خاويت عبدالرحمن وحكمت
أطلب مساعدة من اللعيبة الاونلاين ، طلب استدعاء من البونفايروصلت للزعيم النهائي
الولد الأعمى
صعب مت كثير عنده
أحتاج مساعدة في التغلب عليه، أي نصايح؟
الحمدلله تغلبت عليه لوحدي بعد جهد وتعبأطلب مساعدة من اللعيبة الاونلاين ، طلب استدعاء من البونفاير
انا بهذي الطريقة تغلبت عليه
Wo Long: Fallen Dynasty Update Details Ver. 1.05
■Additional Feature
・Added the option Make Offering to Burial Flag to the key configurations.
・Added the option Switch Locked-on Target (Away from Camera) and the option Switch Locked-on Target (Toward Camera) to the key configurations.
・Added the settings options to automatically switch locked-on targets upon successfully deflecting or deflecting in response to Critical Blows.
Note: Players can enable these options in the Game Settings by selecting Switch Locked-on Target after Deflecting and Switch Locked-on Target after Deflecting a Critical Blow.
・Added the settings option to switch the locked-on target to the nearest enemy by pressing down the right stick.
Note: Players can enable this option in the Game Settings by selecting Switch Locked-on Target to Nearest Enemy.
・Added options to set the rotation and tracking speed for the lock-on camera.
Note: These options have been added to the Lock-on Camera page in the Camera Settings.
・Added the option to enable/disable inertial movement when rotating the camera.
Note: This option has been added to the Normal Camera page in the Camera Settings.
・Modified the Reinforcements menu to show warriors who have sworn oaths with the player but are not currently available as companions. Also made it possible to gift Cups of Cordiality.
・Added an option allowing players to part ways with companions by selecting a current companion in the Reinforcements menu rather than using a Willow Branch.
・Made changes so that the sort order for the following menus is saved:
・Equipment, Inventory, Status, Set Wizardry Spells, Battle Set, and all menus available at the Blacksmith
・Added an interface allowing players to compare equipment in the Equipment menu.
Note: Further expansions for the comparison interface, such as support for the Set Bonus list and the Status menu, are slated for subsequent patches.
・Made changes to the Equipment menu so that players may now check and select equipment set to Favorites.
・Made changes to the Travel menu which will allow players to check their progress in collecting Shitieshou, Golden Cicada Shells, Tablets, Dragon Vein Essence, and Dragon Vein Crystals via icons.
・Added check mark icons to completed missions in the Travel menu.
・Changed some of the designs and the captions for controls to make it easier to distinguish between the Inventory and Storehouse menus at the Blacksmith.
・Added a dedicated icon that is shown when automatically restocking arrows, projectiles, and consumable items.
・Added warnings to notify players when their equipment weight ratio exceeds 100%.
■Adjustments
・Made the following adjustments to drop rates:
・Increased the drop rate of items with high rarities after defeating bosses in main battlefields.
・Increased the drop rate of items with high rarities after defeating sub battlefield bosses in duels.
・Increased the drop rate of items with high rarities after defeating other players in Invade sessions.
・Made adjustments so that items from treasure chests containing equipment will incur random loots (only when opening them for the second time onwards).
Note: Starting from the second playthrough, such items, while having higher upgrade levels, are also more likely to be of higher rarities.
・Made adjustments so that items with higher rarities are more likely to be dropped after the player defeats enemies with higher Morale Ranks than the player’s current Morale Rank.
・Adjusted the lock-on target selection criteria to avoid prioritizing enemies farther away from the player even when there are other enemies nearby.
・Improved situations in which the game occasionally failed to automatically switch to a new locked-on target after the player defeated an enemy.
・Changed the interaction command for Burial Flags to the ↓ arrow key or ↓ on the directional pad.
・Made some adjustments to the level of difficulty for the battle against Zhang Liang in the main battlefield “Village of Calamity,” including the following:
・Decreased the maximum HP of his first form
・Adjusted each type of damage
・Adjusted the AI
・Adjusted camera movement during airborne attacks
・Added a tutorial to the battle against Zhang Liang in the main battlefield “Village of Calamity.”
・Made adjustments so that Divine Beast attacks are affected by the player’s Morale Rank.
・Adjusted the amount of damage dealt by each Divine Beast, taking into account the effect of the player’s Morale Rank.
