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E3 الاعلان عن تعاون مايازاكي مع جورج مارتن Elden Ring

Ceseil

sugar man, colors to my dreams
العالم إتبنى بواسطة ميازاكي و جورج مارتن معاً
و ليس بإشراف جورج مارتن. بصمات جورج على المشروع أكثر من مجرد إشراف.
 

m7tram

True Gamer
من الكشف واضح انها مطولة
اتوقع ٢٠٢١
ليش؟ حاله حال كشف بلودبورن/دارك سولز٢و٣.

اتوقع نشوف الجيم بلاي في جيمز كوم نفس الي ذكرتهم.

نامكو مرسله دعوات لليوتيوبرز المختصين في محتوى سولز لحضور قاعة vip خلف الابواب .. اتوقع راح يورونهم الجيم بلاي نفس بلودبورن ودارك ٣.
 

Rain

True Gamer
الموسيقى.. الملحمية.. الخيال الباهر.. الرسومات..
FromSoft ما تخيب
:hearteyes::hearteyes::hearteyes::hearteyes::hearteyes::hearteyes::hearteyes::hearteyes:
 

MegaDrive

True Gamer
الحرمة ابو شعر احمر تاخذ اللوت من بعد معركة طاحنة وتركبه مكان اليد المقطوعة ::rock::
هذاك الطاير ابو رمح ذكرني في بوس دارك سولز 3.. الابيس واتشرز
 

Nostalgic

A Good Old Hunter
أنا محبط، مدري ليش توقعت كشف موسع أكثر.

شكله سيناريو دارك سولز 3 بيتكرر هنا، عرض سي جي في مؤتمر مايكروسوفت بالـE3 وجيمبلاي في جيمزكوم.

على العموم التقديم الفني للعرض خرافي كعادة الفريق... هذه مجموعة صور عجبتني من الموقع الرسمي، الصورة الأولى ما ظهرت بالعرض.

تلاحظوا الوجه؟


مذهل!

 

Ceseil

sugar man, colors to my dreams
بتقدر تركب أيدي بشرية تعطيك قدرات مختلفة كما هو واضح من العرض.

كأنها إمتداد لفكرة سيكيرو @@
 

ASWD

True Gamer
جيبوووووها..أتوقعها عنوان إصدار للنكست جين
 

Solay

Double Jumper
حتى مع ان الاشاعات كانت قوية، بس ما صدقت فعلا بوجود المشروع الا لما شفت التريلر.

أتمنى مايازاكي يعطي شوية تفاصيل أكثر للاعلاميين عن اللعبة.
 

Suzuki Yu

True Gamer
أذهلني الCG Art هنا وفعلا باين مثل ماذكر أخونا فارس أنه العالم مصنوع من الاثنين فيه بصمات منهم اثنينهم.
 

Solay

Double Jumper
أذهلني الCG Art هنا وفعلا باين مثل ماذكر أخونا فارس أنه العالم مصنوع من الاثنين فيه بصمات منهم اثنينهم.
وفيها بصمة واضحة حتى من Lord of the Rings.
 

titanfall

Glory to Mankind
مع التريلرات الكثيرة في المؤتمر إلا أن ما يتقارنون بروعة هالتريلر! في محاولات جيدة لصناعة تريلر مبهر، كمثال تريلر سايبربنك 2077 و تريلر 12 Minutes و حتى هالو، لكن هالتريلر عنده aura مختلفة، بمجرد ما بدأ تقدر تحس بالعظمة! مخرج المقطع السينمائي و مخرج التريلر قاموا بعمل مذهل حتى يحسسك التريلر بفخامة اللعبة المقبلة علينا، يقطر فن راقي و هو شيء يخليه يبرز بشكل قوي بين ال 60 لعبة إلي انعرضوا، معظمهم عندهم aura متشابهة تخليك تقول : امم شكلها لعبة جيدة، شكلها لعبة ممتازة و هلم جرا. لكن تريلر Elden Ring يخليك تعدل جلستك على الكرسي بسبب أن عنده aura العمل الفني العظيم/الماستربيسي

ما أقول هالكلام فقط لأني فان للفريق، صح إني فانبوي للفريق لكن عندي self control لذلك ما امدحه بشكل اعمى
 

MH MD

Moderator
مشرف
لكن الصورة اللي مفروض تشرح الكلمة من DOOM ..........
ربما المقصد ان دووم توجهها انيماويا ايضا، حتى لو لم يكن من ناحية المظهر، واللي هو شي احتاج افكر فيه
 

Kaido III

True Gamer
التيزر فخم لكن للأسف قصير مايوضح الكثير >>

التوجه الفني والاتموسفير العام بالتريلر اوه بوي روعة!







