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كوجيما مع ميكامي وسودا يتكلمون من جديد عن فكرته للعبة أونلاين (Snatcher جديدة؟)

NSider

Contributing Editor
من مؤتمر Snake vs Zombie اللي نظمته Grasshopper وجمع هديو كوجيما وسودا 51 وشينجي ميكامي:

Snake vs. Zombie
And finally, we have the main event "Snake vs Zombie", a one-hour talk show hosted by Suda 51 with guests Hideo Kojima and Shinji Mikami. Kojima's first encounter with Mikami's work was Resident Evil. He bought it the first day and played as Chris, but the game ended up being too hard. Half a year later, Kojima finished the game with Jill as the character. Meanwhile, Mikami's first encounter with Kojima's work was Metal Gear Solid however, he personally likes Snatcher more. Kojima and Suda 51 both reacts, "Ah yes, Snatcher" alluding to something. "Oh should we announce it here?" "Maybe later during Hidechan Radio?" (The show later leads to the live recording of Hidechan Radio by Kojima Productions). Kojima gained interest in the concept of zombies after watching a series of zombie movies. Mikami watched most of the zombie movies out there during his years as a student, and concluded with Peter Jackson's Brain Dead (1992). When asked about recent movies, Kojima commented that this year hasn't been so good so far, but did like Perfume. Mikami, on the other hand, is currently watching the TV series Lost season 2, while Kojima and Suda51 still in season 1. Mikami did spoil one thing to them about the non-existence of the monster (which appeared at the beginning of the series). They agree that movies this past year hasn't been as good and TV series has gained much higher quality and production values.
Since the Boktai days, Kojima has always talked to Mikami about an idea for his version of Resident Evil Online. "The player is a zombie hunter and enters a town infested with zombies. When you die, you turn into a zombie and you start to walk aimlessly unable to control your character, just the camera. But, you will still pay for your monthly subscription!" the crowd bursts into laughter. "So you decide to create a second account, but you die again, and now you got two zombies! Finally you tell your friend where you and beg to have him kill you! So anyway, the goal is essentially to have the hunters gain the majority over the zombies in the town."
Mikami says, "I can't make a Metal Gear game. I'm an impatient person, I can't sit and wait in one place. Those times when I went out for war games [using airguns], I would be the first person to get shot." Kojima also says he is the type who takes the initiative rather than wait. During the team's combat training in the mountains (a common practice done by the team during the development of Metal Gear Solid series), "Our squad consists of four members. I am the captain, usually standing behind Yoji Shinkawa, the pointman. He gets shot first, but then I immediately get shot immediately after!"
Mikami has worked with many directors, and he found Suda to be an interesting director. When Suda was showing the enemy models, he blurted out "Oh man, this looks like crap." Mikami was surprised to hear him say that at his own project. "Working with him on Killer 7 was always refreshing every month when he shows me the latest ROM." There was a point where Mikami had to tweak a little bit of the enemy designs, but he admits, "I was very careful with Suda's designs, so I didn't want to change it too drastically".
Mikami says that Suda tries to hear out ideas of what his client says, "So when I told him "Can you change this?", he would do so, but a few days later calls back, "Actually you know what, I can't do that." Suda being apologetic, "Maybe I only listen half the time". Kojima interrupts, "Speaking of which, there was something I wanted you to change [in what we are working on right now]. You still haven't shown me the changes!"