・Extended the duration of invincibility after performing Fatal Strikes or deflect in response to Critical Blows, as the effects of invincibility wore off before players regained control.
・Made changes to Photograph mode so that the direction of camera movement and rotation is now based on the player’s view when tilting the camera.
・Made changes so that Revenge is not overwritten when players are defeated by the target of Revenge and are awaiting aid during multiplayer sessions.
Note: This change will prevent the loss of Genuine Qi when awaiting aid or when given aid repeatedly after being defeated by the same enemy.
■Major Bug Fixes
・Fixed crash-prone situations that occurred in certain environments.
・Fixed a bug which sometimes prevented the destination marker on the Sense Qi Map from being displayed in ultrawide resolution.
・Fixed a bug that prevented players from launching Spirit attacks if Guard had been set to the Shift key in Control Settings.
・Fixed a bug that prevented players from progressing after matching up with other players under certain conditions in Co-op.
・Fixed a bug that allowed players to go outside the bounds of the current stage from certain locations in some stages.
・Fixed a bug that caused characters to become stuck (in the ground/surrounding objects) in certain locations in some stages, making it impossible for players to progress.
・Fixed a bug that prevented players from re-entering the boss area in some stages.
・Fixed a bug that caused Peculiar Inner Elixir to be obtained by defeating players during Invade sessions, even if it had not been previously acquired.
・Fixed a bug that caused a number of enemies to die every time the game was restarted from certain Battle Flags in the main battlefield “Darkness over the Hanshui River.”
・Fixed a bug that made it possible to exchange items with a Shitieshou every time the game was restarted from certain Battle Flags in the sub battlefield “Heirloom Seal of the Realm.”
・Fixed a bug in the sub battlefield “Legend of the Thunder God” in which the item drop rate after defeating the boss was equivalent to the rate for minor enemies.
・Fixed a bug that would sometimes cause Hong Jing to become stuck in the ground after attacking her with the Martial Arts technique Antelope Horn in the sub battlefield “The Scarlet Crystal.”
・Fixed a bug in which the sum of special effects values shown by rank would sometimes be displayed incorrectly.
Note: There is no change to the actual values of each special effect.
・Fixed a bug in which the special effect Ammo Held Max was not taken into account when moving projectiles between the inventory and the storehouse.
・Fixed a bug in which the New Items list did not prioritize items that had previously been acquired, but were used up and then acquired again.
・Fixed a bug that caused the player’s character to die if they removed equipment that had the special effect for HP on it when they were on the verge of death.
・Fixed a bug that would sometimes prevent invading players from performing Fatal Strikes directly after using the Martial Arts techniques Dawning Sky and Skyward Evergreen depending on the height settings of that character.
・Fixed a bug that occurred during multiplayer Recruit sessions with 3 players, in which the time left to provide aid to the remaining players would not be displayed if the player with a newer Player Number had been killed.
・Fixed other minor bugs.
-----------------------------------------
djustments
・Made the following adjustments to drop rates:
・Increased the drop rate of items with high rarities after defeating bosses in main battlefields.
・Increased the drop rate of items with high rarities after defeating sub battlefield bosses in duels.
・Increased the drop rate of items with high rarities after defeating other players in Invade sessions.
・Made some adjustments to the level of difficulty for the battle against Zhang Liang in the main battlefield “Village of Calamity,” including the following:
・Decreased the maximum HP of his first form
・Adjusted each type of damage
・Adjusted the AI
・Adjusted camera movement during airborne attacks
・Added a tutorial to the battle against Zhang Liang in the main battlefield “Village of Calamity.
مع زيادة نسبة الحصول على item النادره و اصبح قتال الزعيم الاول اسهل و ايضا فيه tutorial لقتاله !