الى الان مش مصدق مشروع بالضخامة ذي وبالتعاون مع كاتب كبير ومخضرم مثل جورج مارتن يكشفوا عنه بالسرعة ذي!....



ايوة صورة جديدة "دارك سولزية" من موقع اللعبة :


هايب! .
 

Z E R O

True Gamer
تبدو أنيمو بما يكفي, I'm in

كايجوما الوغد, يستطيع الخروج بألعاب جيدة عندما يرغب ^_____^
صحيح اللعبة مرة طالعة انمي مع الدروع و light theme باستثناء البداية
وهذا غريب نظرا لوحشية ودموية بلودبورن ودارك سولز حتى سيكيرو ماقصرت بهالجانب
تأثير جورج؟ هو ظلاميته بالتويستات والحبكات اكثر من صنع عالم موحش
بس ستل الخلطة عاجبتني واشوى انها مو Nordic شيء اقرب ل Medieval Europe وامتداد لدارك سولز
 

Z E R O

True Gamer
التيزر فخم لكن للأسف قصير مايوضح الكثير >>

التوجه الفني والاتموسفير العام بالتريلر اوه بوي روعة!







الى الان مش مصدق مشروع بالضخامة ذي وبالتعاون مع كاتب كبير ومخضرم مثل جورج مارتن يكشفوا عنه بالسرعة ذي!....



ايوة صورة جديدة "دارك سولزية" من موقع اللعبة :


هايب! .
اول صورة والأخيرة يرفعون الأدرينالين كثير اتمنى اشوف اكثر
 

Nostalgic

A Good Old Hunter
مقابلة Xbox Wire مع ميازاكي:
E3 2019: Hidetaka Miyazaki and George R. R. Martin Present: Elden Ring
By Sam Wilkinson, Community Specialist at Bandai Namco Entertainment Americaposted on June 9, 2019 at 3:15 pm

