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Ginko vs Hero -- قتال حتى الموت (aka مجلة EDGE تختار أفضل الألعاب في التاريخ)

الحالة
مغلق و غير مفتوح للمزيد من الردود.

Golden_Sun

True Gamer
هذة اكثر قائمة تخاطب العقل قبل القلب.
واللي يبي يغيّرها او يشوف العاب تستحق اكثر من العاب الموجودة هذا لأن عاطفته وذكرياته تؤثر عليه.
 

Ginko

Banned
معليش عبد الله بس هذي النقطة مالها دخل أبدا بالنقاش ، متى بدأ يلعب ما تعطيك الحق تقلل من رأيه و ذوقه فيما يخص اللعبة ، و أصلا سلسلة فف وصلت للعالمية و للقمة مع الجزء السابع و بعد ( يعني من الـ3D و البلاي1 تحديدا ) و العناصر المحبوبة بالأجزاء هذي ( 7 و 8 و 9 و 10 ) غابت تماما عن 12 ، يوم ما يقول لك الرجال الموسيقى و القصة و الشخصيات مش بالمستوى فردك عليه مش منطقي أبدا يوم ما تقول له انت جديد عالاربيجي !! و عموما كلامه صحيح قصة اللعبة ضعيفة + شخصيات لا تعليق + موسيقى أضعف بكثير من الأجزاء السابقة + حوارات غير مؤثرة + الإخراج باللعبة ضعييييييف جدا ، عمرها ما كانت فف اقتل وحوش و روح لدنجيون خلصه و اطلع عاللي بعده و هكذا

اولا ما نقصت من رأيه، اساسا ما تكلمت عن الاراء ابدا، كل الي قاعد ارد فيه هي حالة ماتسونو وارقام اللعبه.

وبعدين هو قال ان عمره الار بي جي ماكان ادخل دنجن واقتل وجمع فلوس واشتر دروع جديده وهكذا، فانا اقول ان المشكله مو من اللعبه المشكله منك لانك ما بدأت تلعب ار بي جي الا مع البلاي1، لان اساسا الار بي جي في اصوله كان كله دنجنز وقتال وتجميع فلوس وتطوير ومحرك قتال ومحرك وضائف وكل هالخرابيط، القصه ما صارت عامل مهم الا مؤخرا (وقصدي بمؤخرا يعني مع فف4 اذا كنا بنتكلم عن اجزاء فف بشكل خاص).
 

Hero

Banned
خلني اعيد صياغة ما قلت اجل، "المشكله مو من اللعبه، المشكله انه يبدو انك ما بدأت تلعب ار بي جي الا مع البلاي1".

اولا شدخل عدد الالعاب الي لعبتها بالموضوع؟ داش true gaming ولا true noobish عدد العاب الاربيجي الي لعبتها قبل البلاي 1 ماهي كثيره برقم مهول نفس البلاي 1 لكن لعبت العاب rpg على الsnes
ومادري شعلاقه هذا بالموضوع تطلعون حجج
from no where
بضيف اضافه نفس طقت اضافتكم اكيد انت مالعبت غير ف ف 12 ار بي جي عشان جذي تدافع عنها! talking about no sense! :cooool:


اول مره اسمع هالكلام، بالله وصله من مصدر موثوق.

اول مره تسمعه؟ عيل خلني ازيدك من الشعر بيت مو بس هذا الي مو عاجب ماتسنو الرجال يبي اللعبه تكون old school وسكوير مصممه ان تكون شي new وازعج وايد من الشي هذا واحد اسباب تركه للشركه المصادر روح اقره كلامه بعد ماترك الشركه وتصاريح ساكوجي عن ماتسنو صديقه في الrl

وبعدين وش الي مو عارفين وينه؟ الرجال طلع في مقابله في بريفيو للوي يوم تم الاعلان عن مواصفات الوي بشكل كامل، وقام بمدح الكنترولر وتكلم عن الجهاز في مقطع فيديو طلع فيه اكثر من اسم مشهور من المطورين.

الي ذكرته نعرفه اقره الموضوع في تقريري انا كاتب وذاكر الشي هذا الي مانعرفه ان ماحدد واستقر على شي حتى الان 100% وتلقى عروض النقطه ان ترك شركه تعرف الملكه في الاربيجي ليش يترك الملكه ويروح لشي اقل؟

هذي صوره منها:
Yasumi-Matsuno.png


وبالله وصله عن ان ففx-2 باعت اكثر من فف12 حتى في اليابان، لان الاخيره باعت 2.38، فمدري كم ففx-2 باعت في اليابان؟

f12bb99eff.png



وهذي مقابله مع سكوير انيكس وال
executive producer !

وهذا اللنك http://ps2.ign.com/articles/742/742013p1.html

بالمختصر
ign فامستو تقول سويتو لعبه بيرفكت
اكيتوشي: احنا سعيدين بتقيم فامتسو واحنا سوينا كل الي نقدر عليه لكن اللعبه نعتقد بانها بعيده جدا عن انها تكون بيرفيكت بعد ماوصلتنا ردود الفانس الي ماعجبتهم القصه حتى انا شخصيا اتفق مع الشي هذا واعتقد ان القصه معروفه من البدايه وكان صعب علينا ان نغيرها ويقصد ان القصه جدا متوقعه نهايتها كان في اشياء كان ودنا نغيرها لكن ماقدرنا وهذا الشي لازم نتخذ اجرائات معاه عشان نتخذ خطوات افضل للامام ونحن متاكدين ان بالمستقبل راح نحسن العابنا

IGN UK: Final Fantasy XII is the first game in the series to receive a 40/40 score in Famitsu. What's it like to be involved with something deemed "perfect" and how do you improve and go forward from this when you've set such a high standard for yourself?

