"The bulk of it is spent in large, open areas stuffed to the gills with collectibles. There are hundreds of them and you get a little audio chime whenever one is close. At one point, there was a particularly poignant cutscene where one of the emotionally stunted characters finally lets it all out and, just as the game transitioned from this emotional beat back to gameplay, the chime drowned out the character's trauma to tell me there was something to pick up nearby."
3/5