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E3 صور وعروض The Last Guardian

The Heartless

True Gamer
إذا لعبة Team Ico الجديدة اسمها The Last Guardian .

وصف اللعبة من موقع سوني الرسمي :

The Last Guardian

From the award-winning creator of Ico and Shadow of the Colossus comes a new gaming experience – the graphically-stunning, emotionally involving story of a child who encounters a legendary mythical creature. Trapped in a forbidding fortress, the pair must learn to trust each other in order to find their way to freedom. Prepare to live out a fairytale with The Last Guardian – a tale like no other.

عرض HD مايتفوت
http://www.gametrailers.com/video/e3-09-the-last/50352

اللعبة جبارة في الأرت, جبارة تقنياً وجبارة في كل شي, الجيمبلاي ولو إنه ماشفنا منه شي بس في دلائل إنه بيكون مزيج من آيكو وشادو بالإضافة لهالشي في حراس أو مقاتلين قاعد تتسلل منهم وهم بعد تقاتلهم ( ترمي عليهم أشياء علشان تبعدهم عنك ) وواضح إنه بيكون في الكثير من البلاتفورمنج .

في أسئلة كثيرة ببالي منها ياترى منو هو اللاست جارديان ؟ هل هو الولد ولا المخلوق الأسطوري ؟ وفي الفيديو شفنا الولد يأكل المخلوق ياترى راح نقدر نأكله ونعتني فيه في الجيمبلاي بعد ولا هالشي بس بالعروض ؟

أحلى E3 مر على والسبب هاللعبة , يودا ماخيب أملي , ألف شكر له:crying:
 

TIAMAT

True Gamer
مو إنت الوحيد هنا :D
ناس كثير تفاجأت بالإعلان وأنا للآن أعيش الصدمة :wow:
 

Zulfiqar

True Gamer
الصورة هذي :inlove:

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الصورة أكبر: http://hdimage.org/images/wqdjyalcf8o7k4hehra_grif.jpg

بالمناسبة هذي هي "لعبة الـBBC" أخيرا ً :D
 

The Heartless

True Gamer
اللعبة استعرضوها في عدد فامتسو لهالأسبوع وفي مقابلة مع يودا , في إنتظار حد يترجمها.

صور من العرض (كل وحده تنفع خلفية لجهازك) :

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في صور بعد لكن أكتفيت بهذول لإن أحجام الصور كبيرة جداً, إذا تبوني احط الباقي قولولي.

gifs:

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أحلى نومه :inlove:

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واو على سكيل اللعبة!

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:surprised: أرهب مقطع شفته في العرض .

صورة لأسامي فريق العمل :

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Zulfiqar

True Gamer
أحسن أنميشن بلامنازع, تيم آيكو يتفوق على نفسه مرة ثانية =)

باقي واحد ..
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M 7 L

True Gamer
فرحة لا توصف ... والحمد لله E3 هالسنة ما خيب ظن " أي أحد " على ما أظن ... ووجود هالتحفة هذي وإلي كنت أنتظرها من أول يوم اشتريت فيه البلاي ٣ يخلّيني مبسووووط للأخيييييير ...

للأسف وقت المعرض غلط وبقووووة لذلك ما قدرت أتابعة ... ( حظي في المعرض السيّئ أكون فاااااضي وهذا ما عندي وقت )

اللعبة لا غبار عليها في الجرافيكس واهتمام كبييييير جداً حتى في أدق التفاصيل بالعملاق حتى أكثر من شخصيّة الولد ! ...

باين إنها راح تكون عميقة بمعنى أصح أعمق من " آيكو - شدو " وهذا إلا نتمنّاه ... وفي مشاهد تخلّيك تقول " وااااو " غصباً عليك ...

إضائة - جرافيكس = مبهر جداً

متأكد من مستوى اللعبة من الآن .. بس إلا مو متأكد منه هل بتكون أفضل من آيكو أو لا :)

...
للحين مادري شصار في المؤتمر غير فاينل ١٤ ... رايح أشوف الوضع ألحين
 

King Slime

محرر الألعاب
يسلم يودا وكل فرد في هالفريق الى ساهم في هالعمل الرهيب..

تجربة إيكو وشادو كانت لاتنسى فعلاً وياليت القى فرصة أعيدهم :crying:
 
التعديل الأخير:

M 7 L

True Gamer
^

جد ؟ هههههههههههه ...