Akitoshi Kawazu: Firstly, we're obviously very pleased with the Famitsu score. At the same time, that's the score they gave it and, of course, we were doing everything we could to make the best game possible - we still think it's far from 'perfect' though. Hearing fan feedback after the game was released in Japan, there were some players who felt that the story wasn't as a good as it might have been compared with some of the earlier Final Fantasy games. Even personally, I feel that because of the way the games are made - the story itself is decided very early on and the process of getting that realised makes it very difficult to change along the way - there are things I would have liked to change about it as well but, practically speaking, we couldn't. From a development standpoint then, that's something we need to address and find a way to work better going forwards. That's just one example, but certainly there are things we can improve on in future titles.

اي استفسار اخر؟

الموضوع صار ممل لان عبالي اتكلم مع ناس خبره كل دقيقه والثانيه لازم احمل لهم صور واوريهم او ادور لهم search ساعه الوصلات المطلوبه -_- والمفروض الاشياء هذي تكون معروفه

بس ضيعتو وقتي بما فيه الكفايه الي مايبي يصدق اقرب حيط تكلموني بشي ماله معنى لاعب كم لعبه ps1 ولاعب بس مع الps2 ومادري شنو قلت لكم انا من اكبر الفانس يمكن للسلسله بالمنتدى هني لكني مارضى بالقليل اسف كل الاجزاء الاخرى top
ماعدى هذا وهذي اكثر من مجرد راي شخصي الردود في الموضوع هذا من الاعضاء الاخرين الي نفسي كفت وفت والاشياء الي حطيتها
 

Ginko

Banned
اها، ووين الوصلة الي تقول ماتسونو: " ان المخرج هد اللعبه بعد 5 سنين شغل عليها وهد الشركه بكبرها يوم رفضت مطالبه ان يسوي قصه للعبه والخ شطبت اغلبيه الاحداث من السيناريو له وتركها"؟ ما زلت انتظرها. :)

هههههه الصوره حلوه، تدري من وين تم عمل الصوره؟ من موقع vgchartz، الي (هذا المضحك في الامر) NeoGaf بنفسهم ما يقبلون ارقام منه لانه بكل بساطه "يخرف" ارقام. في announcement كان محطوط للي يحط ارقام من هذا الموقع بينطرد لول.

الاثبات انها مأخوذه من vgcharts هو ان رقم فف12 في الصوره 2.33 الي يعادل (بعد اكمال الفاصله) الرقم الي موجود في vgcharts للعبه.
http://vgchartz.com/japcomp.php?name1=Final+Fantasy+X-2&name2=Final+Fantasy+XII

المشكله، سكوير اعلنت ان اللعبه باعت 2.38 :http://www.rpgfan.com/news/2006/1287.html

يعني رقم واحد خطأ في الصوره، فكيف تتوقع مني اخذ بالارقام الثانيه :)

بعدين اول مره اشوف واحد يدعم ارقامه بصوره، لول.

وبعدين فيه شيء فاهمه غلط انت، انا ما دقيت لذوقك خبر يالحبيب، حب الي تحب واكره الي تكره، لكن انك تقول الار بي جي عمره ماكان بالشكل الي وصفته في ردك الاول، فهذا يثبت انك توك جديد عليه، حقيقه بكل بساطه، وعندك التاريخ روح العب. وبعدين كل ردودي عن كلام انت حطيته مدري من وين جبته ولا زلت انتظر اثباته :)

تعديل: الحين المقابله هذي وش تبي ههههه؟ليش جايبها؟
 

AMG

True Gamer
ف ف 12 لعبة رائعة و اللعب بها ممتع :cooool: ، مو مثل اي ف ف ثاية انعس و انا العبها ((ممكن استثني ف ف 10 ))


بصراحة انا ما اهتم بقصص الالعاب كثير لان اغلب قصصها ضعيفة لو كنت تقرأ قصص .
 

NSider

Contributing Editor
على فكرة شباب ترى القائمة تصويت القراء مو اختيار المجلة.

خخخ واللي يقول SOTN ترى سوبر ميترويد تستاهل أكثر منها (راجع مصدر كلمة ميترويدفينيا).

لو يشيلون FFXII ويحطون FFVI راح تكون قائمة ممتازة بالنسبة لي، حتى لو ما كنت أتفق معها 100% (مستحيل الكل يتفق معها طبعا). بشكل عام القائمة جيدة.
 

Hero

Banned
اها، ووين الوصلة الي تقول ماتسونو: " ان المخرج هد اللعبه بعد 5 سنين شغل عليها وهد الشركه بكبرها يوم رفضت مطالبه ان يسوي قصه للعبه والخ شطبت اغلبيه الاحداث من السيناريو له وتركها"؟ ما زلت انتظرها. :)

هههههه الصوره حلوه، تدري من وين تم عمل الصوره؟ من موقع vgchartz، الي (هذا المضحك في الامر) NeoGaf بنفسهم ما يقبلون ارقام منه لانه بكل بساطه "يخرف" ارقام. في announcement كان محطوط للي يحط ارقام من هذا الموقع بينطرد لول.

الاثبات انها مأخوذه من vgcharts هو ان رقم فف12 في الصوره 2.33 الي يعادل (بعد اكمال الفاصله) الرقم الي موجود في vgcharts للعبه.
http://vgchartz.com/japcomp.php?name1=Final+Fantasy+X-2&name2=Final+Fantasy+XII

المشكله، سكوير اعلنت ان اللعبه باعت 2.38 :http://www.rpgfan.com/news/2006/1287.html

يعني رقم واحد خطأ في الصوره، فكيف تتوقع مني اخذ بالارقام الثانيه :)

بعدين اول مره اشوف واحد يدعم ارقامه بصوره، لول.

