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الغريب إنهم ما باندوا ديد سبيس إلي اكثر عنف من هاذي ...Silent Hill: Homecoming banned in Australia
* By Randolph Ramsay, GameSpot AU
* Posted Sep 25, 2008 9:43 pm PT
Latest Silent Hill horror game refused classification down under; local distributor will wait until early 2009 for a possible resubmission.
This year has been a depressing one for Aussie gamers when it comes to bans, with three games failing to meet Australia's strict classification requirements. Dark Sector, Shellshock 2: Blood Trails, and Fallout 3 were all banned in 2008, though both Dark Sector and Fallout 3 were eventually allowed back into the country after some modifications were made. It seems that's not the end of the banning story for this year, however. This afternoon Konami confirmed that its upcoming Silent Hill: Homecoming has also been refused classification, so selling it is illegal in Australia.
An Atari spokesman (Atari is the local distributor for Konami games) confirmed the game banning to GameSpot AU, saying that Australia's Classification Board found issue with the high impact of Silent Hill's violence. Examples used by the board in its report include copious blood spray in the game, decapitations, partially dismembered corpses, and numerous scenes of attacks, fights, torture, and death.
The spokesman said plans for Homecoming's Australian release are now "on the backburner until early next year," pending discussions with Konami to see if any changes can be made to accommodate Australia's classification regime.
Silent Hill is one of the leading franchises in the survival horror genre. Homecoming follows the story of a war veteran going back to his hometown to search for his missing brother. The multiplatform game was originally slated to be released in Australia in November this year.
In Australia, the highest rating available for a game is MA15+, as opposed to other forms of media, such as film or DVDs, which have an R18+ classification (the R rating prohibits sales to anyone under the age of 18). Games that feature content deemed unsuitable for an MA15+ rating are refused classification and are effectively banned from sale. This year, both Dark Sector and Shellshock 2 were banned because of violent content, while Fallout 3 was initially banned because the game supposedly showed positive effects from in-game drug use.
For more about Australia's game classification system, check out GameSpot AU's in-depth Censory Overload feature.
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6,5\10 من مجلة OXM . شخصيا مش فان للسلسله ولكن من عروض الفيديو حسيت انه هذا حدها كلعبة للاسف .. يلا بالتسبة للفانز جزء جديد متوسط اعتقد احسن من ولا شئ ..
silent Hill Homecoming
Is that door lock broken, or are you just happy to see me?
Very good things come to those who wait, bludgeon, and patiently endure the sixth chapter in the Silent Hill series. But right from its plodding start, Homecoming's stab in the soupy fog does itself no favors by committing a number of grievous ins. From its leaden, cheap shots aplenty combat to its wild goose chase through gray, same-y hallways filled with useless, placebo doorways to a story that takes much too long to get off the ground, its entire first half feels like a death march through a clunky hot mess.
Yes, we get that we're Alex Shepherd, a discharged soldier hot on the trail of his missing brother. In his path is a spaced out mom and his mysteriously deserted hometown of Shepherd's Glen, a town with the motto "Where family comes first" rather than the more appropriate "Where broken locks and re-spawning enemies come first." And we appreciate that there's something bigger and more sinister going on behind the occult happy scenes that somehow involves the dark neighboring city of Silent Hill. but Homecoming puts all the intrigue and genuine spooks on hold until its second half, which genuinely ramps up the creep factor.
And thankfully, by then, you may have gotten a grasp on the game's revamped combat scheme - one that forces you to avoid as much conflict as possible due to quick enemy patterns and somewhat slow-to-respond dodging/counterattack mechanic that usually ends in your taking cheap hits galore. Put those fights in cramped quarters with a protagonist that controls too much like a circa 2000, Lara Croft - ian tank, and we've suddenly got the urge to punch our TV set in the low-hanging-you-know-whats.
But the good... no, great news is that Homecoming's second half saves its bloodied bacon by more thoughtfully pacing out enemy encounters, giving you more than just one health drink and one box of pistol rounds to survive, and cranking up the foreboding atmosphere to breaking point. Once this happens, you'll immediately know - and from that moment on, it's a tense, bloodcurdling trip to tear the curtains off of Alex's unhappy, plot-twisty ride into hell. Sure, your enjoyment relies heavily on whether your guess the story's big end reveal within its first 30 minutes (we didn't), but Homecomings half-hidden, melancholy little heart is shown only to those who look past its incredibly M-rated gory kicks and often frustratingly lopsided, questionably balanced exterior.
The Verdict: 6.5
+ Gotta love that super-creepy atmosphere!
- First half fees uneven and unbalanced.
- Cheap hits and respawning enemies? Argh!
? Isn't Joshua too old to be drawing like a 4-year-old? Just sayin'.
End of Review.
+ Gotta love that super-creepy atmosphere!
اللعبة و السلسلة هذه موجهة للفانز فقط و مش شايف اي مبادرات من مطوريها لتقديم شئ (جديد) و لكن هذا ما يمنع من تجربتها
your enjoyment relies heavily on whether your guess the story's big end reveal within its first 30 minutes
I have to admit, I was just as worried as any Silent Hill fan when I heard about the various changes they were making to one of my favorite franchises. Thankfully, the development team at Double Helix Games has done an excellent job of providing a seamless transition into the current generation, while at the same time keeping most of the series’ precious trademarks intact. While it doesn’t quite surpass the high standards set by the first three installments, Homecoming is one of the scariest and most memorable titles of the last few years, and a respectable addition to the Silent Hill family