There are plenty of other racing games on the market, but Grid captures the soul of the track like none other. The crashes are insane, the races are intense, the cars are coated with style and the overall presentation is just plain sexy. Although its car count is low, customization is limited and the repetitive dialogue grates a bit, Grid's stands out as a stylish but serious alternative to both hardcore driving simulations and over-the-top arcade racers.
GRID is a great success: the single-player is varied without being confusing; the online multiplayer supports 12 players and damage modelling, reducing the number of first-corner pile-ups; tracks and cars are well chosen and recreated; and Flashback allows you to race with the same determination on lap three as you did on lap one, mitigating risk in a manner of which other racing game developers will soon be envious. Even if GRID doesn't give Codemasters parity with PGR in US sales, as the developer hopes, it's a fine achievement and an early leader in the race to be 2008's best driving game.
http://www.destructoid.com/reviewing-grid-after-an-hour-of-playing-it-87612.phtmlGRiD is a solid arcade racing game that should please fans of the genre while not making many new converts. There's a lot of content there, and the different selection of cars and race types should keep people playing. I especially liked how you get at least a small reward simply for completing the race, relieving the pressure to constantly be first. There are bonus goals within each race too, for those looking to score big money. Overall, GRiD is something I'd recommend to hardcore racing fans. I am not a hardcore racing fan though. I do not recommend this game to myself, and instead recommend p***.i