هذي الألعاب (بخلاف أنتشارتد) (غير إني ما أحبها لول) ما أحس يناسبها النط كثير.. خصوصا إنها تعتمد على المسدسات بشكل كبيرجيرز اوف وور كان مافيها قفز الا لمن تقرب جمب منصة , نفس الشيء أنشارتد.. اوه نسيت أيضا ميتل جير.. آآآع كويست تذكرت, رزدنت ايفل أيضا.
بعدين بغض النظر اللعبة تحتاج نط ولا لا/رح يفيدها النط ولا لا أنا قاعد أتكلم من وجهة نظري إني أحس اللعبة ناقصة لو ما فيها نط >.> (حتى لو ما أحتاجه.. مجرد أحس بإرتياح لما أشوف البطل ينط .. أحس في حرية بالحركة ومو مقيد)
يبين يسار كأنك سباك إيطالي...
غلط؟ وين؟؟يغلط على ماريو اشنقوووه >.>
Today Ubisoft announces that Hollywood actress Kristen Bell will appear in Ubisoft’s highly anticipated video game, Assassin’s Creed™. Kristen Bell will play a key character in Assassin’s Creed, whose mysterious role is an important part of the game’s intricate storyline.
“It was crucial to find an actress who could convey the emotional range and talent needed to play this key character in the Assassin’s universe,” said Jade Raymond, producer for Assassin’s Creed. “Kristen Bell is a remarkable actress who was able to bring her character to life in a dynamic way that I don’t think anyone else could have done properly. Her professionalism and dynamic personality were a perfect fit for this project.”
“I was a big video gamer growing up, so working on Assassin’s Creed is my chance to be a part of video game history,” said Kristen Bell. “It’s something completely different than what I’ve done before, so it’s cool I get to branch out and try another entertainment medium. I was attracted to this project because of the intelligent storyline and the character I play. Plus I admire the artistry of the graphics of video games. I look forward to seeing what my character will look like and I can’t wait to play the game and see if I can beat it!”
If only to experience the unique world and amazing movement and combat, gamers owe it to themselves to try Ubisoft’s big holiday release. Its stunning visual style, high concept story, and wildly open level design are like nothing else, even if too much repetition begins to frustrate in the later hours. It’s a game people will still be talking about five years from now. Come to think of it, they may have a lot more to talk about by then.