وبعدين فيه شيء فاهمه غلط انت، انا ما دقيت لذوقك خبر يالحبيب، حب الي تحب واكره الي تكره، لكن انك تقول الار بي جي عمره ماكان بالشكل الي وصفته في ردك الاول، فهذا يثبت انك توك جديد عليه، حقيقه بكل بساطه، وعندك التاريخ روح العب. وبعدين كل ردودي عن كلام انت حطيته مدري من وين جبته ولا زلت انتظر اثباته :)


بس ضيعتو وقتي بما فيه الكفايه الي مايبي يصدق اقرب حيط تكلموني بشي ماله معنى لاعب كم لعبه ps1 ولاعب بس مع الps2 ومادري شنو

ياليل مااطولك :cooool: انت مالعبت غير ف ف 12 عشان جذي تدافع عنها gnko style
واذا مهتم للموضوع روح سو سيرج كلامي ماجبتنا من بيتنا ماراح اضيع وقت اكثر مما ضيعته هني حجتك جبت لك الارقام بصوره الارقام من""may"""؟ لول اذا مو عاجبتك دش النت وطلعهم ولا تبيني اعلمك شلون تطلع المبيعات؟ لما تشوف كلامي خطا تعال تكلم مو كل ساع تطلب طلب اجيبلك ياه وتسكت وتطلع بفنتك ثاني ماني فاتح مكتب مايطلبه النوبس وكلام ماتسنو تلقاه بنفس الطريقه والي منتشر بالف مكان
 
التعديل الأخير:

Ginko

Banned
اتمنى ان الجميع يتعلم من هالموضوع انه ما يخرف كلام من راسه، cause i'll always be watching ;)
 

DREAM

Banned
اتمنى ان الجميع يتعلم من هالموضوع انه ما يخرف كلام من راسه، cause i'll always be watching

Ginko OWNED

owned15863.jpg


416220240mmq1.gif


images


جينكو الصراحة أمتلاك..
 

Colorization

True Gamer
خخخ واللي يقول SOTN ترى سوبر ميترويد تستاهل أكثر منها (راجع مصدر كلمة ميترويدفينيا).
true، سوتن الجيم بلاي حقها مقتبس من سوبر ميترويد، ونسبة كبيرة من محبي سوتن بالذات هم سوبر ميترويد فانز.

بالنسبة لـFF، شخصيا ً ما عجبني 12 وايد، لكنه أكثر جزء صاير عليه شوشرة، يعني كل الأجزاء تقريبا ً الكل متفق على إنها ممتازة لكن 12 بالذات عجب مجموعة معينة وحبّط مجموعة أخرى. ما لعبته وايد وما عجبني التغيير الحاصل بالنظام، لكنه عاجب أخوي ويقول إنه من أفضل أجزاء FF .
بالنسبة لي أفضل جزء كان الثامن و Tactics، تاكتيكس كان دمار
 

Hero

Banned
اتمنى ان الجميع يتعلم من هالموضوع انه ما يخرف كلام من راسه، cause i'll always be watching ;)

نتمنى من الجميع ان يتعلم ان لايتكلم في شي لايفقه فيه الا اذا عارف شغله مو لاعب كره قدم داش بلعبه ار بي جي او العكس

نقطه ماتسنو الي مسوي فيها فاهم وتقول حصل مطورين في الموتمر الي بطوكيو واعلن اعجابه بالوي

من 1up
At Nintendo's Wii press conference in Tokyo today, Yasumi Matsuno, director of Final Fantasy XII (well, until he left the project midway through its development) and other popular RPGs like Final Fantasy Tactics and Ogre Battle, stated that he is developing for the Wii and expressed his love for the platform.

As part of a video segment of developers praising the new Nintendo console, Matsuno stated he's a recent convert to the Wii. "The Wii controller makes total sense when you think about FPS-like games, but my question was, will the controls fit other existing games?" he asked himself, no doubt thinking of RPGs. "However, when I first tried Mario Galaxy, I realized that the controller fit the game almost scarily well. It allows you to intuitively feel the game and its atmosphere."

Matsuno also mentioned that he agrees with Nintendo's stance of gameplay over graphics. "Graphics (these days) have evolved, and there are many games claiming that this generates a more realistic atmosphere. However, there are very few games that have a control interface that lives up to this atmosphere. With the Wii controller you can actually feel like you're touching or living in this atmosphere."

Matsuno, who pulled a Dave Chappell and quit Square-Enix midway through Final Fantasy XII's development and kind of went into seclusion, is working on his Wii ideas for a new game developer (though which one has yet to be revealed).


وانا هذا الي قلته هايم بدون مطورين وساكوجتي مفكر ياخذه معاه وانت غصب تبي تسويني غلط وعرفنا منو الي يخرف الحين فلا تزيد كلامك من عندك وتخريفات مو موجوده بالمقابله وتقول عارفين اهو وين جم عدد فريق عمله؟ من الشركه الي تطور العابه؟ وانا عارف الكلام هذا من قبل قرن اقره فقره ماتسنو في تقريري بالتوقيع عكس الي تبي تبينه كاني قاط كلام ولا عرف شنو هو وروح اقره تصريحات ساكوتجي كونه مع ماتسنو يتقاسمون نفس الروئيه وان سكوير الجديده بس يهمها اسم فف والخ وماتسنتو موافق على كل الكلام والرجال ستايله قديم مايحب الاشياء الجديده تدري المخرج الجديد شسوى اول ماجا؟ حط النظام الجديد وحوشها تشوفها بالطبيعه نظام القتال الجديد كل هذا من اختراع المخرج الجديد مو ماتسنو ماتسنو old schoo مايوافق على الاشياء هذي اول ماترك الاخراج كرئيس للمشروع والبرودسور طبقو الاشياء الجديده الرجال مايبي اصلا اللعبه تحمل اسمه :yuck:

قول تبي وصلات بعد اوكي؟ ههههههههه نكته والله المفروض اذا الكلام الي فوق ماتعرفه ماتتناقش اصلا بالموضوع وتتهم الناس بالتخريف والكذب وانهم مو لاعبين ار بي جي والخ
 

