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Yohsuke Hayashi :ريزلوشن 720 p هو الامثل و مافوق ذلك هو إستهانة بقدرات المطور لنفسه !

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JOE

True Gamer
في مقابلة مع Yohsuke Hayashi (نينجا جايدن سيجما ) في 1up :
1UP: On the technical side of things, what's the highest resolution Ninja Gaiden Sigma will support and why?

YH: Well, this game is going to support 720p, and that is because we have determined that this is optimal resolution to get the best quality images out of the PS3. There are companies out there that are developing games at 1080p, and the problem is that they're really pushing the limits of the hardware at that resolution, and I think that if you examine it objectively you will see that in order to get the best balance of performance and image quality then 720p is your only choice. I think that the companies that are making a big deal out of making games at 1080p are either underestimating their ability to get their games to run well at that resolution, or they're basically just using that as an advertising gimmick. I'm confident that if you want to make the best-looking game you can on PS3, then 720p is your only choice
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كلام غريب !!! يعين المطورين يتعبوا و يبذلوا قصارى جهدهم عشان يستغلوا هذه الميزة و بعدين يجي واحد منهم و يقول هالكلام ؟

يمكن قصده انه يفضل تطوير لعبة بـframe rate ثابت على 720 p على انه يدفع القدرات إلى 1080p و بدون ذلك :slant:

و اضاف فيما يخص اللعبة :
1UP: Is there any one specific thing that you wanted to see in Sigma yourself?

YH: One of the things I felt really strong about and is actually going to be in the game, is that Rachel is going to be a playable character -- and I'll go into more detail in a little bit -- but now you're able to change her hairstyle. So you can actually go in and change her hairstyle to match your own preference. That's something I felt really strong about and went the extra mile to make sure actually got in the game. Given the way her character is modeled, I felt there were better hairstyles for her than the default one, so I felt we had to make it that you could change the hairstyle. I just couldn't give it up.

1UP: I agree with this idea, because Rachel's design was always a bit overt on the bondage/fantasy angle. Now you can soften what is objectively a pretty extreme look. Do you have any costume changes planned?

YH: Ah, we also have it so you can change her earrings. And while the hairstyles have absolutely nothing to do with how the game plays -- it's totally a visual aspect -- the earrings are actually going to provide something similar to what the armlets did for Hayabusa. You'll find items in the game where you can change her earrings out to give her different special abilities.

1UP: Tell us a little bit about how Rachel plays.

YH: We've just recently within the last couple of days gotten her onscreen in playable form. As you know our goal with Hayabusa is to make the coolest action game character. So what we're saying now is that if Hayabusa is the coolest male action-game character, and the best-controlling, fastest action-game character, then let's make Rachel the best female action-game character. As you know, there are other action games coming out for PS3 with female lead characters, but I can guarantee you that Rachel is going to kick their asses. We've tweaked everything so that she plays differently than Hayabusa, but is still fast and controllable and feels -- I don't have a better way to put it -- female. She her actions aren't as calculated and aren't as efficient as Hayabusa's. She has a certain elegance to her that's explicitly female, and so just going in there and playing with her and seeing how she controls, it's obvious that we're going to have a really great character on our hands.

1UP: Explicitly female? What does that mean -- she's going to have a pillow fight attack or have a tantrum?

YH: [Laughs] We're trying to make sure that all of her animations and each individual action have a certain intangible element so you can tell she's female. And we're also implementing our other famous projects' physics engine, of course with Itagaki-san's permission. We're making even more improvements so that you'll know that this is a woman.

لووول على آخر سؤال :laughing:
المقابلة كاملة :
http://www.1up.com/do/previewPage?cId=3156377
 
التعديل الأخير:
فريق تيم ننجا فريق عنيف جدا في الجرافيكس, وشي يستحق الاهتمام انه يصدر مثل هذا الكلام من أحد أعضاء الفريق, ولو ان الوقت مازال مبكر إلا إنه كلام فيه بعض الصحة..

ال1080p ينفع لبعض الألعاب والبعض الآخر لا, ما تقدر تعمم على جميع الألعاب, مثلا GT HD مثال جميل انه تطبيقه بشكل ممتاز مو شي مستحيل, اللعبة الجرافيكس فيها مجنون للغاية.

فيرتشوا فايتر 5 وفيرتشوا تنس أيضا, ألعاب مافيها أعداد كبيرة على الشاشة, ليش لا.. ال1080 وقتها بيكون شي ممتاز.

لكن الرزلوشن هذا " افتراضيا " غير جيد لألعاب الFPS اولي الي فيها اعداد كبيرة على الشاشة, مثل ألعاب الأكشن أو كرة القدم أو الألعاب الي أي drop في الفريم ريت يكون شيء سيء.

لكن اجمالا اتمنى انه ما يكون عائق أمام المطورين هذا الجيل, كلنا نبحث عن الأفضل 🙂
 
ايه قريته من فتره...

they're basically just using that as an advertising gimmick

قويه. لالا قويه، من جد قويه.
 
لكن الرزلوشن هذا " افتراضيا " غير جيد لألعاب الFPS اولي الي فيها اعداد كبيرة على الشاشة, مثل ألعاب الأكشن أو كرة القدم أو الألعاب الي أي drop في الفريم ريت يكون شيء سيء.
لوست بلانيت تدعم 1080p و تحتوي على زحمة وحوش في الشاشة .... قصدك انها ممكن ما تطلع بالشكل المطلوب ؟ لازم نجربها عشان نتأكد .
 
نفس كلام همام .. اللعبة تحتاج فريم ريت ثابت ..
ولو اني كنت اتمنى اشوفها على الـ1080p :innocent:
لوست بلانيت تدعم 1080p و تحتوي على زحمة وحوش في الشاشة .... قصدك انها ممكن ما تطلع بالشكل المطلوب ؟ لازم نجربها عشان نتأكد .
تم تصميمها أساسا على الـ1080p ؟
تشكر على الوصلة :::wink:::
 
التعديل الأخير:
نفس كلام همام .. اللعبة تحتاج فريم ريت ثابت ..
ولو اني كنت اتمنى اشوفها على الـ1080p :innocent:
تم تصميمها أساسا على الـ1080p ؟
تشكر على الوصلة :::wink:::

ما اعتقد انها مصممة للـ 1080p
 
في شغلة حلوة :
YH: One important thing about the PS3 is the seven SPUs in addition to the main processor, and using those is what allows you to get the best graphic quality. So we have an entire section of programmers which is assigned to figure out how to get those SPUs working on graphics to the fullest. Now we're actually at the point where day-to-day you can see the graphic quality improve before your eyes, so to speak. So if you look at the screenshots we have for you today -- if you look at those compared to what we put out at TGS, there's a big difference in terms of the textures and the atmosphere. You can see the steps we've made since then.

1UP: Now with the graphics, is it true that you're redoing every last texture for the game?

YH: You know, I talked about this a lot at TGS, but the new stuff we're adding -- Rachel as a playable character, the new weapons -- are all for the existing fans so they'll have something new to relate to as a reason to play this game. But we also know that there are a lot of people out there who haven't played the game, so the graphics is something we can use to catch the eye of those people. So I can assure you that when Sigma comes out it will be the best looking action game on the market. And yes, all the textures will be completely redone.
هذا شي ثاني كنت افكر فيه من زمان :yuck:
1UP: In the original Ninja Gaiden for Xbox, there was that one part of town where there was an Xbox sitting on top of a building if you knew where to find it. Are you guys going to stick a PS3 there?

YH: [Laughs] Well, you're going to have to wait and see on the final version. You'll have to jump up there and see what's there.

1UP: Definitely won't be an Xbox.

