
Beautiful Light هي لعبة Extraction Shooter جديدة من فريق التطوير Deep Worlds والتي تخلط ما بين عناصر الألعاب المرتبطة حول الفرق والتخطيط الاستراتيجي مع عناصر وأجواء ألعاب الرعب وقد كان من المخطّط أن تصدر نسخة الدخول المبكّر خلال الربع الأخير من العام الحالي ولكنّ الفريق أعلن اليوم عن تأجيلها إلى الربع الثالث من العام المقبل.
السبب هو حاجة الفريق للمزيد من الوقت لصقل وتقديم المزيد من المحتويات كما أنّه يرغب بتفادي الإطلاق في فترة مقاربة للعبة GTA VI بالإضافة إلى أنّ الفريق يملك بالفعل قائمة بالتحسينات والجوانب التي سيعمل على تحسينها بعد اختبارات اللعبة التقنية الأخيرة.
Beautiful Light’s Early Access is moving to Q3 2027 .
Hi everyone,
We have important news to share about Beautiful Light’s EA release and the current state of the game. As always, we want to be fully transparent with you. This time, we just took a little longer before talking about it, because we were waiting on business related discussions that required us to not address the topic earlier.
🔸Why we’re delaying
The main reason is that the game needs more time. We’ve felt internally that it was still missing some content and polish. GTA VI’s release also plays a part, since it makes that period a tough one to get the proper visibility, but it’s a secondary factor. And since this isn’t the first time we’ve pushed the date back, we wanted to be absolutely sure before announcing it.
🔸What the last playtest taught us
We recently ran a bigger playtest than usual, and we’re pretty happy with the feedback. So are the players, by the way (feel free to ask them directly about their impressions on our Discord). The main takeaway is that the game needs more time to be properly released. Not on the fundamentals, but on everything around them. Here’s where we stand, concretely.
🔸What we’re already happy with, and what’s in the game today
• PvP and gunfeel (players’ favorite aspects in playtests)
• Player movement
• Graphics and atmosphere (the players’ other favorite aspect in playtests)
• UI and UX
• Game modes
• Performance on medium and high spec PCs
• Item content (weapons, gear…)🔸What these extra months will let us add
• Better balancing for the playable anomalies, with a game mode better designed around them
• Mercenary contracts (Special PvP mission – Backfilled into a current game)
• More enemy NPCs and, above all, much better polish for them: right now it’s not at the level we expect (the #1 issue raised by playtesters).
• Performance on lower spec PCs
• A rank and prestige system
• More weapon/sight/attachments
• More Tactical items (grenades, traps)
• More gameplay variety (Echoes, minigames)
• Third map (already in progress) that we target on time for EA launch
• Improved audio: our homegrown solution works pretty well, but it still needs more polishing
• And if we aim to include the Juggernaut at EA launch, our second playable anomaly, but we first focus to have the first one, the Wendigo well implemented (fun/balanced, for both human and wendigo player)🔸Our approach hasn’t changed
We don’t want to release Early Access in a rough state, and we want enough content and polish. That also gives us time to prepare the following updates without any dry spell in between. That’s why we’re now aiming for Q3 2027.
🔸A word for those who have doubts
I know that for some of you, this new delay doesn’t inspire much confidence, especially since it’s the third one. So I want to reassure you: the game is here, and it’s playable.
Deep Worlds is a team of 20 people. We’re a small, independent team, and Beautiful Light is our first game. We’ve paid for that inexperience in how and when we announced release dates, and we own that. We’re also building the right support around the game so it can be run properly as a live service for years after launch. Aiming for Q3 2027 gives us time to move forward without putting the team through crunch, and to launch Early Access with everything we want in it from day one.
🔸What about playtests?
Our pipeline is ready for larger playtests. So we’ll keep running them throughout development, as usual, opening them up to more and more people. The goal is one big playtest per month with more players each time (like the previous one of october), followed by a large open beta before launch for a proper stress test.
We are not willing to charge for a product we are not fully satisfied with. 🚨Instead, we will be holding a free, closed playtest open to a larger part of our community on the 26, 27 and 28th of December 2026.🚨
That’s it! Thanks for reading and for being patient. If you have any questions, we’ll be happy to answer them.
— Beautiful Light (@beautifullight) November 4, 2026