يعتبر شىء رائع جداً احس اللعبة مناسبه انها تكون ريموت بلي وتوني انتبه لهذا الخبرThanks to Sony's Remote Play technology, PlayStation 3 owners will be able to play Arc System Works and Aksys Games' BlazBlue: Calamity Trigger on their PSPs. Which is awesome.
The high-res 2D fighter joins a short list of PS3 titles that support Remote Play, allowing PSP owners a chance to play the game almost anywhere, even if they're away from their home consoles
BlazBlue: Calamity Trigger is the type of game fans usually get only once a generation. The sheer amount of passion and care that was taken to ensure balance, accessibility, and enjoyment is nearly unmatched. Sure the preposterous characters and quirky dialogue is not for everyone, but I still recommend anyone who has ever enjoyed a fighting game to pick up this gem. I can see this one becoming part of the tournament circuit, and I cannot wait to see some of the top-tier players online; in replays mind you, I certainly don’t want to be humbled by them. BlazBlue is the true definition of how to create 2D visuals that rival those of the current crop. I cannot recommend this game enough for fans of 2D fighters or fighting games in general.
http://www.iplaywinner.com/news/2009/6/29/ipw-review-blazblue-calamity-trigger-910.htmlRaising the Bar - Online Matchmaking and Netcode
I've been lucky enough to spend a lot of time playing BlazBlue online and it is truly one of the most impressive aspects of the game itself. Of course, the most important thing is: does it play smooth online? After playing people on the West Coast, East Coast and even out in Japan, I can say that in my experience so far it plays much smoother online than any other fighting game released on console thus far.
Keep in mind it wasn't always this smooth. When I first started playing online, anyone who wasn't on the West Coast seems to have a bit of lag, but since Aksys Games has rolled out an updated patch for the game everything runs much better. Once you start your match online, the pre-fight load screen will look like it's lagging a bit, but once the match starts it's extremely smooth. I'm not sure what they did with the netcode in the update but it works and that's all that matters.
As if smooth online play wasn't enough, BlazBlue contains more options for creating lobbies and playing others online than any other fighting game out there right now. The lobby system allows to create custom rooms and rotate through and play everyone that you invite, but as an added bonus, those who aren't playing can spectate and chat about the ongoing matches.
Another interesting aspect of the online play is you can reassign your spot to another player even if you are up next to play. So for instance, if you have a fat win streak but receive a phone call, you can give up your spot to another player and let them battle it out with someone else in the lobby while you handle your business. This is just one example of the many innovative aspects of BlazBlue's online match making system.
When playing a Ranked Match, you can simply have the system search for an opponent for you. Once the system finds the opponent you will see their "player card" that displays their main character (character who is chosen the most), win ratio, level, number of incomplete games among other interesting details about the opponent. After the match is completed, win or lose you will be presented with details of the match such as who landed the first attack, whether or not you used your barrier burst and how close you are to the next level.
Let's not forget that you can save replays of your online matches as well. This is not dependent on your rank or anything else - every last match that you play you can save to your system. This is obviously an extremely welcome feature within BlazBlue in that not only can you view epic matches that you won, but also analyze matches that you lost and figure out where you need to improve.
All in all, BlazBlue has raised the bar for online play for a fighting game. We can only hope other developers are taking note of all the options within BlazBlue's online match making system and implement many of the same features into future fighting games.