YH: I don't think I'll tell anyone what it is until the game comes out. [Laughs]

1UP: I'll assume it's going to be something cool.

YH: Look forward to it for the first time when you see it in the game.
هممم شعار البلاي ستيشن ؟ P:

هذا لهمام .. تعجبه هالمواضيع P:
1UP: Are there any changes to Ryu Hayabusa himself that we haven't talked about?

YH: When working on the Xbox, we tried to make Hayabusa look his best by using the tried and true methods of making the textures look as good as they possibly could without using a lot of fancy programming techniques. But now since we have the PS3 hardware, what we've done is instead of relying only on textures, we're using a technique called 'multi-mapping,' where every surface you see, whether it's the texture of the clothing or the skin or the veins or eyeballs -- all of those have this realistic mapping technique. I think if you look at the close-ups of the screenshots we released at TGS you'll see how things have evolved. But it's definitely a more three-dimensional quality in terms of how the model is set up. If the model in Ninja Gaiden on Xbox was like an oil painting, now the character models are more like sculptures.

The artist who's working on the Hayabusa model, is studying human anatomy very closely, to understand skeletal structures and muscle structure. So the amount of sheer information you're going to see when you see the character model in terms of how the skeleton is set up and how the muscles are arranged is totally different due to what we're able to do with this hardware. If you pointed to a person and asked the artist "What is the name of this muscle?" he could tell you.

1UP: So will every character in the game benefit from this attention to detail?

YH: Yeah, every character will.


هذا تلخيص للمقابلة :

- اللعبة منتهية بنسبة 35%.

- كل فترة يتحسن فيها الجرافيكس.

- في مرحلة معينة "Tyron" الهيلكوبتر سترمي عليك القنابل، كانت فكرة مخططين لها من الـXbox الأول لكن ماقدروا، والآن حطوها بالـPS3.

- ستستطيع ان تستعمل الاسهم اثناء القفز.

- ستلعب بـRachel في 20% من اللعبة.

- Rachel سيكون لها اكثر من سلاح.

- ستكون قصة Rachel عميقة وموضحة أكثر لقصتها في اللعبة الاصلية.

- الألعاب القديمة من السلسلة 1.2.3 والاركيد ماراح تكون موجودة بـSigma.

- ممكن يكون فيها multiplayer لكن لحد الآن ماقرروا، لكن يعملون على الافكار.
 
لول يعطيك العافية مشاري 🙂
 
كلام مرة يحمس عن اللعبة خصوصا في ناس تقول لا تتوقع انها تكون رهيبه بما انها بورت ... لكن شكلها بورت محترم

- ممكن يكون فيها multiplayer لكن لحد الآن ماقرروا، لكن يعملون على الافكار.
يا ريت يسوها راح تكون مرة فكرة خطيرة .. فايت ننجا يا سلاااااااااااااام ... وينك عبود ؟؟؟؟؟
 
مقابلة في مجملها جيدة وفيها امور كثيرة تحمس

مثل المستوى التخطيطي للشخصيات بداية من الملابس الى تقاسيم الجسم وما الى ذلك..كمان سالفة تغيير شكل راتشيل مثل تسريحة الشعر وممكن يكون الخيار اوسع..خيار الاون لاين واللي مثل ما هو مذكور بالمقابلة انه غير مستبعد مستقبلا..وخيار تطوير الاسلحة الخاصة براتشيل*ليفل آب* مثل ريو بالظبط..المجال اللي اتاحه لهم لبلاي3 لعمل امور ما كان بالامكان تنفيذها مع الاكس بوكس..المقابلة شيقة..بس في اسألة مدري وش تبي؟ هل انت متزوج!..يالله وش جاب لجاب

والاهم ان الفريق مو حاط في باله تأثير نقص الاجهزة بالسوق في مايخص مسألة اصدار اللعبة

على الله ما تتأخر كثير*ولو انها باينة 35%*-ـ-
 
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