DREAM

Banned
الظاهر الأخ هيرو قلب الطاوله على جينكو..

owned.JPG


على العموم شباب لا تطولوها وأهيا قصيره 7.8.9 أفضل شيء وخلاص:yuck:
 

Colorization

True Gamer
على العموم شباب لا تطولوها وأهيا قصيره 7.8.9 أفضل شيء وخلاص
كنت أقول نفسك، إلعب ريميك الثالث عالـDS وراح تحيي سكوير إينيكس عليه. الأجزاء القديمة مو بايخة لكن لو تلعبها الحين بتشوف إنها عادية حيل (مثل اللي ما يعرف ف.ف. ويلعب السابع وإلا الثامن الحين ويقول لك بايخة)، عشان جذي راضي بأي ريميك لجزء قديم، لكني خايف من الأول والثاني عالـPSP أحسهم ما بيعجبوني. في أحد جربهم هني؟
 

Ginko

Banned
اخ هيرو، بلا عبط و self-ownage واطلع من الموضوع واحفظ ماء وجهك.

انا اناقشك عن نقطتين فقط، من بداية النقاش، وانت ما قدرت تثبتها، قاعد "تحوق" وتشوه الموضوع.

1- جيب المصدر الي يقول هالكلام:
ان المخرج هد اللعبه بعد 5 سنين شغل عليها وهد الشركه بكبرها يوم رفضت مطالبه ان يسوي قصه للعبه والخ شطبت اغلبيه الاحداث من السيناريو له وتركها

2- جيب ارقام ففx-2 الرسميه الي تثبت انها باعت اكثر من فف12 في اليابان.


هل قدرت تثبت هالاشياء بمصادر موثوقه؟
لا!

اذا ضف قشك ووفر كلامك واللف والدوران الي قاعد تسويه وبلاش تضييع وقت بمقابله (حقت اي جي ان) الي مالها علاقه بالموضوع، وبمقابله (حقت 1اب) الي ما ادري وش فايدتها لاني انا قلت نفس هالكلام فوق.

مضيعة وقت صحيح.
 

hussien-11

Senior Content Specialist
كنت أقول نفسك، إلعب ريميك الثالث عالـDS وراح تحيي سكوير إينيكس عليه. الأجزاء القديمة مو بايخة لكن لو تلعبها الحين بتشوف إنها عادية حيل (مثل اللي ما يعرف ف.ف. ويلعب السابع وإلا الثامن الحين ويقول لك بايخة)، عشان جذي راضي بأي ريميك لجزء قديم، لكني خايف من الأول والثاني عالـPSP أحسهم ما بيعجبوني. في أحد جربهم هني؟

الأول و الثاني ؟ حط عليهم X كبير ، ما يستاهلوا تضيع وقتك عليهم ، يعني اذا ريميك الثالث شفته عادي ايش رح يصير لو تلعب 1 و 2 ؟ ما رح تقدر تمشي فيهم أصلا
 

Colorization

True Gamer
لول بكل صراحة آنا إذا بشوف أي شي عن أي لعبة معلوماتي فيها ضعيفة ومادري بأي موقع أبحث بالضبط أدخل ويكي بيديا وأقرا، مخي made in wiki، هذي صفحة FF-X2 بس مادري إذا فيها أرقام المبيعات وإلا لأ:
http://en.wikipedia.org/wiki/Final_Fantasy_X-2

+ برأيي الخاص X2 كان milking حق X، يمكن لأني ما حبيته :\
+ المبيعات ما تعبر بشكل ضروري عن جودة الشي وأفضليته عن الشي الثاني

تحرير:
الأول و الثاني ؟ حط عليهم X كبير ، ما يستاهلوا تضيع وقتك عليهم ، يعني اذا ريميك الثالث شفته عادي ايش رح يصير لو تلعب 1 و 2 ؟ ما رح تقدر تمشي فيهم أصلا
الثالث كان حلو لكن الأول والثاني؛ الصور والفيديوز ما يشجعون أبدا ً وشفت كم مرة ناس تذم الأول لول
 

Hero

Banned
اخ هيرو، بلا عبط و self-ownage واطلع من الموضوع واحفظ ماء وجهك.

انا اناقشك عن نقطتين فقط، من بداية النقاش، وانت ما قدرت تثبتها، قاعد "تحوق" وتشوه الموضوع.

1- جيب المصدر الي يقول هالكلام:


2- جيب ارقام ففx-2 الرسميه الي تثبت انها باعت اكثر من فف12 في اليابان.


هل قدرت تثبت هالاشياء بمصادر موثوقه؟
لا!

اذا ضف قشك ووفر كلامك واللف والدوران الي قاعد تسويه وبلاش تضييع وقت بمقابله (حقت اي جي ان) الي مالها علاقه بالموضوع، وبمقابله (حقت 1اب) الي ما ادري وش فايدتها لاني انا قلت نفس هالكلام فوق.

مضيعة وقت صحيح.

كلام 1up انت استخدمته ضدي روح اقرى ردودك اذا تكتب وتنسى وكاني قايل شي خرافه من عندي تبيني تطلعني غلط باي طريقه لي الدرجه هذي وصلنا اخذه درس على الاقل وبطل السوالف هذي


المصدر الي يقول وذابحنا فيه الحين احطه لك باخر الموضوع بس بتسكت؟ طبعا لا كعادتك كل مااسكتك في النقاط تطلع بشي جديد معروف عندي وعند غيري لكن تقول جيب مصدر كان واحد يجي يقول البلاي ستيشن 3 يشغل العاب الps2 وتقول جيبلي مصدر من كثر التفاهه
وانا اجيبلك مصادر وتقول هذي صوره وهذي مادري شنو ورجائا انا قلت اللعبه من اجزاء ف ف 5 وفوق كلهم باعو اكثر منها فلا تقعد تمسك على X-2 اذا عندك كلام غير كلامي جيبه انا دورت بمصادري ولقيت الارقام نفس ارقام الصوره بالظبط