و التحديث السابق اصبح قتال الثلاثي اسهل
هالعبة مع كل تحديث تصبح اسهل ما ناقص غير باتش للي لوبو
غير قتال الزعيم الاول صعب اول ما جربته لكن بعد عدة محاولات قدرت اهزمه و حتى بالفيس الاول بدون خسارة اي طاقة . اعتقد كان زي الزعيم الصعب الي يعلمك اللعبة و يحضرك لها . ناوي مواجهه معاه بعد التحديث . اتمنى ما اصبح اسهل من اللازم
شيء مهم و مستغرب كيف اللعبة صدرت بدونهاهم تعديل هو انك تقدر تقارن بين القطع مباشرة +1
من هم الثلاثي المقصود ؟و التحديث السابق اصبح قتال الثلاثي اسهل
من هم الثلاثي المقصود ؟
في تحديث نزل اليوم ومدري إذا قتال لوبو فيه صار أسهل لأني قدرت أهزمه اليوم من رابع محاولة وطول اليومين اللي فات قاعد أعاني منه ...هالعبة مع كل تحديث تصبح اسهل ما ناقص غير باتش للي لوبو
ما اذكر قريت هالشيءفي تحديث نزل اليوم ومدري إذا قتال لوبو فيه صار أسهل لأني قدرت أهزمه اليوم من رابع محاولة وطول اليومين اللي فات قاعد أعاني منه ...
ممكن لعبي تحسن معه مع أني كنت أعاني من عمل الديفلكت ضد هجماته القوية اللي لما يكون نازل من حصانه واللي كانت تحصل بالحظ ،ما اذكر قريت هالشيء
المحتوى الاول
The first DLC will be available play on June 29, 2023, featuring the new scenario, "Battle of Zhongyuan." Included will be new stages, difficulty level, weapon type, enemies and more, promising an exciting experience for Wo Long experts and novices alike. Check back soon for more information!
يعجبني تيم نينجا في الإضافات. ليس فقط اسلحة بل عناصر لعب و مستوى صعوبات جديدة مع توزيع اعداء مثل الذي حصل مع ني اوهالمحتوى الاول
The first DLC will be available play on June 29, 2023, featuring the new scenario, "Battle of Zhongyuan." Included will be new stages, difficulty level, weapon type, enemies and more, promising an exciting experience for Wo Long experts and novices alike. Check back soon for more information!
قاعد اشوف سلاح الgauntlets ؟ يس هذا كان امتع شيء في فف اوريجنزظهر عندي بحجم 4 غيغا
DLC Vol.1 (29th June, 2023, Out now)
DLC Vol.1 "Battle of Zhongyuan" unfolds the saga of Cao Cao's army, who, after the collapse of anti-Dong Zhuo coalition, schemes to expand their influence throughout the Zhongyuan region.
Accompanying this epic story are gameplay expansions including new battlefields, weapons, armor, Divine Beast and demons, alongside a more challenging difficulty mode.
Additional contents include:
New story chapter "Battle of Zhongyuan"
New weapon category
New armor
New Divine Beast
New Demons
Higher-end difficulty mode
and more.
يبقاعد اشوف سلاح الgauntlets ؟ يس هذا كان امتع شيء في فف اوريجنز
اوف التعديلات كبيرة الغوا نظام ربط المورال بالسحر يعني تقدر تستخدم افضل الاسحار من بداية المرحلة …. ديييم هذا بيحسنها اكثر بعدتفاصيل التحديث الجديد 1.10 هنا
UPDATE | Wo Long: Fallen Dynasty
From the depths of darkness, a dragon soars. The story of a militia soldier fighting for survival in the chaotic Three Kingdomsteamninja-studio.com
اضافات و اصلاحات كثيره
Adjustments
- Added “NARAKA: BLADEPOINT” collaboration equipment sets “Loyal Drunk” and “Crimson Night.”
- After applying the update, these items can be claimed via Deliveries in the Battle Flag menu.
- After these items have been claimed via Deliveries, they may be obtained as possible drop rewards from enemies.
- The appearance and name of these items will change depending upon the figure type selected in Character Creation.
- Made it possible to set 8 Wizardry Spells.
- This can be done via Set Wizardry Spells.
- Please refer to “Wizardry Spells” under Tutorial for instructions on how to switch Spells in-game.
- Added 10 new Wizardry Spells.
- Players can use these new spells by obtaining the item Hidden Tomes.
- These tomes can be obtained as possible drops after defeating bosses on the Path of the Rising Dragon and beyond.
- Added the feature “Store Genuine Qi.”
- Players will be able to use this feature by accessing the Level Up menu upon reaching the maximum level.
- This allows players to store Genuine Qi so that it will not be lost upon their death.
- Added the consumable item Handheld Gong.
