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Ico is stated by Chris Kohler of
Wired to have influenced numerous other video games, borrowing from its simple and visual design ideals.
[63][66] Several game designers, such as
Eiji Aonuma,
Hideo Kojima, and
Jordan Mechner, have cited
Ico as having influenced the visual appearance of their games, including
The Legend of Zelda: Twilight Princess,
Metal Gear Solid 3: Snake Eater, and
Prince of Persia: The Sands of Time, respectively.
[22] Marc Laidlaw,
scriptwriter for the
Half-Life series, commented that, among several other more memorable moments in the game, the point where Yorda attempts to save Ico from falling off the damaged bridge was "a significant event not only for that game, but for the art of game design".
[67] The
Naughty Dog team used
Ico as part of the inspiration for developing
Uncharted 3.
[63] Vander Caballero credits
Ico for inspiring the gameplay of
Papo & Yo.
[68] Phil Fish used the design by subtraction approach in developing the title
Fez.
[63] The developers of both
Brothers: A Tale of Two Sons and
Rime have
Ico as a core influence on their design.
[63] Hidetaka Miyazaki, creator and director of the
Souls series, cited
Ico as a key influence to him becoming involved in developing video games, stating that
Ico "awoke me to the possibilities of the medium".
[69]
Ico was one of the first video games to use a
bloom lighting effect, which later became a popular effect in video games.
[1] Patrice Désilets, creator of
Ubisoft games such as
Prince of Persia: The Sands of Time and
Assassin's Creed, cited
Ico as an influence on the game design of
The Sands of Time.
[70][71] Jenova Chen, creator of
art games such as
Flower and
Journey, cited
Ico as one of his biggest influences.
[72] Ico was also cited as an influence by
Halo 4 creative director
Josh Holmes.
[63] Naughty Dog said
The Last of Us was influenced by
Ico, particularly in terms of character building and interaction,
[73] and
Neil Druckmann credited the gameplay of
Ico as a key inspiration when he began developing the story of
The Last of Us.
[74]
Film director
Guillermo del Toro cited both
Ico and
Shadow of the Colossus as "masterpieces" and part of his directorial influence.
[75] Jonny Greenwood of
Radiohead considers, of his top ten video games, "
Ico might be the best one"
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