المصدر واحد من الاف المقابلات والكلام الي قاله ماتسنو وماني مستعد ادور لك رد رد في تقريري بلوست اوديسي درت اكثر من 10 مواقف وصفحات بالمئات وقريت كلام رسمي كثير ماني مستعد ادوره لك خبر خبر عشان جهلك بالموضوع الحمدالله عارف ان صحيح على العموم هاك تفضل

واذا انت تناقشني بنقطتين انا ناقشتك بعشرات النقاط الي بين بالاخر ان خلفيتك عنها صفر وتتكلم فيما لا تعرف قص على واحد مقصه لول مو واحد فاهم بالشغله المعينه عمري مادشيت موضوع ماافهم فيه وتفلسلفت اعرف شنو اعرف وشنو ماعرف

As such, Final Fantasy XII is likely to come as a shock to many people; despite the success of previous games in the series, Square Enix has chosen to dramatically reinvent its most valuable franchise, making many sweeping changes both to the gameplay mechanics and to the storytelling and themes of the game.

The many surprising changes are a little less surprising when you look at the pedigree of those involved in creating the game. The original man at the helm of the project was Yasumi Matsuno, creator of Ogre Battle, Final Fantasy Tactics and Vagrant Story. Having never directed a "number series" Final Fantasy title before, he was given the roles of both director and producer on XII, and immediately set about the creation of a game which would bring to life the world of Ivalice (from FFT and Vagrant Story) and redefine many core things about the series as a whole.

Matsuno departed midway through the development of the game - reportedly due to ill health, although he subsequently left Square Enix and is now rumoured to be working on a Wii title for an independent developer. He was replaced as producer not by a Final Fantasy veteran, but by Akitoshi Kawazu, whose last work on Final Fantasy was when he directed Final Fantasy II on the NES. Since then, Kawazu has worked as the series director on the SaGa games - and when he was parachuted in to oversee the continuing development of Final Fantasy XII, he therefore had little inclination to try and drag Matsuno's changes back to the series' roots.
Late arrivals

"To begin with, Matsuno-san and I are very much both game creators - to step in halfway through a project that someone else has started and expect to be able to finish that in the exact same way that they had planned is not something that is necessarily completely realistic," he explained when we met him in London last week.

"But then, I wasn't necessarily doing the same thing that Matsuno-san had been doing up to that point. My primary goal at the time was to see the project through to completion, and to give encouragement and support to all of the members of the staff that were still there."

However, the question many fans of Matsuno's previous games - all of which were cult hits in the West - will want answered is whether or not the final product is the game Matsuno himself would have made, had he remained on the project.

Kawazu thinks for a moment. "No," he responds, "I don't think that you can say that. Of course, the directors that were there and took over once he was gone, Ito-san and Minagawa-san, certainly they had worked with Matsuno-san before and they were very much familiar with what his original plans for the game were. But still, ultimately, they were making decisions, and it's going to end up in a slightly different place than had Matsuno-san stayed with the project to the end."
Fighting fit

Looking then to the primary changes that Matsuno, and latterly Kawazu, introduced to the game, the most blindingly obvious is the new battle system - which does away with turn-based mechanics and random encounters, both of which have been staples of Final Fantasy since the very first game on the NES. Why did the team choose to make such a major change - and why now?

"The design concept of the game was to have the player very much be exploring and walking around the world itself," Kawazu explains.

"The decision to move to a system where the monsters were also already present in the world, in the same way that NPCs and towns were, and then the player would walk around among them in a similar fashion, made the switch to a real-time system a very natural one."

Having created the world of Ivalice in Final Fantasy Tactics and Vagrant Story, Matsuno also chose to set Final Fantasy XII - a much more detailed and involved tale - in that universe. However, previous Final Fantasy games have always invented new worlds in which to tell their stories - so didn't the team find it restrictive to be working in a world with which some players would already be familiar?

"I don't think that you could really say it was restricting," Kawazu responds. :Although it is in the same world that titles like Final Fantasy Tactics and Vagrant Story took place in, it is somewhat different from those worlds - and as we were making Final Fantasy XII, we took liberties with it. So for example, you'll see summon creatures that are different, such as Exodus from FFV, and things like that."

He pauses for a second. "As we were going along, of course, we used it as a basis," he concludes. "But we didn't allow it to restrict the creative license."
Vocal criticism

Another element of the game which has drawn comment is the voice acting - with the conventional all-American cast being replaced with one which boasts many English and Scottish actors in key roles. While detractors will point out that several of the Evil Empire type characters are English - a common theme in US films - several of the heroes also have English accents, and the spread of different regional accents in the game is massive.

"Basically, that came about as a result of the localisation staff's desire to put in very specific accents and dialects for different regions in the game," Kawazu says.

"From our perspective in the development team, since, as I mentioned earlier, from an artistic and design standpoint we really wanted to have a lot of different cultures present in the world of the game, we felt that this was actually a really good match for the game that we had created."

Speaking of localisation, there's a strong feeling throughout the game that Final Fantasy XII marks a return to an almost European martial theme; one which, perhaps, will be more accessible to many gamers in the West than the Gaia-philosophy of previous games. Is this a conscious decision, given the growing success of the series in the West? Does Square Enix now take care to make games for the world, rather than just for Japan?

Not according to Kawazu - who claims that the firm had never really made games just for Japan in the first place. "When we're making the game we really don't think in terms of Japanese players, American players, European players," he says.

"I think if you stop and start looking at features, and saying, this will work in Japan, this won't work in America, this will work in America but won't work in Japan - then it's very difficult to make anything at that point.

