Naif
Executive Member
في الحقيقة مش مقابلة .. لكن بعض الاسئلة اللي وجهها ign للفريق في الموضوع الخاص اللي يسوونه The Future of PSP
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لوول فعلا .. مع اني ما اشتريت اللعبة بعدني الا انني دايما اردد لحن Snow Theme:: The music is a big part of what makes LocoRoco so fun. At what point in development did the team decide to go with such crazy music? And why is it that the lyrics are so nonsensical?
Since many titles use music just as music, I wanted to introduce this new way to use music in a game in conjunction with the visual images.
You'll notice I synchronized the music with LocoRoco's mouth movement and made the chorus always changing as well.
The ideas of LocoRoco's music, I have kept these in my head for 10 years as an idea for a different game title, but I wanted to do something fun with the music here, so that's why I decided to implement this music idea into LocoRoco.
The reason why I used the lyrics as coined words was:
1. To establish the LocoRoco world.
2. To minimize the localization.
3. To make people anywhere in the world who play it not have to worry about understanding the meaning of the lyrics.
I believe that people will memorize the good song and sing to themselves, even though they don't know the meaning.
16 شخص بس !:: Sony Computer Entertainment's Japanese development studios do not seem to be divided up in the same way that SCE Europe and SCE America is (where each office location is its own unique development group.) Can you please explain for us how SCE Japan's studios operate and work together? How many team members were part of the group that made LocoRoco? What kinds of games did the team work on before this game?
At the peak time of developing LocoRoco, the number of staffers was 16. Also, the team members are from various teams and worked on different titles. With this particular group of people, LocoRoco is the first title we have developed together.
:: What do you see is the future of PlayStation Portable?
I think that PlayStation Portable has a bright future. People will see more titles which use the PSP's high-powered processing and big and beautiful screen in the future. I have a lot of game ideas for PSP and look forward working on more PSP titles.
http://psp.ign.com/articles/775/775414p1.html