hits counter

مقابلة مع LOCOROCO TEAM

Naif

Executive Member
في الحقيقة مش مقابلة .. لكن بعض الاسئلة اللي وجهها ign للفريق في الموضوع الخاص اللي يسوونه The Future of PSP

بعض الاسئلة الحلوة:

:: The music is a big part of what makes LocoRoco so fun. At what point in development did the team decide to go with such crazy music? And why is it that the lyrics are so nonsensical?

Since many titles use music just as music, I wanted to introduce this new way to use music in a game in conjunction with the visual images.

You'll notice I synchronized the music with LocoRoco's mouth movement and made the chorus always changing as well.

The ideas of LocoRoco's music, I have kept these in my head for 10 years as an idea for a different game title, but I wanted to do something fun with the music here, so that's why I decided to implement this music idea into LocoRoco.

The reason why I used the lyrics as coined words was:
1. To establish the LocoRoco world.
2. To minimize the localization.
3. To make people anywhere in the world who play it not have to worry about understanding the meaning of the lyrics.

I believe that people will memorize the good song and sing to themselves, even though they don't know the meaning.
لوول فعلا .. مع اني ما اشتريت اللعبة بعدني الا انني دايما اردد لحن Snow Theme

:: Sony Computer Entertainment's Japanese development studios do not seem to be divided up in the same way that SCE Europe and SCE America is (where each office location is its own unique development group.) Can you please explain for us how SCE Japan's studios operate and work together? How many team members were part of the group that made LocoRoco? What kinds of games did the team work on before this game?

At the peak time of developing LocoRoco, the number of staffers was 16. Also, the team members are from various teams and worked on different titles. With this particular group of people, LocoRoco is the first title we have developed together.
16 شخص بس !

:: What do you see is the future of PlayStation Portable?

I think that PlayStation Portable has a bright future. People will see more titles which use the PSP's high-powered processing and big and beautiful screen in the future. I have a lot of game ideas for PSP and look forward working on more PSP titles.

http://psp.ign.com/articles/775/775414p1.html
 
LocoRoco من أفضل الألعاب الي لعبتها بالسنوات القليلة الي فاتت بسبب تميزها الفريد الي طلعت فيه .. لعبة مبتكرة فعلا بالذات الساوند تراك حده كيوت :D
 

Ammar_R

True Gamer
شباب مين يتذكر عرض الهوم .. في المكان اللي تطلعلك فيه إنجازاتك (( الأتشيفمنت ))
كانوا حاطين صور ألعاب زي lair وغيرها
وكمان كان في صورة لو كو رو كو !!
تخيلوا جزء جديد من اللعبة على البلاي3
بس يبغالهم يستخدموا التيلت
وبتطلع أحلى من flow
@_@
 

Strife

True Gamer
16 شخــص!!!!؟؟!؟!؟!؟؟؟!؟!!؟!؟!!! :angry:
 

Khalid-S

Executive Member
احمد كلامه صحيح .. كان في لوكوروكو والكل مستغرب .. اللعبه تنفع كثير مع البلاي3 بالاخص الSIXXIS. يمكن تكون لعبه داونلودبل مو ريتال .. او الاثنين في نفس الوقت مثل ليتل بيج بلانت.
 

Ash

إداري سابق
احمد كلامه صحيح .. كان في لوكوروكو والكل مستغرب .. اللعبه تنفع كثير مع البلاي3 بالاخص الSIXXIS. يمكن تكون لعبه داونلودبل مو ريتال .. او الاثنين في نفس الوقت مثل ليتل بيج بلانت.

مو جنه اسمه عمار ؟


الجزأ الثاني للعبة تأكد و قادم للـ PSP , جزأ للبلايستيشن 3 وارد بسبب ظهوره الغريب بعرض الـ Home , لكن مو قبل الثاني ( أعتقد اسمه LocoRoco and Friends ) لأنه الفريق صغير ( بس افكاره عجيبه ) .
 
أعلى