media

In regards to suggesting ideas to the team, "When I visit my staff members to check on stuff, there are times where they think I'm just kidding" Kojima says. "So, when you come back again to check, they haven't done it because they thought I was fooling around." Mikami on the other hand: "Well since I am their boss, they sometimes take it seriously and end up making what I said jokingly. So in Resident Evil 4, I went out to drink with three of the game planners. For two hours, they tried to convince me to stop because it is causing confusion among the staff members!"
Kojima wishes his staff would take him more seriously. "There is a part in MGS2 after the Plant collapses, Raiden walks through the ledge of the plant and the soldier starts taking a leak. Second time around, I asked the designer to have the soldier there again, but this time, he would take his pants down and relieve himself and they thought I was just joking around. Well, that's one way you lose parts of a game design," he jokes.
If Kojima and Mikami were to collaborate on a project, both admitted that they would like to take the role of the director rather than a producer. Suda jokes "So you guys decide. Rock, paper, stones?" Kojima says, "I think we'll just take turns. Like when goes Game Over it's the other guy's turn." Suda brings up the recent movie Grindhouse, "How about like Quentin Tarantino and Robert Rodriguez, sort of like a double feature?"
Finally, Suda asks the two about retiring from game production. Mikami says, "As far as I can go. I'm quite energetic at the work place so maybe I'll need to mellow down a bit. Even in motion capture sessions, I probably move a lot more than the suit actors." Kojima says, "You have to be always involved in the actual production because you will always need to be aware of things like budget, technology. And if you stray away from the actual day-to-day work, you begin to lose touch with the reality of developing games so I will continue until I die. Even after I die I will still be making games!." Suda concludes, " I think I be directing until I die as well."
So what is this thing about Snatcher? Expect to hear Kojima and Suda 51 talk about their secret project in a few days.​
المزيد:
http://www.1up.com/do/newsStory?cId=3158755

لووول على ردة فعل الجمهور عن فكرة كوجيما اللي سمعنا عنها سابقاً (وواضح الحين أنها كانت استهبال).

بالنسبة لـSnatcher، هل هي فعلاً المشروع المشترك بين كوجيما وسودا (Project S)؟ وهل هي على الـWii مثل ما هو مشاع؟ نشوف.
 
خخخخ فكره كوجيما صراحه جيده .. زمان لمن قالها حسيتها غبيه لكنها مثيره لول ..
ان شاء الله تكون سناتشر .. لانها تليق بقوه على Suda .. اتمنى انها تكون للجهاز الي تخدم اللعبه بشكل جيد.

ان شاء الله يكون مشروع مستمر مو يسكتون وما نشوف عنه شي الا السنه الجايه.
 
لول فكرة في قمة التخلف.. بس فيها فكرة 😛

خسارة الظاهر ماراح نشوف مشروع بين كوجيما وميكامي طالما الاثنين مصرين انهم يكونوا مخرجين.. و كثرة الطباخين تخرب أبو الطبخة 🙂
 
أنا سمعت ان ميزجوتشي كان هناك معاهم ؟
 
خخخخ فكره كوجيما صراحه جيده .. زمان لمن قالها حسيتها غبيه لكنها مثيره لول ..
ان شاء الله تكون سناتشر .. لانها تليق بقوه على Suda .. اتمنى انها تكون للجهاز الي تخدم اللعبه بشكل جيد.

ان شاء الله يكون مشروع مستمر مو يسكتون وما نشوف عنه شي الا السنه الجايه.


خالد! بالله اقتلني! ما اقدر استحمل! لاااااااا
لوول والله فكره حلوه، اذكر سمعناها من قبل لكن مو بذا التفصيل.
 