هايب عقيم نوعاً ما بس تستاهلة لوول ... والله تمنيت لو أنهم ما نشروا العرض إلا قبل المؤتمر كان احتمال في ناس في المستشفيات هالكم يوم P:
 

King Slime

محرر الألعاب
^
العرض الأول كان مسرب وقديم، يعني مصمم قبل سنتين تقريباً..
 

Suzuki Yu

True Gamer
M7L يبغالك تغير توقيعك وتعمل اللينك للتريلر الجديد :wink::
 

Tomb raider

True Gamer
نجمة مؤتمر سوني بالنسبه لي ، لولا الLeakage اللي صار كانت بتطلع احلى مفاجأه !
 

M 7 L

True Gamer
العرض الأول كان مسرب وقديم، يعني مصمم قبل سنتين تقريباً..

عارف ... ولكن تظل لو كان ظهورها الأول في المعرض بتكون شي خورافي بمعنننننى الكلمة لأن نسبة كبيرة من سوني فانز ينتظروها ...


M7L يبغالك تغير توقيعك وتعمل اللينك للتريلر الجديد :wink::

أكييييد في أقرب فرصة بس لأن عندي أسايمنت رهيب حالياً والحالة صعبة اشوي :xd:


نجمة مؤتمر سوني بالنسبه لي ، لولا الLeakage اللي صار كانت بتطلع احلى مفاجأه !

لا غبار على كلامك :fd3: ... لكن تظل أحلى مفاجئة :smug:
 

Id

True Gamer
مقابلة Fumito Ueda في ign

June 3, 2009 - Although it was surrounded by two hours worth of major announcements and unveilings, the trailer for Team Ico's first PS3 project, The Last Guardian was, for many, the highlight of Sony's E3 press conference yesterday. In fact, we're sure many have been watching the trailer over and over non-stop since the conference.

Well hit the pause button! We've got some actual details on the game thanks to a lengthy Famitsu interview with director Fumito Ueda.

First, some naming issues. The game that eventually came to be known as The Last Guardian has been referred to by fans for some time now as "Trico," as it's the third project from the team that gained world attention with ICO on the PS2. You might also start hearing about the game by another name: "Hito Kui no Oowashi Toriko." That's the official Japanese name, as listed in Famitsu. It literally translates to "The Giant Man-Eating Eagle Toriko." More on the word "Toriko" in just a bit.

The "Oowashi," or "Giant Eagle," part of the title is what the development team uses to refer to the bird-like giant, Ueda told the magazine. Since Sony's American offices haven't shared official terminology for the creature, and since referring to it as "creature" is not particularly ideal, we're going to call it "eagle" for the time being.

According to Ueda, having a giant living creature was the first idea to emerge when creating the game. Ueda hoped to make the relationship between the player and Agro, the horse from Shadow of the Colossus, a bit more central to the game design this time.

As you might have guessed, players take control of the little boy from the trailer. The basic game design has the boy being young and thus weak and lacking abilities. The giant eagle makes up for these areas. As a young boy, the main character cannot rely on his strength to get past obstacles. However, perhaps he can overcome some trials by bringing the eagle with him.

The eagle itself has been drawing quite a bit of attention for its unique design. As detailed by Ueda, the current design was arrived at by treading closely the line between things looking natural and things looking unnatural. A big issue is that when recreating elements of dogs and cats, for instance, the unnatural will easily stand out amongst those who actually care for dogs and cats as pets. In addition to this, the eagle's designers had to take into consideration areas relating to game design.

Did you think to yourself "wow, that looks odd" when looking at the eagle? You're not alone. Ueda himself admits that it looks odd to him. But that's the aim. "It's important that it be 'a strange creature,'" explained Ueda. "We made sure and not make it too balanced."

Famitsu noted that the movements of the creature are extremely natural. Ueda explained this by recalling how he took care of not just dogs and cats in his childhood, but a variety of other animals as well, including monkeys and ducks. This gave him a sense for the motions of a variety of animals.

His childhood experience with animals also appears to have influenced his games in another way. You might have noticed how verbally quiet ICO and Shadow of the Colossus are. Ueda feels that this particular type of setting comes from the fact that animals don't speak.

While Ueda wouldn't reveal how the boy comes to meet the eagle, he was a bit (just a bit) more forthcoming with details on what you'll do in the game.

Interacting with the eagle appears to be one of the central aspects to the game. You're free to touch the eagle whenever you like. Its reactions will differ depending on where you touch it.

