حرام ماكو مالتي بلاير في هاللعبة
له كم يوم نازل على اليوتوب , غريبه محد حطه
After I finished up God Hand, I didn’t have a team to work with, so I spent about a year and a half staring out a window. Soon thereafter, I was finally back at work in the studio. Vanquish is my first title after this period of almost running away from being a creator. The design of the game started with my initial desire to make a game like the Japanese animated series Casshern, as well as my desire to challenge myself by making a shooter with an incredible sense of speed and no “slogging through” sections.
ياليت الناس اللي تقول إنها جيرز أوف وور كلون يشوفو هالفيديو ويسكرو أفواههم.
اللعبة مطورة على الـPS3 اصلاً وبعدها حيعملوا لها عملية بورتنج للـ360، كل ذا عشان يتلافوا المشاكل اللي حصلت مع Bayonetta.أخذت نسخة الاكس بوكس 360, لأني عارف انها بتكون الافضل من جميع النواحي.
Voice and Voice Acting
Hello everyone, time for my second blog.
I’m actually not even sure how many of these I have to write…
Anyways, I’ll give it my best shot.
In Vanquish, each territory will have all the voice played in the appropriate language in real-time, so when you are in battle with your enemies, you don’t need to worry about reading subtitles.
When I’m working through a Western game, even one I really enjoy, I don’t have that great a grasp on what is going on and has left me with some unpleasant experiences. (This mainly only happens with shooters though…)
I also wanted to share with you one of my favorite voices in the game. I’m really hooked on the English voice for our main character, Sam. He is voiced by an actor named Gideon Emery. He has an incredible smoldering quality to his voice that I find really cool. I hope you all get a chance to listen to his performance.
(www.gideonemery.com)
And don’t worry, we have Japanese voice in as well.
-Shinji Mikami
Q&A from Platinum Games Forum
Hey all, I'm not dead, and more importantly, I have Q&A answers from Mikami-san on Vanquish!
Sooo, before we kick off, there was a delay, maybe you noticed. It was due to some crossed wires and a mix up at E3 where we didn't get to sit down with Mikami-san. After the show, we got the questions out and I'm happy to present them to everyone here! Questions are noted from the original authors and Mikami-san's responses are in blue.
Thanks for your patience on this and enjoy the Q&A!
Rikitatsu
What was the inspiration behind the style and setting of VANQUISH?
We based things on the Japanese animated series, Casshern. As far as the game goes, we really put an emphasis on speed during the gameplay.
How Important will the Melee combat be in the game? and how many melee moves are there?
We haven’t made melee the focal point of combat in the game, but it is an effective technique when you close in on an enemy. The focal point of combat in the game is shooting, so the melee attacks are really just to add to the combat repertoire.
Do you think VANQUISH will be able to successfully compete with other shooters on the market without Multiplayer?
Of course, the lack of multiplayer will probably make things difficult on the sales front, but what we have instead is the speedy exhilaration of Vanquish’s gameplay, along with the content you can really sink your teeth into. I think it will provide more than enough enjoyment for those who buy the game.
Darkking27
What was your inspiration to make this into a third person shooter and not first person?
I wanted people to really feel the action going on during the game, which means that we needed to show the player on the screen.
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Casual 9amera
Will we'll see any characters from your previous titles making an guest appearance?
Nope.
Sonic THP
Do you think Vanquish represents a sort of attempt at making a very traditionally "western" genre and infusing it with a style that is centric to Japanese video games?
If that is how people take the game, I am totally fine with that.
IR A IP T O IR
Will it be different color swaps for the suit? I want a black one!!
At first, we thought it would be fun to have a black version of the main character included in special edition. During production though, this plan fell by the wayside, but you are right, a black version of Sam would be really cool.
Will the Achievements / Trophies be difficult to obtain?
We aren’t making them insanely difficult, but you are going to have to challenge yourself to earn them.
Phoenix
-What is your favorite aspect of Vanquish?
I really love the boost system in the game, as well as the English voice for our main character, Sam. It is incredibly cool, and I’m hooked on it.
-Is aiming of the guns smooth and precise despite the speed and hectic atmosphere of the game?
We have tuned things so that the guns in the game are easy to aim, and that aiming is smooth.
ViewtifuljoeX
-How serious is the story going to be?
Basically, it is a serious story, becoming a bit dark at the end.
Shinji Mikami (From the Forums )
-Can Shinji Mikami shed some light on some hidden parts of the game that make it special and different?
The staff decided to screw with me a little bit by hiding some rhinoceros beetles in the game. They did this without me knowing, so definitely be on the lookout for them in the game.
Phantasos
-Will be bosses be solely "Shoot and Dodge" or will there be pseudo puzzle challenges like environmental hazards?
The bosses are a bit old-school, in that there is a distinct process for defeating them, kind of like exposing their weak points and then firing upon them.
Facebook.com/Sega
Dan B.
Did you go to a gaming art school or a regular university?
I went to a normal university, Doshisha University in Kyoto, Japan. I didn’t really study, but I was somehow able to graduate.
Brian O’C.
-What was the inspiration for the visual style?
The backgrounds are influenced by a movie called Tristan + Isolde. In the end, the visuals are really the product of the individual tastes of the staff creating them, but I think the graphics in the game are something we can be proud to recommend to people.
James M.
Who will be composing the soundtrack for the game?
The soundtrack was mainly composed by our in-house composers; however, ex-Grasshopper Manufacture composer Masafumi Takada was also in on composing some tracks.
Tom A
-He never seems to stick with one game style for his projects, often doing something very different with each game genre he tackles. I'd like to ask why he chose the third-person shooter genre this time?
It isn’t really a question of why. There was a reason the game had to be a third-person shooter. To create a shooter with strong action elements, I felt the only way to pull things off was with the third person perspective.
Twitter.com/sega
Henry
-What is the main difference between an Occidental shooter and a Oriental shooter design fundamentals that makes the difference at all
The short answer is Realism. From the graphics, to the worlds, games created in the West tend to want to simulate reality at a very high level. On the other hand, there tends to be a great number of Japanese games going for distinctive styles of expression.