NSider
Contributing Editor
من مؤتمر Snake vs Zombie اللي نظمته Grasshopper وجمع هديو كوجيما وسودا 51 وشينجي ميكامي:
http://www.1up.com/do/newsStory?cId=3158755
لووول على ردة فعل الجمهور عن فكرة كوجيما اللي سمعنا عنها سابقاً (وواضح الحين أنها كانت استهبال).
بالنسبة لـSnatcher، هل هي فعلاً المشروع المشترك بين كوجيما وسودا (Project S)؟ وهل هي على الـWii مثل ما هو مشاع؟ نشوف.
المزيد:Snake vs. Zombie
And finally, we have the main event "Snake vs Zombie", a one-hour talk show hosted by Suda 51 with guests Hideo Kojima and Shinji Mikami. Kojima's first encounter with Mikami's work was Resident Evil. He bought it the first day and played as Chris, but the game ended up being too hard. Half a year later, Kojima finished the game with Jill as the character. Meanwhile, Mikami's first encounter with Kojima's work was Metal Gear Solid however, he personally likes Snatcher more. Kojima and Suda 51 both reacts, "Ah yes, Snatcher" alluding to something. "Oh should we announce it here?" "Maybe later during Hidechan Radio?" (The show later leads to the live recording of Hidechan Radio by Kojima Productions). Kojima gained interest in the concept of zombies after watching a series of zombie movies. Mikami watched most of the zombie movies out there during his years as a student, and concluded with Peter Jackson's Brain Dead (1992). When asked about recent movies, Kojima commented that this year hasn't been so good so far, but did like Perfume. Mikami, on the other hand, is currently watching the TV series Lost season 2, while Kojima and Suda51 still in season 1. Mikami did spoil one thing to them about the non-existence of the monster (which appeared at the beginning of the series). They agree that movies this past year hasn't been as good and TV series has gained much higher quality and production values.
Since the Boktai days, Kojima has always talked to Mikami about an idea for his version of Resident Evil Online. "The player is a zombie hunter and enters a town infested with zombies. When you die, you turn into a zombie and you start to walk aimlessly unable to control your character, just the camera. But, you will still pay for your monthly subscription!" the crowd bursts into laughter. "So you decide to create a second account, but you die again, and now you got two zombies! Finally you tell your friend where you and beg to have him kill you! So anyway, the goal is essentially to have the hunters gain the majority over the zombies in the town."
Mikami says, "I can't make a Metal Gear game. I'm an impatient person, I can't sit and wait in one place. Those times when I went out for war games [using airguns], I would be the first person to get shot." Kojima also says he is the type who takes the initiative rather than wait. During the team's combat training in the mountains (a common practice done by the team during the development of Metal Gear Solid series), "Our squad consists of four members. I am the captain, usually standing behind Yoji Shinkawa, the pointman. He gets shot first, but then I immediately get shot immediately after!"
Mikami has worked with many directors, and he found Suda to be an interesting director. When Suda was showing the enemy models, he blurted out "Oh man, this looks like crap." Mikami was surprised to hear him say that at his own project. "Working with him on Killer 7 was always refreshing every month when he shows me the latest ROM." There was a point where Mikami had to tweak a little bit of the enemy designs, but he admits, "I was very careful with Suda's designs, so I didn't want to change it too drastically".
Mikami says that Suda tries to hear out ideas of what his client says, "So when I told him "Can you change this?", he would do so, but a few days later calls back, "Actually you know what, I can't do that." Suda being apologetic, "Maybe I only listen half the time". Kojima interrupts, "Speaking of which, there was something I wanted you to change [in what we are working on right now]. You still haven't shown me the changes!"
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In regards to suggesting ideas to the team, "When I visit my staff members to check on stuff, there are times where they think I'm just kidding" Kojima says. "So, when you come back again to check, they haven't done it because they thought I was fooling around." Mikami on the other hand: "Well since I am their boss, they sometimes take it seriously and end up making what I said jokingly. So in Resident Evil 4, I went out to drink with three of the game planners. For two hours, they tried to convince me to stop because it is causing confusion among the staff members!"
Kojima wishes his staff would take him more seriously. "There is a part in MGS2 after the Plant collapses, Raiden walks through the ledge of the plant and the soldier starts taking a leak. Second time around, I asked the designer to have the soldier there again, but this time, he would take his pants down and relieve himself and they thought I was just joking around. Well, that's one way you lose parts of a game design," he jokes.
If Kojima and Mikami were to collaborate on a project, both admitted that they would like to take the role of the director rather than a producer. Suda jokes "So you guys decide. Rock, paper, stones?" Kojima says, "I think we'll just take turns. Like when goes Game Over it's the other guy's turn." Suda brings up the recent movie Grindhouse, "How about like Quentin Tarantino and Robert Rodriguez, sort of like a double feature?"
Finally, Suda asks the two about retiring from game production. Mikami says, "As far as I can go. I'm quite energetic at the work place so maybe I'll need to mellow down a bit. Even in motion capture sessions, I probably move a lot more than the suit actors." Kojima says, "You have to be always involved in the actual production because you will always need to be aware of things like budget, technology. And if you stray away from the actual day-to-day work, you begin to lose touch with the reality of developing games so I will continue until I die. Even after I die I will still be making games!." Suda concludes, " I think I be directing until I die as well."
So what is this thing about Snatcher? Expect to hear Kojima and Suda 51 talk about their secret project in a few days.
http://www.1up.com/do/newsStory?cId=3158755
لووول على ردة فعل الجمهور عن فكرة كوجيما اللي سمعنا عنها سابقاً (وواضح الحين أنها كانت استهبال).
بالنسبة لـSnatcher، هل هي فعلاً المشروع المشترك بين كوجيما وسودا (Project S)؟ وهل هي على الـWii مثل ما هو مشاع؟ نشوف.