There's a care aspect for the eagle as well. You can feed the eagle and remove spears and arrows that have pierced it. Ueda feels that the development staff will have to take care to strike a balance and make sure the care aspects do not becoming a chore.

Growth and stage puzzles are major elements to the game. There are platforming aspects as well -- you can climb, grab things and crawl.

The flow of the game is a bit of a mystery right now. Asked if your movement through the stages will be seamless, Uedo said that it's seamless as far as there being no load times as you move about. However, there is an order to the locations that you visit.

The magazine asked Ueda if it's difficult to design stages when having to deal with characters of such vastly differing sizes. His response was that stage design is always difficult.

With Last Guardian, however, one area of the stage design involves how you go about getting the eagle to do stuff for you. You can either order it around, or you can have it cooperate with you. For instance, you could make the eagle move by throwing around something that it likes.

Also something to keep in mind as you work through the levels is that eagle's level of intellect isn't all that high (this is what Uedo said -- don't send nasty e-mails to us). It may not move according to your expectations. As an example, you may be able to clear an area if the eagle would just sit still. However, the eagle ends up moving.

Ueda's comments were even more vague on the onlne possibilities for the game. He would only say there are things they'd like to do with online, but that he could not say if it will be possible to realize them.

For this third project, Team ICO is making use of some advanced technology. Different from their past titles, they're using real physics. As an example of this, Ueda made note of a scene where the creature eats a barrel. This is not done with motion capture, but with actual physical calculations involving the barrel and the creature's mouth.

Uedo also noted the game's pairing of the AI of ICO and the collision schemes of Shadow of the Colossus. This older technology has all been redone at PS3 levels.

The staff is paying great attention to one particular environmental effect: wind. The wind determines how the eagle's feathers sway. Each feather is processed individually.

Just a bit more about the name before we let you get back to the trailer. There's actually more meaning to the Japanese name than the literal "The Giant Man-Eating Eagle Toriko" translation that we provided above. As mentioned by Ueda in the interview, the word "Toriko" can be taken to mean prisoner, a baby bird, and a pairing of bird (tori) and cat (neko).


He did not mention that the word can also be transcribed as "Trico." Yes, it appears that we've known the name of Team ICO's newest project for some time now.

مقابلة رائعة :)
 

nbnt

True Gamer
وااااااااااااااااااااااااااااو على العرض :wow:

متى سوني تتكرم وتنزل العرض في الستور :angry::

صراحه مدري ايش اقول عن الابداع اللي قاعد اشوفه, الـEagle مذهل بكل معنى الكلمه, من الانميشن الى طريقة تفعاله الى منظره الى طريقة حركة كل ريشه في جسده الى و الى و الى و الى :(.. كل اللي اقدر اقوله انه بالنسبه لي اخيراً شفت شي على الكونسولز اقدر اقول عنه CG Quality

مقابلة Fumito Ueda في ign


مقابلة رائعة :)

:wow::wow::wow:

استعدوا لـتحفة الجيل.
 

Rare Games

True Gamer
تصميم الشخصية للحين سئ

بس العرض والبيئة والغيم بلاي تحفة

+ الجنود الي وجوهم صقور وش يطلعون ذول

تيم ايكو ما يبون بشر غير البطل
 

CyberMaster

True Gamer
اكثر لعبه متحمس لها انتظرها على الـPS3
ICO كانت وحده من اروع الألعاب في قائمتي
 

nbnt

True Gamer
مقارنه بسيطه بين البيلد القديييييم والجديد :rockon:

قال ايش قال تحسن طفيف جدا :sarcastic:
 
تصميم البيئة و الوحش رائع جدا لكن البطل ما قدرت ابلعه نهائيا .. كأنهم مستنسخينه من ICO من أي تحسين في الرسوم !
 

M 7 L

True Gamer
يا سلام على المقارنة ...

