بكرة الألعاب ما تشتغل إلا بشاشات خاصة تاخذ بصمة العين من محيط الغرفة، لو لقطة العدسة فوق بصمة عينين تنقفل عليك اللعبة وتطلب منك تخرج اللي معاك بالغرفة!!
Microsoft files patent for device that enforces licenses through visual surveillance
Microsoft has filed a patent for a system that could potentially use a camera to determine whether you're breaking its content-viewing rules or not. US Patent Application 20120278904 describes the ability to use a Kinect-like camera-enabled device for "continuously monitoring a number of users at a display device during the performance of [some] content," which basically means the camera would watch the faces of anyone watching a display showing licensed content (like a movie or a game), and then track those faces to see if the viewers had appropriately licensed it.
The patent lists a number of options for determining the validity of the possible viewers, including counting their number (as in, making sure only three people were able to see a movie), or actually identifying specific users (to make sure Julie isn't watching a movie that Mark was only licensed to see). The patent itself doesn't specifically mention Kinect, but it does mention the idea of a "gaming and media system" as well as "mobile devices" with the same capability.
بس الخبر من نوفمبر :razz::البلورة حقتي بتنعرض للبيع بمزاد في أمازون، للي مهتم طبعاً.
هههههه، والله ما قريته إلا الآن فايز XDبس الخبر من نوفمبر :razz::
فكرة النت مصيبة ... يعني لو طفى النت مافيه شي تسويه ابداً
تجلس تذاكر ولا تنظف البيت :tongue:
و بعدين أفرضوا خرب الجهاز فجأة ؟ وش الحل
فكرة النت مصيبة ... يعني لو طفى النت مافيه شي تسويه ابداً
تجلس تذاكر ولا تنظف البيت :tongue:
فكرة النت مصيبة ... يعني لو طفى النت مافيه شي تسويه ابداً
تجلس تذاكر ولا تنظف البيت :tongue:
فكرة النت مصيبة ... يعني لو طفى النت مافيه شي تسويه ابداً
تجلس تذاكر ولا تنظف البيت :tongue:
In making its next console rely on an Internet connection, and by tying games to consoles, Microsoft will immediately eliminate the potential for pirated software. If you’re trying to play a game and your console isn’t talking to the closed network that is Xbox Live in precisely the right way – because the game code is somehow illegimate – it simply won’t function. Crushing piracy this way would represent a victory whose stature in the eyes of Microsoft’s publishing partners shouldn’t be underestimated.
Beyond security and standardisation issues, a key motivation for Microsoft is the fact that the preowned market has long been an annoying tick on the back of game publishers and developers, and not only because when consumers are faced with such an appealing range of cheap options, it reduces the opportunities for new games to sell. The chief gripe among publishers and developers is that they see no revenues from sales of preowned games. It’s a standpoint that earns no sympathy with consumers, who want to be able to do whatever they wish with their possessions, but in changing the rules in this way, Microsoft immediately becomes a preferred partner to game publishers.
There remains a possibility that Microsoft will allow publishers to sell pre-owned game activations via Xbox Live, in much the same way that, right now, buyers of certain second-hand Xbox 360 games with online components can pay to access features such as online play. Rather than eliminating the second-hand game market, this would simply transform it into something from which publishers and developers could benefit. Looking at it optimistically, the revenues being re-routed into publishing and development would provide additional investment opportunities for new games, so what at first seems like simply bad news for consumers may end up being beneficial in the long term.