فيه كلاس تفاجئت انهم رجعوه ! ( الفارس الي ماسك قوس )
عاملينه هنا تطور الآرشر، في الجزء السابع كان كلاس مستقل لو ما خانتني الذاكرة
عاملينه هنا تطور الآرشر، في الجزء السابع كان كلاس مستقل لو ما خانتني الذاكرة
Fire Emblem: Awakening battles play out on a grid like all the other Fire Emblem games. However, in a game where strategic movement is so important, and the range of both your units and your enemy’s come into play, it can be hard to keep track of how far a particular unit can travel or how far their attacks can reach.
To make it easier to keep track of this, Awakening comes with two functions.
The first is to toggle an overlay that shows where every enemy unit can reach with their attacks, including long-ranged attacks. This is excellent for when you have to ferret your healer or a wounded ally away from attack.
The other is to toggle individual opponent’s ranges. You can select an enemy and see where they can move and reach with their attack. It stays onscreen even after you move the cursor away. Even better, you can do this for multiple enemies at once, so if you want to see where all the archers can reach, you can select all the archers. Both of these functions work together.
Story-dictated battles aside, Fire Emblem: Awakening also has free battles, which you can use to train up your units. Sometimes, you’ll see an enemy icon on the world map, signalling that you can stop by at that spot and choose to engage in battle. These enemies usually provide good item drops and some extra cash in the form of Bouillons to sell. You can even purchase an item that will call an enemy unit to the field, which you can then challenge. This is also a great way to train and to raise affinity levels between characters.
Interestingly, different areas have different levels of enemies, so if you’re trying to raise weaker characters, you can summon enemies to the Chapter 2 field, for example, rather than the Chapter 14 field. The stronger enemies also provide more monetary compensation. They’ll never be harder than what you’d faced in that chapter already, though.
Other times, you’ll see a green icon, which means a merchant is in the area. These merchants add special goods like Goddess Icons or Seraph Robes, which permanently increase stats, and some discounted items to the existing store in that area. They also carry many items, such as Master Seals and Second Seals, that aren’t available for purchase until much later in the game. (Yes, those can be purchased.) However, after you visit the store and leave, the merchant disappears, so it’s best to wait until you actually have enough money to purchase what you want in one go before visiting them.
Additionally, each area can have two special events. For example, you can have two enemy units visit, in which case you’ll have to face two “Boss” units, or you can have an enemy and a merchant visit, in which case you’ll have to protect the merchant from the enemies.
You’re also free to revisit previous areas in the game from the world map. After you’ve unlocked a new chapter, a new area opens in the world map, which you then travel to. However, before you travel to your new destination, you have the option of visiting any of the areas you’ve previously accessed. No story events will occur when you do, but you’ll be allowed access to the shop in that area.
This freedom of travel also means that you can visit separate areas unrelated to the story when they open. These lead to Paralogues, which are like side stories. Most of these come with a recruitable character. The first one, for example, came with the character, Donnel, a farmer who has never fought a battle.
If you manage to get him to level up once during the ensuing battle, he stays with your army. Later, you can recruit the children of your married units and the Paralogues are unlocked whenever you marry a couple off.
Storywise, I really like how the world map and your ability to travel through the areas to get a fuller view of the geography helps solidify what’s happening where, which is especially important in a game focused on war like this one.
يب حسين موجود في الديمو فيه اكثر من خيار لك بعد غير المنظور الأولاللعبة فيها كاميرا من منظور الشخص الأول للباتلز
الأشياء الي تقدر تسويها في الماب:
In a previous hands-on piece, we focused on the many ways the support system can help your characters in battle in Fire Emblem: Awakening. Support level is increased by participating in battle together, whether it involves attacking or blocking an enemy attack. Between two characters of opposite gender (Tactician included), however, you can reach an S-rank.
When this happens, the guy (usually) will propose to the girl and you’ll find that, on the status screen, the two are marked “Husband” and “Wife.”
Marriages in Fire Emblem: Awakening affect the end credits, where you see what happens to all of the characters after the game, but also unlock sidequest Paralogue chapters where you can recruit new characters—the married couples’ children.
The why of it I’ll leave for another time, but for every couple, a new area opens up, and there, you’ll fight some enemies and find one of the wayward children. These children’s classes are predetermined, but their stats seem to be affected by their parents. Also, which child and chapter is unlocked depends on the mother, but the child’s appearance is somewhat affected by which father you choose (namely, the hair color).
In addition, the children also inherit skills from their parents. For example, if one of the parents was an assassin, the child may come with the skill Lethality (providing that the parent had learned it already). What class the father is may also affect what classes the child can be promoted to through the use of a Second Seal.
The only exception to the “which child you get is unlocked by the mom” rule are the Tactician and Chrom, who unlock kids of their own when they’re married. This child is a sibling to the child unlocked by the mom.
As an aside, the Tactician (your player character) can marry any of the females, including one of the children. This may pop your brain if you try to think about family lineages, depending on who you marry him to, but as the children can’t have their own children, your kid will end up an only child. Note that their gender is always the opposite of your Tactician’s.
In addition to inherited stats and, to an extent appearance, the children also have extra support conversations with their parents (and siblings, if they have any). The support conversation with the mother is always the same, but I’m not sure if the one with the father remains the same or not.
Most of these conversations are hilarious, even more so than usual (“I’m keeping an eye on you so you don’t cheat on mom in the future! I don’t wanna randomly pop out of existence!!”), and I really enjoyed trying to get all of them.
The only problem is that, although the children have the potential to be really strong, they are at fairly low levels. The Paralogues are in general harder than the main chapters, perhaps even the last few chapters of the game. Once you beat the levels, you can use an item to summon monsters to fight there and train with the crazy-hard enemies. It’s one of the few times I truly dreaded what it would’ve been like had I played on Classic mode, where permanent death is enabled.
This means that you’d have to be at a fairly high level to even finish the mission to recruit the child, and by then the child is far too low leveled to help without some grinding. Thank goodness you can grind in this game, then!
عرض للـJops و الـSkills
شغل نيتندو للهايب للعبه شي مجنون , يومياً تحديثات في الفيس بوك
يلا ما بقى شي الأثنين راح تنزل العبه , راح اخذها ديجتل Day 1 :rockon:
قصدك قلة ثقتك بالمواقع الامريكية مش بمحلها @@أنا سعيد جدا لأنه اللعبة أخيرا تحصلت التقدير الي تستحقه، و ثقتي بمستوى اللعبة في محلها :rockon: