Khalid-S
Executive Member
But there have been some unfortunate content omissions, too. When we first wrote about Manhunt 2, we referenced a particularly nasty death sequence, in which Danny could use a pair of pliers to literally rip the testicles off a hunter. That murder has been completed removed from the updated build of the game. Not a big deal for us, as it only amounts to one kill out of dozens. Danny can still saw into the heads of enemies, or bludgeon them with a blunt object, or stab them, or use a syringe on them, or even use the environments to take them out. In one sequence, Danny uses a sewer cap to decapitate a hunter, at which point the enemy's body fell into the sewer hole.
The biggest and most disappointing change relates to the major death strikes. When Danny sneaks up on an enemy, gamers can hold the A button down, at which point they will be given the option to pick from three different murder animations (on Wii, they get to act them out with Nintendo's motion-sensitive controllers). In the AO-rated build of Manhunt 2, we could clearly see these over-the-top and horrific animations. In the M-rated version, Rockstar has added both an extreme blur effect and in most cases darkened the graphics so that it is nearly impossible to make any sense of what is going on. Players will be able to see character movement, blood splatters, and sometimes they may catch a glimpse of an identifiable action (for example, Danny jamming nails into the legs of a chair-bound opponent), but mostly it's guesswork - a garbled, motiony mess that's far less satisfying. This truth is doubly unfortunate because both everything else is unchanged and because these death strikes are what gamers will want to work toward; they're the pay off for a job well done, but now the pay off is not nearly as rewarding.
Our reactions to these maneuvers really speak volumes. The first time we played Manhunt 2, everybody in the office was very outspoken one way or the other about the grotesque Wii-motion-enhanced kills. (On-screen cues tell players to jab left or right with the Wii remote, to pull up or down with both controllers, etc., and only after the gestures are made does the animation continue.) Onlookers were crying out and laughing and several people were in awe of the game's brutality. But with the updated build, we couldn't fully identify what was going on. We could see movement and hear disgusting noises, but if Rockstar had told us Danny had just decapitated a hunter or strangled him instead, we'd have to take its word for it. Not to suggest that these sequences are completely ruined - they aren't. They're still fun to perform and some of the animations - especially when they're in well-lit rooms where more of the movement can be recognized - are still satisfying and entertaining.
الخلاصة ان ...
- تم حذف المجرم الي .. لول ... يقطع خصية احد المجرمين ... مو قضية كبيرة عند المطورين عادي يشيلونها
- لمن تروح خلف شخص تبي تذبحه .. كان تقدر تحدد المكان الي تبي تضرب فيه .. كان في ثلاث انميشن. في النسخة النهائية صار في بلر يخبي شي معين (ما فهمت زين) هذا احبط المطورين انه انشال
اغلب الاشياء الباقية نفسها .. لووول والله دعاية رهيبة للعبة .. شكلي بشتري نسخة الوي.
في صور جديدة
The biggest and most disappointing change relates to the major death strikes. When Danny sneaks up on an enemy, gamers can hold the A button down, at which point they will be given the option to pick from three different murder animations (on Wii, they get to act them out with Nintendo's motion-sensitive controllers). In the AO-rated build of Manhunt 2, we could clearly see these over-the-top and horrific animations. In the M-rated version, Rockstar has added both an extreme blur effect and in most cases darkened the graphics so that it is nearly impossible to make any sense of what is going on. Players will be able to see character movement, blood splatters, and sometimes they may catch a glimpse of an identifiable action (for example, Danny jamming nails into the legs of a chair-bound opponent), but mostly it's guesswork - a garbled, motiony mess that's far less satisfying. This truth is doubly unfortunate because both everything else is unchanged and because these death strikes are what gamers will want to work toward; they're the pay off for a job well done, but now the pay off is not nearly as rewarding.
Our reactions to these maneuvers really speak volumes. The first time we played Manhunt 2, everybody in the office was very outspoken one way or the other about the grotesque Wii-motion-enhanced kills. (On-screen cues tell players to jab left or right with the Wii remote, to pull up or down with both controllers, etc., and only after the gestures are made does the animation continue.) Onlookers were crying out and laughing and several people were in awe of the game's brutality. But with the updated build, we couldn't fully identify what was going on. We could see movement and hear disgusting noises, but if Rockstar had told us Danny had just decapitated a hunter or strangled him instead, we'd have to take its word for it. Not to suggest that these sequences are completely ruined - they aren't. They're still fun to perform and some of the animations - especially when they're in well-lit rooms where more of the movement can be recognized - are still satisfying and entertaining.
الخلاصة ان ...
- تم حذف المجرم الي .. لول ... يقطع خصية احد المجرمين ... مو قضية كبيرة عند المطورين عادي يشيلونها
- لمن تروح خلف شخص تبي تذبحه .. كان تقدر تحدد المكان الي تبي تضرب فيه .. كان في ثلاث انميشن. في النسخة النهائية صار في بلر يخبي شي معين (ما فهمت زين) هذا احبط المطورين انه انشال
اغلب الاشياء الباقية نفسها .. لووول والله دعاية رهيبة للعبة .. شكلي بشتري نسخة الوي.
في صور جديدة
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