في الدقيقة ( 2:12 ) الفرق جميل جداً P: .. حبيته من جد :mad:
 

hussien-11

Senior Content Specialist
اللعبة "خشّت" مزاجي بشكل مو طبيعي ، صورة منها خلفية جهازي

لازم تنلعب هاللعبة ان شاء الله :fd3:
 

Van

True Gamer
مع عفسة الـE3 توني أنتبه للموضوع @_@

الفيديو رائع + المقابلة تحمس + تصميم توريكو إبداع ... إن شاء الله تكون عندي في أول يوم تنزل فيه D=
 

Ryu-Bounty Hunter

True Gamer
ما توقعت ابدا اني بتحمس لها بهالشكل..فعلا عرض رائع :O
 

q8 spy

True Gamer
الصور عجيببه حددده
 

HAL-9000

TG news editor
كل ما أفتكر الكشف عن اللعبة في E3. أتخيل كيف راح تكون ردة فعلنا لو مانزلوا عرض للعبة قبل المعرض :(
 

nbnt

True Gamer
^

العرض كان متسرب.. المشكله ان الشخص اللي سربه اختار وقت غريب :/

وصلتني معلومات عن SotC
تحذير: سبويلرز النهايه والقصه

Here are some notes about the ending of Shadow of the Colossus, the alternate ending idea that never made it through and other things explained in the interview featured on the Japanese guidebook. It contains major spoilers, of course.

Mono

As you know, after each colossus is felled, Mono's voice can be heard. She's asking Wander to stop the ritual. It's not clear whether she does so because she thinks the forbidden ritual shouldn't be completed or because she knows Wander will die after its completion.

The reason her voice grows stronger the more battles are won is because her soul is being restored to this world. The opposite is happening to Wander; the more the black claws invade his soul, the closer he becomes a shadow, a reflection of the dead.

Alternate ending

The concept was to have an entirely new ending should the player have a save file from ICO on the memory card.

Lord Emon and his soldiers arrive at the Shrine of Worship, see Wander and attack him. They punish him for completing a ritual that reconnects a soul of a dead person to her body.

Mono is revived, and her body starts to glow. One of the soldiers notices this is happening and he tries to stab her with his sword. The blow doesn't land for some magic is protecting her; it just doesn't connect to her body, goes through her and the sword gets stuck in the stone.

As they see this Lord Emon and his company flee in terror, sealing the land, leaving Wander and Mono in the Shrine.

Now, we already know Wander's body changes throughout the duration of his sixteen battles. So when Mono awakens and her eyes do not yet function well, she reaches for Wander. She can feel that Wander has indeed changed, much more after his last battle. We see this scene through the blind eyes and thoughts of Mono. We do not see how Wander changed, not yet.

Credits start rolling while the two mount Agro and ride off the Shrine.

The hawk, the same one from the beginning, flies over them as Agro carries Wander and Mono away. The camera closes on the horse, and we finally see Wander's appearance. Horns protrude from his head and he looks more a shadow than a human being.

This whole ending idea was scrapped because the majority of the team felt it would be unfair on those who never played ICO to never be able to see this different epilogue.

Colossi carcass scenes in the credits

When the credits roll, we can see the sixteen carcasses of the colossi Wander defeated. What we're seeing here is what Mono sees as soon as she is revived. She can see what happened to Wander, and what he did.

Agro falling off the bridge

The team considers Agro's survival after that terrible fall, a miracle. It's like something supernatural happened to save him from certain death.

The hawk

Like mentioned before, the hawk from the beginning of the game is the very same one we see in the end. This gives the idea that the game is like a fairytale being told and retold endless times.

Time stopped in the Forbidden Lands of Dormin

As soon as Wander steps through the gates of the Forbidden Lands, the seal put in place to contain Dormin loosens. Before this, time had come to a stop, preserving the lands unnaturally. When the ritual is completed, and Dormin released, the seal is broken and time starts flowing again reconnecting these ancient lands to the world outside. Thus we can conclude that while all of Wander's adventure takes place in daylight it spans the course of many days.

Dormin and the idols

Dormin is the keeper of a very ancient and powerful knowledge. It's because of this that Dormin was sealed in hundreds of years before. The lands Dormin inhabited were then declared forbidden to all.

The idols, which were in the past objects of worship were left behind, as were the old ways and traditions. Each of the sixteen parts of Dormin were sealed in the land - which the colossi are part of - and connected to the idols. The shadows we see after each battle are all parts of Dormin that make their way into Wander's soul.

When the ritual is completed, Dormin pervades Wander's soul but does not possess it completely. Wander still has a part of himself inside. He still recollects his past and his deeds.

The purification

The pool that sucks Wander and Dormin in banishes Dormin off Wander's body. The horns we see on the baby are a remnant of what happened and represent the little influence Dormin still has on the baby.

:(...
 

Mista Koo

Creative Director
تقلب راسك وإنت تلعب :what:؟
 
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