Forged from the minds of two of the most influential fantasy world builders today, Elden Ring brings you into a new and fully realized mythos. A collaboration between the creator of the critically-acclaimed Dark Souls series, Hidetaka Miyazaki, and the world-renowned writer George R. R. Martin, author of The New York Times best-selling fantasy series, “A Song of Ice and Fire,” this ambitious title combines their unique talents for creating elaborate characters, stories, and mythologies. To prepare you for the undiscovered world of Elden Ring, we sat down with Miyazaki-san to get some exclusive insights on the experience that awaits you.
Sam Wilkinson, Bandai Namco: First off, please tell me when and how development for Elden Ring took off.
Hidetaka Miyazaki, Game Director:
Development for Elden Ring started just after development for the Dark Souls 3 DLC had ended. At the time, Elden Ring was being planned as a more classic fantasy title compared to others that were either being considered or already in the early stages of development.
We wanted to create a new dark fantasy action RPG full of things that we weren’t able to do in the Dark Souls series.
Wilkinson: Elden Ring seems to have been in development at the same time as Sekiro. How did you go about its development?
Miyazaki
: The overall process of development has been the same as it was in Sekiro.
While assigning co-directors to each project, I took direction over the various game design, art and musical aspects of the titles.
We tend to space out the development-peak for our projects to make use of what little time we have, however being able to share a vision with the co-directors as well as the development staff has allowed us to build a trusting relationship which makes this kind of development style possible. I am incredibly grateful for them and their hard work.
Of course, this project still has a load of work ahead of it as well (laughter).
Wilkinson: What genre do you think Elden Ring will fall under?
Miyazaki
: It is a third-person action RPG.
Unlike Sekiro, which has a heavy focus on action, Elden Ringputs more focus on RPG elements.
Of course, we are not shying away from the fun of responsive melee-based combat, and these elements will be present as well.
Wilkinson: Do you believe this title will turn out to be a very From-like and challenging game?
Miyazaki
: Yes, I do. The importance we place on the joy the player experiences through overcoming challenges will be the same as it is in our other titles. I believe it will prove to be a very satisfying experience.
Earlier I had said that this title focuses more heavily on RPG elements. This title will include a wide variety of weapons, magic, and ways to engage enemies, that make it possible to provide users with a style of gameplay and strategy that suits them.
Even when compared to the Dark Souls series, I believe this title will provide even more variety in the ways for players to overcome challenges and tweak their tactics when facing enemies.
Wilkinson: Will Elden Ring contain character customization elements like in Dark Souls, or will it be similar to Sekiro in that there is a fixed protagonist that the player controls?
Miyazaki
: Yes, it will contain character customization elements.
Similar to the Dark Souls series, Elden Ring allows players to design and control their own unique character. As I said earlier, this title puts a heavy focus on RPG elements, and we thought this approach would best suit that focus.
Wilkinson: Regarding the collaboration with George R. R. Martin, can you further explain how this collaboration came about and in what role it has served throughout the project?
Miyazaki
: I suppose the start of this collaboration came from the fact that I myself am I huge fan of Mr. Martin’s work.
I loved “A Song of Ice and Fire” as well as the “Tuf Voyaging” series, however if I had to pick a favorite I would probably say “Fevre Dream.”
I personally see “Fevre Dream” as a masterpiece among vampire fantasy and had even previously recommended it to all new employees.
Me being such a known fan of Mr. Martin caused our executive business director Eiichi Nakajima to reach out to him with the expectation that we would get turned down.
However, we were then given the rare opportunity to talk one-on-one with Mr. Martin which was an incredibly fun and stimulating experience. It was then that I strongly felt that I wanted to work with Mr. Martin.
I am still unable to put into words how grateful I am to Mr. Martin for agreeing to our offer.
The actual collaboration itself begun with Mr. Martin ever so politely confirming what sorts of themes, ideas as well as many game-related aspects I had envisioned for the game.
This allowed us to have many free and creative conversations regarding the game, in which Mr. Martin later used as a base to write the overarching mythos for the game world itself.
This mythos proved to be full of interesting characters and drama along with a plethora of mystical and mysterious elements as well. It was a wonderful source of stimulus for me and the development staff.
Elden Ring’s world was constructed using this mythos and stimulus as a base. Even I myself find it hard to contain my excitement from time to time. We hope that everyone else is looking forward to the world we have created.
Wilkinson: What are some differences when compared to your previous titles (especially Dark Souls)?
Miyazaki
: If I were to put aside the world full of fresh stimulus thanks to our collaboration with Mr. Martin, I would have to say the biggest difference is it being open world.
Due to this, the scale of the world and its narrative, as well as the depth and freedom of exploration have increased dramatically. It is without a doubt our biggest title yet in terms of sheer volume.
There are many definitions to the term “open world,” and I might not be phrasing it correctly, but we have simply tried our own approach to a game with a large, open field to play in.
It is a world full of danger and threats, as well as many areas ripe for exploration.
Among those areas, you will also find intricately designed, multi-layered castles and such.
Wilkinson: What is the meaning behind the title?
Miyazaki
: Elden Ring is the name given to a mysterious concept that defines the world itself.
As the trailer at the conference implied, this “Elden Ring” has been shattered. The significance of this will be one of the important themes of the game.
That’s about all I can say at this point in time (laughter)
Wilkinson: Will Elden Ring contain the gritty, intense boss fights we’ve all come to love and expect from From?
Miyazaki
: Yes, of course. Boss fights are something we enjoy making and make up one of the climaxes to this title as well. We feel there is a wide variety of unique and horrifying bosses for players to look forward to.
Wilkinson: What can you teach us about the character shown in the concept art that was released?
Miyazaki:
We chose this character because of his eccentric aspects as well as the way he portrays the darkness that the world and story possess.
While Elden Ring may be a classic dark fantasy title, it is more than just that.
This character also represents one more theme in addition to the previously mentioned eccentricity.
That theme is the will, or ambition of mankind.
We are so excited to finally bring this collaboration to the world. There is so much more we will share with you in the future. Be sure to follow @ELDENRING on Twitter, Instagram, and Facebook, so you can be the first to see new info on this exciting collaboration between George R. R. Martin, Hidetaka Miyazaki, and Bandai Namco Entertainment.
 

mustafa12

True Gamer
جيد عرفت كم كتاب اقراه بهذا الشهر....
 
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