أنا سمعت ان ميزجوتشي كان هناك معاهم ؟

لا انا كنت فاهم غلط ميزجوتشي ظهر مع مصمم شادو اوف ذا كلوسس واتكلموا عن فكرة برضوا بس ما أدري أيش جمع الموضوعين في موضوع واحد في موقع ال 1UP !
Wanda vs. UlalaAuthors of game-related books Kazutoshi Iida (Doshin The Giant), Kazunari Yonemitsu (Puyo-puyo), Kazuya Asano (Machi, Kamaitachi No Yoru) and game creators Fumito Ueda (Ico, Wanda and the Colossus) of Sony Computer Entertainment and Tetsuya Mizuguchi (Space Channel 5, Lumines) of Q? Entertainment talks about game development in the second segment titled "Wanda vs. Ulala."The eccentric authors ask, "When developing games, what are you particular about?" Ueda, as we see in his games, is particular about visuals. But he emphasizes that, "It's not just about the visuals itself, it includes everything such as music and motion. For example, when creating a particular scene, how do you deliver that scene as a situation or story in the game? For example in Ico, we have the visuals where the boy is holding the hand of the girl in order to protect her. We don't express this simply through a CG movie, but as a situation where you are controlling the characters in the game." Mizuguchi on the other hand is particular about how it feels good when playing a game, "This has always been a theme in my games. Rather than games based on horror and fear, I work on games based on something more pleasant, where you can feel happiness and joy. It's about converting these feelings into programming codes."Ueda's game is different from feeling good. He adds, "It's more about immersion like virtual reality. I want to express something in which players enter into a different world." Mizuguchi comments about Ueda's game as "always having a certain perspective, a point of view." Ueda says "It's about what you want to express in game. So in Lumines for example, it is the addictive factor [as a puzzle game] and I think my games are more about enjoying the story in a shorter time span. So it's different in that sense."Mizuguchi was surprised when Iida mentioned hearing about his involvement with Al Gore's project. Although Mizuguchi was reluctant to talk about details at this point, he goes on to say "Like in the recent movie The Inconvenient Truth, we talk about preventing global warming, about conserving water, energy, reduce car gas emissions and so on, but I think it is not easy. I think that we would need to see our own planet from outer space. We see that there are no borderlines between the countries and simply notice how beautiful it is. And maybe then, we will be more conscious about the environment. It's about gaining a new perspective like when we moved from 2D to 3D. When we gain a new perspective, I think our conscious mind changes."He further elaborates by citing an example, a poem from Filippo Tommaso Marinetti, an Italian poet and futurist. "When Marinetti rode the airplane, he sees his village from above the sky and he sees a different view of the village. He starts writing a poem in the plane. Technology and media provides a new perspective that heightens our consciousness, and I think that's where we are coming to. I mean we haven't seen our planet from outside only until 40 years ago. From there I think we have gained something. So now, I am working on something along those lines, but I can't talk specifically about it here yet" Rez meets An Inconvenient Truth? Not quite. As he puts it, "It's not going to be a video game. The concept derives from video games, and its something which the gaming generation will appreciate."Concluding this segment of the show, Mizuguchi says he will be announcing something in a few weeks time, although this won't be related to Al Gore's project. As for Ueda, he continues to affirm that he is working on a project but still no sign as to what it is.
 
لا انا كنت فاهم غلط ميزجوتشي ظهر مع مصمم شادو اوف ذا كلوسس واتكلموا عن فكرة برضوا بس ما أدري أيش جمع الموضوعين في موضوع واحد في موقع ال 1UP !

لأن المؤتمرين كانوا ضمن إيفنت واحد من تنظيم Grasshopper.
 
ما يهمني .. اهم شي يوصلني MGS4
بعدين خل يموت كوجيما xD
 
خخخخ فكره كوجيما صراحه جيده .. زمان لمن قالها حسيتها غبيه لكنها مثيره لول ..
ان شاء الله تكون سناتشر .. لانها تليق بقوه على Suda .. اتمنى انها تكون للجهاز الي تخدم اللعبه بشكل جيد.

ان شاء الله يكون مشروع مستمر مو يسكتون وما نشوف عنه شي الا السنه الجايه.

a.k.a. Wiiiiiiiii !! :yuck:





j/k
 
a.k.a. Wiiiiiiiii !! :yuck:





j/k


لو ابيها للـWii كان قلت Wii. ما همني على ايت جهاز . .الي همني انها على الجهاز الي تخدم توجه اللعبه (اذا كانوا يبون جرافيكس PS3 اذا يبون طريقه جيم بلاي معينه Wii.
 
متى راح نشوف Mikami's Next Project ؟؟

مهما اشوف إبداعات مصممين امامي احس بشئ ناقص طالما الماستر ساكت !!
 
المشكله ماتذكر لعبة سناتشر الاولى والظاهر مالعبتها عشان اتحمس لجزء جديد ..

سودا51 احس علاقاته قوية داخل مجتمع الفيديو جيمز الياباني .. الرجال مضبط نفسه تمام ولو انه العابه الى الان ماشكلها راح تبيع شئ .. يلا ننتظر ونشوف وخصوصا انه مشروع نو مور هيروز شارف على الانتهاء ..
 
بليز Wii -__- ..
والله نبي شي يديد ملينا من تطوير الجرافكس -__- ..
صحيح ان الجرفكس احد اسباب تطوير الألعاب الرئيسية ...
لكن الصراحة انا اشوف ان الجرفكس يتطور بشكل اسرع بكبير من تطور طريقة اللعب او اسلوب اللعب
 
يالله كنا نتمنى مشروع مشترك بين كوجيما وميكامي

انا امنيتي اشوف مشروع يجمع كوجيما+ميكامي+ايتاجاكي= ياساتر
 
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