lower body is organic. This is the new Metal Gear. "Half machine, half living -- perhaps this is how weapons will progress from here," Kojima commented. The name for the creature is formed two Japanese characters: one for moon and one for light.
أوتاكون الي ظهر في التريلر وهو يكلم سنيك من الMKII على شكل فيديو, كوجيما أكد أن المقطع ذاك ماكان فيديو داخل فيديو بل كان ريل تايم أيضا:
Playing an important role in the storyline is, of course, Otacon, who appears in the trailer via a small mobile assistant machine. The machine has a screen that displays a video image of Otacon, with Otacon himself being far away from the battle field. The image on the screen, Kojima stressed, is not video, but is also real time. Getting back to the storyline, Otacon's statements from the trailer apparently have great relevance to the final form that MGS4 will take.
في تصريح يدعو للدهشة, كوجيما يقول إنه لم يرد أن يظهر ميتل جير 4 بشكل واقعي جدا, بل أضاف عدة كؤثرات حتى تبدو اللعبة هي ميتل جير سوليد وليس أي شيء آخر:
Interestingly, Kojima said he doesn't want to give MGS4 a totally realistic look. "With the shift to high definition [resolution], we can give a very realistic look to the game, like an actual movie," he said. "But we purposely added filtering to give it the look that makes it Metal Gear Solid." He then showed how he can change the color balance, glare, and add other effects in real-time through the PS3 dev kit debug menu.
كوجيما يقول إن السبب إلي دعاه لجعل الشخصيات كبيرة في السن هو أن شكل الشخصيات وهي كبيرة تحتاج إلى تفاصيل دقيقة لتشكيلها وتساعد على إظهار قوة الPS3, بينما الشخصيات وهي شابة لن يشكل الأمر تحدي للفريق فقط سترسم بشكل عادي ولن تبدو هناك كثير من التفاصيل:
After Kojima finished off his technical demonstration, Kojima explained why he decided to age his characters. "Old characters are better because their wrinkles can be used to show the rendering capabilities of the PS3," he said. "Young characters have silky skin, so it's not as challenging."
كوجيما يقول أن اللعبة تدور أحداثها في ساحة حرب, لكن لم يحدد مكان معين, وتأكيدا للتخمينات السابقة ستكون هناك عدة مناطق وليست منطقة واحدة:
Kojima repeated that the concept behind MGS4 is "no place to hide." He also confirmed that the game takes place in the war zone, but he didn't name any specific locale where the game takes place. "MGS4 will take place in a 'situation' rather than a 'location,' and the situation is the war zone," he said, revealing that there will be other locales in the game. "Aside from the war zone that we've just shown [in the trailer], Snake will infiltrate other war zones throughout the world."
الموضوع العام الي راح يقدمه كوجيما في الجزء الرابع هي عبارة " Sense " :
Like past installments in the MGS series, MGS4 will have a specific theme it will focus on. "We've gone through 'Gene,' 'Memory,' and 'Scene' as the main themes for the past releases [of MGS]. This time, it's going to be 'Sense.' We're going to try and depict the essence of people, like their heart, mind, and psyche," commented Kojima. He added that his objective with MGS4 on the PS3 is to create things that can't be seen by the naked eye. For example, he said he aims to make soldiers' mental states an element in the war zone.
من الإضافات الجديدة الي راح تحويها اللعبة هي إمكانية تعديل وتشكيل الأسلحة وإضافة القطع عليها وتطويرها:
Series designer Shinkawa revealed that one of the new features in MGS4 will be a modular weapon system. "As you could see in the trailer, MGS4 allows different weapons attachments to be swapped in and out. We made it so players can customize [their weapons]," said Shinkawa. "This is going to be a game for equipment lovers. We've paid special attention to the metals used in the weapons so that they have different textures. They're all metal, but their colors and other elements will slightly vary."
كوجيما يشرح مفهوم الجنود في هذا الجزء:
Given the shift to the PS3, the soldiers in MGS4 have new characteristics as well. Unlike soldiers from past installments, the soldiers in MGS4 will have individual appearances, including individualized clothing. Kojima referred to them as "Mr. Solider" rather than enemies, since they are neutral toward Snake unless he attacks them. "There are no friendly soldiers or enemy soldiers this time," he said. "It's a war zone, so whether they'll become allies or foes is all up to the player."
كوجيما ان اللعبة ستعرض من جديد في طويكو العام القادم:
So when will MGS4 come out? Not for at least another year, according to Kojima, who said the game will be shown again at the 2006 Tokyo Game Show. "This is our first time, so we focused on presenting the visual aspects of MGS4," he said. "At next year's show, we plan to show more of the game's aspects that can't be seen by the naked eye."
اللعبة شكلها في 2007 .. عموما روعة المعلومات .. أمامنا شهور طويلة من الحماس 😉