"Ultimately, we're making all of our decisions based on what we think will make for the best game," Kawazu concludes. "I think this is something that's true not just in gaming, but in general when you're creating something - you have to make something that first and foremost, you think is appealing and is going to have an interest to people. In that regard, we really don't think about what particular market group we're developing something for."
Waiting game

One market group that is feeling hard done by regarding Final Fantasy XII, however, is Europe - where the game won't be seen until early next year, almost 12 months after the Japanese launch. This has the distinct feeling of being back to the Bad Old Days of incredibly slow localisation - so why the hold up, and is this going to be a recurring problem for Square Enix?

"Naturally, in a perfect world, we would also love to have the game released simultaneously worldwide," Kawazu concedes.

"Realistically speaking, there are a lot of reasons that make that impractical. One of those is of course the sheer volume of the content in the game - it's huge. Another is that the Japanese development team working on the Japanese game are the same people working on all of the localised versions as well, and so, on the one hand, up until the point when the Japanese version is released, they really want to focus on getting that version to have every feature that they want in it and to be as perfect as possible. Up until that point it's very difficult to start working or thinking too much about the localisation side of things."

"For them, too, though, it's frustrating to have to work on it for another year after the launch of the Japanese version - there's a real feeling of, at what point will this project end! There is very much a movement within the company to try and shorten the time it takes to do that, but there are a lot of practical things that make it difficult, and hopefully in the future it can be made a little bit shorter."
 

Aoks

True Gamer
توني اشوف الموضوع ,,

ريزدنت ايفل 4 الثانيه ؟؟؟ وفف 12 في القائمة ؟

وميتل جير مو موجوده ؟؟

قائمة غريبه شوي

 

Hero

Banned
http://www.gamesindustry.biz/content_page.php?aid=20784

نسيت احط الوصله هههه قبل لاتفتح رد كامل وتقول وين الوصله

نتمنى من الناس تاخذه درس ويدرون ان هيرو موجود لما تتكلم عن فاينل فانتسي وماتقدر تخرف على كيفك فيه
:yuck:
 

Hero

Banned
هل يا ترى جينكو تم فعل هذا به..

owned-cat.jpg


now HERO OWNED



wolcott.jpg

لول من حقنا نقول اذا نشوف لعبه سيئه ماخذه مرتبه عاليه جدا "افضل عشر العاب بالتاريخ هذا منتدى "

مادشينا موضوع ف ف 12 الرسمي وقلنا لعبه سيئه والخ
اذا في ناس ماتتحمل النقد لايشدون النت افضل لهم صحيا
 

Humam

True Gamer
الاختلاف في الرأي لا يفسد للود قضية











































هذي الجملة ما يقولوها إلا واحد سنة أولى منتديات ههههههههههه.
 

DREAM

Banned
صدقت هيرو ويش جاب فاينل 12 لفاينل الأجزاء ألا قبلها كلهم ما عدا 11..

يعني الصراحة مع أحترامي لعشاق 12 لكنه مش بتميز وأثموسفير القديمين كلهم..

يكفي أنه السومنز فيه مخيس..

على فكره رسومه رووعه وكل شيء روووعه لكن الشخصيات والقصه و السومنز و الججيم بلاي ما دش مخي أبد..
 

king zell

Network Director
Administrator
على فكرة شباب ترى القائمة تصويت القراء مو اختيار المجلة.



كنت حاس إن في شي غلط.. كذا توضحت الأمور أكثر


كإختيارات قراء تعتبر ممتازة.. لأن بالعادة إختيارات الأعضاء غالبا تكون شي يفشل
 
أنا اسمي Final Fantasy لكني أستحي من اسمي يوم أتذكر فف 12 للأسف :cryy:
 

Xeno

True Gamer
هههههههههههه قلتها كذا مرة, فف12 = كوتور يابانية (Knights of the Old Republic).

يالله كملوا مضاربة...
 

Ginko

Banned
اوكي you pushed my buttons


كلام 1up انت استخدمته ضدي روح اقرى ردودك اذا تكتب وتنسى وكاني قايل شي خرافه من عندي تبيني تطلعني غلط باي طريقه لي الدرجه هذي وصلنا اخذه درس على الاقل وبطل السوالف هذي

وش ردودي؟ لا تتفلسف اذا عندك شيء اقتبس وورني. قصدك هذا:
اول مره اسمع هالكلام، بالله وصله من مصدر موثوق.

وبعدين وش الي مو عارفين وينه؟ الرجال طلع في مقابله في بريفيو للوي يوم تم الاعلان عن مواصفات الوي بشكل كامل، وقام بمدح الكنترولر وتكلم عن الجهاز في مقطع فيديو طلع فيه اكثر من اسم مشهور من المطورين.

وش علاقة مقابله 1 اب في هالكلام؟؟؟؟؟؟؟؟؟؟؟؟ لانها اساسا تثبت كلامي! قسم بالله انت غريب، لالا فعلا غريب.

المصدر الي يقول وذابحنا فيه الحين احطه لك باخر الموضوع بس بتسكت؟ طبعا لا كعادتك كل مااسكتك في النقاط تطلع بشي جديد معروف عندي وعند غيري لكن تقول جيب مصدر كان واحد يجي يقول البلاي ستيشن 3 يشغل العاب الps2 وتقول جيبلي مصدر من كثر التفاهه

سكتني في ايش؟ ابيك تقول شيء واحد سكتني فيه؟ لول، شكلك تتخيل ردود.

تبي مصدر على ان البلاي3 يشغل العاب البلاي2؟ سهل اجيبه لك لانه شيء تافه ومتوفر بسهوله. شفت الفرق؟

وانا اجيبلك مصادر وتقول هذي صوره وهذي مادري شنو ورجائا انا قلت اللعبه من اجزاء ف ف 5 وفوق كلهم باعو اكثر منها فلا تقعد تمسك على X-2 اذا عندك كلام غير كلامي جيبه انا دورت بمصادري ولقيت الارقام نفس ارقام الصوره بالظبط
يا حبيبي جايبلي صوره من واحد في منتدى سايب فيه ارقام مخالفه لارقام سكوير الرسميه وش تبيني اقولك؟ اقولك شاطر الصوره موثوقه؟ وبعدين لهالدرجه ما تقدر تدعم كلامك؟ جيب لي مصدر زي الخلق ولا لا يكثر.

