8:46
"Perhaps we had it too easy during the launch of the PlayStation."
8:46
"We probably were a bit lax in our development Japan was a very closed country during that time."
They're now talking about the Nintendo method of developing for the global market, focusing on quality software that is accepted by Western markets
The panel seems to be wrapping up, saying that the Japanese gaming market has to be aware of the risks of globalizatoin.
"About ten years ago, you couldn't sell Western titles in Japan," says Namco Bandai's Unozawa. "Maybe some people remeber that."