بعض المعلومات الإضافية عن الريميك و عن فترة تطويره من نفس الانسايدر في ERA :
Like half a year after the RE2 video. RE3 was greenlit and started development a few months after RE7 came out in 2017, but it was in the talks and planning during 2016 while RE7 was still being worked on. RE3's original director (who's currently a freelancer) was invited to direct the project but ended up declining, but I'm aware people at Capcom and him met multiple times and the direction for the RE3 Remake was talked about before it was greenlit, they only greenlit it when they had picked a direction to go with it and it was ready to start development. The title was conceived partially because RE2 REmake was happening, and that would leave RE3 as the only mainline RE game without an easily portable version for future-proofing (while they don't do much with it, Code Veronica does have an MT Frameworks version), plus developing both around the same frame of time had more benefits than if they chose to remake RE3 down the line. Many exaggerate how much of RE2 is in RE3, but if they're going to reimagine Raccoon City doing both around the same time helps.
If anyone's a bit curious about what RE3 tomorrow will look like, something I'll mention is that the talks about direction did decide on a more in-depth Raccoon City. And you will be seeing a few concoctions and mixtures of elements at play here. REmake 2 didn't pull much from RE1.5 (though it did reference some concept art for RE2), but REmake 3 pulls more from both of it's original concepts that weren't made, and even elements that were present in Umbrella Chronicles (and in extension due to this, some things from Outbreak). I don't know what bits the trailer shows tomorrow, but I will say right now the RE3 REmake is more experimental than RE2's and they're taking more of the whole of what RE3 worked with over the years, partially at the choice of the original director. Kamiya never really liked 1.5 and wanted the new team to do their own thing, and Aoyama originally wanted RE3 to be a different more open game but thinks in the process of remaking they should both build off what people loved and expand. And the teams kinda' followed that while also doing their own takes on things of course.
So kinda' get ready for that.