المصدر واحد من الاف المقابلات والكلام الي قاله ماتسنو وماني مستعد ادور لك رد رد في تقريري بلوست اوديسي درت اكثر من 10 مواقف وصفحات بالمئات وقريت كلام رسمي كثير ماني مستعد ادوره لك خبر خبر عشان جهلك بالموضوع الحمدالله عارف ان صحيح على العموم هاك تفضل
اذا مو مستعد تثبت الي تقوله اجل لا تخرف من راسك.

واذا انت تناقشني بنقطتين انا ناقشتك بعشرات النقاط الي بين بالاخر ان خلفيتك عنها صفر وتتكلم فيما لا تعرف قص على واحد مقصه لول مو واحد فاهم بالشغله المعينه عمري مادشيت موضوع ماافهم فيه وتفلسلفت اعرف شنو اعرف وشنو ماعرف
لول اجل اعتبر هذا اول موضوع تدخل ما عندك سالفه فيه.

As such, Final Fantasy XII is likely to come as a shock to many people; despite the success of previous games in the series, Square Enix has chosen to dramatically reinvent its most valuable franchise, making many sweeping changes both to the gameplay mechanics and to the storytelling and themes of the game.

The many surprising changes are a little less surprising when you look at the pedigree of those involved in creating the game. The original man at the helm of the project was Yasumi Matsuno, creator of Ogre Battle, Final Fantasy Tactics and Vagrant Story. Having never directed a "number series" Final Fantasy title before, he was given the roles of both director and producer on XII, and immediately set about the creation of a game which would bring to life the world of Ivalice (from FFT and Vagrant Story) and redefine many core things about the series as a whole.

Matsuno departed midway through the development of the game - reportedly due to ill health, although he subsequently left Square Enix and is now rumoured to be working on a Wii title for an independent developer. He was replaced as producer not by a Final Fantasy veteran, but by Akitoshi Kawazu, whose last work on Final Fantasy was when he directed Final Fantasy II on the NES. Since then, Kawazu has worked as the series director on the SaGa games - and when he was parachuted in to oversee the continuing development of Final Fantasy XII, he therefore had little inclination to try and drag Matsuno's changes back to the series' roots.
Late arrivals

"To begin with, Matsuno-san and I are very much both game creators - to step in halfway through a project that someone else has started and expect to be able to finish that in the exact same way that they had planned is not something that is necessarily completely realistic," he explained when we met him in London last week.

"But then, I wasn't necessarily doing the same thing that Matsuno-san had been doing up to that point. My primary goal at the time was to see the project through to completion, and to give encouragement and support to all of the members of the staff that were still there."

However, the question many fans of Matsuno's previous games - all of which were cult hits in the West - will want answered is whether or not the final product is the game Matsuno himself would have made, had he remained on the project.

Kawazu thinks for a moment. "No," he responds, "I don't think that you can say that. Of course, the directors that were there and took over once he was gone, Ito-san and Minagawa-san, certainly they had worked with Matsuno-san before and they were very much familiar with what his original plans for the game were. But still, ultimately, they were making decisions, and it's going to end up in a slightly different place than had Matsuno-san stayed with the project to the end."
Fighting fit

Looking then to the primary changes that Matsuno, and latterly Kawazu, introduced to the game, the most blindingly obvious is the new battle system - which does away with turn-based mechanics and random encounters, both of which have been staples of Final Fantasy since the very first game on the NES. Why did the team choose to make such a major change - and why now?

"The design concept of the game was to have the player very much be exploring and walking around the world itself," Kawazu explains.

"The decision to move to a system where the monsters were also already present in the world, in the same way that NPCs and towns were, and then the player would walk around among them in a similar fashion, made the switch to a real-time system a very natural one."

Having created the world of Ivalice in Final Fantasy Tactics and Vagrant Story, Matsuno also chose to set Final Fantasy XII - a much more detailed and involved tale - in that universe. However, previous Final Fantasy games have always invented new worlds in which to tell their stories - so didn't the team find it restrictive to be working in a world with which some players would already be familiar?

"I don't think that you could really say it was restricting," Kawazu responds. :Although it is in the same world that titles like Final Fantasy Tactics and Vagrant Story took place in, it is somewhat different from those worlds - and as we were making Final Fantasy XII, we took liberties with it. So for example, you'll see summon creatures that are different, such as Exodus from FFV, and things like that."

He pauses for a second. "As we were going along, of course, we used it as a basis," he concludes. "But we didn't allow it to restrict the creative license."
Vocal criticism

Another element of the game which has drawn comment is the voice acting - with the conventional all-American cast being replaced with one which boasts many English and Scottish actors in key roles. While detractors will point out that several of the Evil Empire type characters are English - a common theme in US films - several of the heroes also have English accents, and the spread of different regional accents in the game is massive.

"Basically, that came about as a result of the localisation staff's desire to put in very specific accents and dialects for different regions in the game," Kawazu says.

"From our perspective in the development team, since, as I mentioned earlier, from an artistic and design standpoint we really wanted to have a lot of different cultures present in the world of the game, we felt that this was actually a really good match for the game that we had created."

Speaking of localisation, there's a strong feeling throughout the game that Final Fantasy XII marks a return to an almost European martial theme; one which, perhaps, will be more accessible to many gamers in the West than the Gaia-philosophy of previous games. Is this a conscious decision, given the growing success of the series in the West? Does Square Enix now take care to make games for the world, rather than just for Japan?

Not according to Kawazu - who claims that the firm had never really made games just for Japan in the first place. "When we're making the game we really don't think in terms of Japanese players, American players, European players," he says.