- This item may be obtained as possible drop rewards from some enemies.
- Added a new Martial Arts technique Turning Clouds, which can be used with straight sabres, swords, and curbed sabres.
- This technique will be randomly assigned upon acquiring an applicable weapon.
- Added new special effects.
- These special effects will be randomly assigned to equipment in the same way as existing special effects.
- Made changes so that equipment upgrade levels and rarities will now be displayed on the screen when rewards are acquired.
- Made changes so that Undistributed Virtues will be displayed in the Level Up menu. *Added a function to display a list of currently owned Jewelry Essence on the Embedment screen in the Blacksmith menu or in the Inventory menu.
- Added a function to compare a piece of equipment with another in the Inventory menu.
- Made changes so that the remaining and maximum number of uses of the Dragon’s Cure Pot will be displayed in the Inventory menu.
- Made it possible to filter the items within the storehouse from the Blacksmith menu.
- Added a function to preview the appearance of the item before applying the decoration.
- Made changes so that players can set or remove Favorites and Lock on an item with a single button in the Inventory and Blacksmith menus.
- This is also possible in the Equipment menu.
- Favorites and Lock can be set or removed separately in the Inventory and Blacksmith menus by pressing the Confirm.
- Made changes so that the tutorial videos for Martial Arts are accessible in the Equipment and Inventory menus will switch automatically.
- Made it possible for players to browse the upgrade levels and rarities of their companions’ equipment via Companion Details in the Co-op menu.
- Added the new filters Bleach Bypass and Glitch to the Photograph menu.
- Made it possible for players to check equipment upgrade levels, rarities, and special effects via Battle Sets in the Battle Preparation menu.
- Added Display Identification above Enemy Player's Head as an option in the Online Settings within the Settings menu.
- Made it possible to pause and resume scrolling texts in the Documents menu.
- Applied font color to highlight segments of the text that explains effects and uses of items in the item descriptions.
- Made changes so that Morale Rank is no longer an activation requirement for Wizardry Spells, but instead acts as a condition that changes the resulting actions of the spell.
- Wizardry Spells can now be casted regardless of Morale Rank.
- For Morale Ranks below the level listed for each spell, the following actions occur:
- Spirit consumption is increased.
- If the spell would apply a positive effect, it will also incur a negative effect that slows down automatic Spirit recovery while the user is in Low Spirit.
- Shortened the startup sequence of deflecting counterattacks when using glaives, spears, staffs, dual swords, dual sabres, or dual halberds.
- Increased the range from which players can perform Fatal Strikes while remaining unnoticed by Changgui.
- Made changes so that pieces of 5★ equipment obtained as a reward for the number of battlefields conquered will have a random chance to be bestowed with one of the Grace set bonuses.
- Made adjustments so that equipment obtained from the accolade reward Chests of Equipment will have a random chance to be bestowed with one of the Grace set bonuses.
- Made downward adjustments to the probability of receiving a Grace set bonus for dropped equipment.
- Made changes so that the following special effects will be activated just after the player’s Fatal Strike sequence has ended:
- Regeneration (upon Fatal Strike)
- Power Gain (upon Fatal Strike)
- Damage Reduction (upon Fatal Strike)
- Spirit Fervor (upon Fatal Strike)
- Made changes so that at times when players are unable to control their characters during missions, processing of all status effects would stop.
- Made changes so that the camera angle adjusts to match the character’s height when they are hit.
- Made changes so that players no longer lose Genuine Qi if they die due to damage not directly inflicted by an attack, such as from status effects, falling, or stage gimmicks.
- Made it impossible to use the item Willow Branch while jumping.
- Made improvements to action synchronization during multiplayer sessions. *Changed the name of the adjustment field for the Black and White filter in the Photograph menu to Contrast.
- Made adjustments to the camera movement in the Photograph menu.
- Changed the sort order in the Reinforcements menu.
- Changed the confirmation message displayed when exiting the Battle Flag Customization and Character Creation menus.
- Made changes to the name of the Martial Arts technique Dead Foliage (formerly Falling Leaf in English) in some languages.
يب صارت افضلاوف التعديلات كبيرة الغوا نظام ربط المورال بالسحر يعني تقدر تستخدم افضل الاسحار من بداية المرحلة …. ديييم هذا بيحسنها اكثر بعد