"I think if you stop and start looking at features, and saying, this will work in Japan, this won't work in America, this will work in America but won't work in Japan - then it's very difficult to make anything at that point.

"Ultimately, we're making all of our decisions based on what we think will make for the best game," Kawazu concludes. "I think this is something that's true not just in gaming, but in general when you're creating something - you have to make something that first and foremost, you think is appealing and is going to have an interest to people. In that regard, we really don't think about what particular market group we're developing something for."
Waiting game

One market group that is feeling hard done by regarding Final Fantasy XII, however, is Europe - where the game won't be seen until early next year, almost 12 months after the Japanese launch. This has the distinct feeling of being back to the Bad Old Days of incredibly slow localisation - so why the hold up, and is this going to be a recurring problem for Square Enix?

"Naturally, in a perfect world, we would also love to have the game released simultaneously worldwide," Kawazu concedes.

"Realistically speaking, there are a lot of reasons that make that impractical. One of those is of course the sheer volume of the content in the game - it's huge. Another is that the Japanese development team working on the Japanese game are the same people working on all of the localised versions as well, and so, on the one hand, up until the point when the Japanese version is released, they really want to focus on getting that version to have every feature that they want in it and to be as perfect as possible. Up until that point it's very difficult to start working or thinking too much about the localisation side of things."

"For them, too, though, it's frustrating to have to work on it for another year after the launch of the Japanese version - there's a real feeling of, at what point will this project end! There is very much a movement within the company to try and shorten the time it takes to do that, but there are a lot of practical things that make it difficult, and hopefully in the future it can be made a little bit shorter."

اول شيء بسألك تعرف تقرأ انجليزي؟ جد والله تعرف ولا لا؟ ابيك تطلع الكلام الي فيه هالكلام:
ان المخرج هد اللعبه بعد 5 سنين شغل عليها وهد الشركه بكبرها يوم رفضت مطالبه ان يسوي قصه للعبه والخ شطبت اغلبيه الاحداث من السيناريو له وتركها

اقسم بالله انك تحط مقابلات ووصلات ما تدري وش فيها! وش ذا الاستهبال! وين الاثبات في هالمقابله! كل الي مكتوب عن ماتسونو هو التالي:
The many surprising changes are a little less surprising when you look at the pedigree of those involved in creating the game. The original man at the helm of the project was Yasumi Matsuno, creator of Ogre Battle, Final Fantasy Tactics and Vagrant Story. Having never directed a "number series" Final Fantasy title before, he was given the roles of both director and producer on XII, and immediately set about the creation of a game which would bring to life the world of Ivalice (from FFT and Vagrant Story) and redefine many core things about the series as a whole.

Matsuno departed midway through the development of the game - reportedly due to ill health, although he subsequently left Square Enix and is now rumoured to be working on a Wii title for an independent developer. He was replaced as producer not by a Final Fantasy veteran, but by Akitoshi Kawazu, whose last work on Final Fantasy was when he directed Final Fantasy II on the NES. Since then, Kawazu has worked as the series director on the SaGa games - and when he was parachuted in to oversee the continuing development of Final Fantasy XII, he therefore had little inclination to try and drag Matsuno's changes back to the series' roots.
Late arrivals

"To begin with, Matsuno-san and I are very much both game creators - to step in halfway through a project that someone else has started and expect to be able to finish that in the exact same way that they had planned is not something that is necessarily completely realistic," he explained when we met him in London last week.

"But then, I wasn't necessarily doing the same thing that Matsuno-san had been doing up to that point. My primary goal at the time was to see the project through to completion, and to give encouragement and support to all of the members of the staff that were still there."

However, the question many fans of Matsuno's previous games - all of which were cult hits in the West - will want answered is whether or not the final product is the game Matsuno himself would have made, had he remained on the project.

Kawazu thinks for a moment. "No," he responds, "I don't think that you can say that. Of course, the directors that were there and took over once he was gone, Ito-san and Minagawa-san, certainly they had worked with Matsuno-san before and they were very much familiar with what his original plans for the game were. But still, ultimately, they were making decisions, and it's going to end up in a slightly different place than had Matsuno-san stayed with the project to the end."
Fighting fit

حدد لي الكلام الي فيه الي ذكرته انت في ردودك؟ ابيك تحدده لي! ويييييينه! ما اشوفه.

_________________________

شباب شوفوا هالوصله فيها تأكيد هالو 3 على الوي:

Disney Princess: Magical Jewels for Nintendo DS invites girls to play as their favorite Disney Princesses in an enchanted adventure. Girls explore the game at their own pace and skill level to recover the Magical Jewels and restore the magical power of a kingdom. In a magic-filled romp through locations familiar to young girls, players experience the excitement of interacting with the environments through the Nintendo DS touch screen to solve puzzles and tasks that help each Princess on her adventure. A tiered design provides an accessible play experience for the younger player, yet also provides layers of challenges for older players. Multiplayer modes allow the player to have a friend join the fun.
http://ds.ign.com/objects/943/943708.html

وهذي زيلدا على ال360


Pre-E3 2007: Age of Conan Hands-on
We step onto the bloodstained soil of Hyboria for ourselves.
by Dan Adams

July 2, 2007 - There's not a whole lot we haven't actually talked about in earlier previews of Age of Conan. We've hit on everything from the combat system to the town vs. town combat in the late game when RTS elements come into play. But we've rarely had the chance to get our hands on the game and never had the chance for any extended length of time. Funcom and Eidos remedied that last Friday when they invited us in to play the game for a couple of hours. While there was still plenty to see and do that we didn't get to experience, we did get plenty of time to familiarize ourselves with a different kind of MMO combat system.
http://pc.ign.com/articles/801/801128p1.html


شكرا لمتابعتكم.
 
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مغلق و غير مفتوح للمزيد من الردود.
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