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Virtua Fighter 5 R , تفاصيل جديدة , اللوكيشن تيست , وصورة صغيرة !

Suzuki Yu

True Gamer
اللوكشن تسيت راح يكون قريب جدا من 18 ل 24 ابريل , يعني ممكن نشوف فيديوز قريب
http://www.virtuafighter.jp/net_all.html

الصورة الوحيدة اللي جات ( صغيرة )
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تبين الشخصيتين الجدد وبشكل واضح تبين ان الشخصية الثانية هو فعلا تاكا من الجزأ الثالث
المنطقة اظنها حلبة سومو جديدة


معلومات جديدة عن اللعبة جات عن طريق مجلة نيو اركيديا , المعلومات رهيبة بس مافيني حيل اترجم

New character talk
In regards to the new characters, they will have their own interesting systems powering them, but Kataoka didn't reveal what exactly they would be. For the "familiar" character (the sumo guy), he still gives off the impression that he's a bit hard to take down. Right now he thinks that they'll be adding in new elements like unique throws (for the characters throwing him) and graphics. Duh. The interview comments about if the sumo wrestler can actually do Offensive Move (down or up and P+K+G) at all lol, and Kataoka laughs and says of course he can do it, even though he looks a little bit too big to pull it off. They actually tried to do a lot of different things with the sumo wrestler, such as taking away the ability to jump, taking away OM, and other stuff, but they felt that going that far didn't really work out.

For the other new character (karate guy), Kataoka says that it's a bit hard to explain, but he uses a striking style. He states that it's a style that is new to the series and hasn't really been done before in VF. He states that him and his team are creating a type of character and style that people can have fun with. At the moment he can't give any other details, even something as simple as the name. I guess there will be some sort of detailed breakdown on this new character in the future, and Kataoka doesn't want to spoil the surprise for us.

System Talk
The stages seem to be remixed a bit. There's a screenshot of what seems to be Shun's stage, but now instead of an open ring it's a low wall ring. The background has also changed so it doesn't look like early morning with the mist, but mid-afternoon with blue skies. BLUE SKIES! One thing they point out is that the stages will be remixed, and depending on the round, there will be open walls or closed walls (Not sure I'm reading this right, I just skimmed through it). So, round 1 might be the high walls and then round 2 might be the low walls that you can launch people over. Sounds interesting if what I'm reading is correct.

Breakable walls will be reintroduced, but not in the same way as in VF4. Now, there will be breakable walls but entire sides of walls can be broken in one shot. In other words, if one segment of the wall is broken, then the whole thing comes down.

The new side guard system is indeed in place, and was implemented as they felt that in VF5 there were a lot of opportunities where you could use a side guard. It's mentioned that the time it takes for the guard to "harden" (I'm guessing execution time) is longer than a usual guard, so it's not like a regular guard. The interviewer asked "So it'll be easier to land a big hit if you're turned sideways?" and Kataoka simply answered "Yeah, you got a good imagination."

When asked if the side guard is the main change to the VF5 system, Kataoka replies that along with the side guard, there will be a bunch of other changes to the game. Stuff like command inputs for moves may be changed, so something like d/f, d/f may be changed to just forward, and stuff like that. However, they want to ensure that players don't end up in situations where they think "eh? I read this guy perfectly but the move I wanted didn't come out", so they're aiming for commands that match the move. On the subject of modifying existing moves, Kataoka says that they're definitely going to change up some of the moves already in the game. They'll do their best on their end.

Finally, at the end of the interview Kataoka says that there should be new ranks for VF5R.

Anyway, I feel that other than the Karate guy, Kataoka gave out some pretty interesting details in this interview. I guess he doesn't want to reveal too much about the new characters since they use new sub-systems that could potentially be copied easily, but oh well. I guess we'll find out more in the coming months
 
التعديل الأخير:
فايز ممكن تعطيني معلومات اكثر عن النسخة. شنو فيها إضافات (حتى لو صغيرة) عن النسخة الحالية؟ + نسخة رقم كم من الآركيد؟ (اعتقد نسخة الـ360 كانت C).

المشكلة إني ما العبها كثير لذلك ممكن تكون النسخة مو ضرورية بالنسبة لي (إلا لو كانت الإضافات حلوة).
 
الفيرجنات هذيك تعتبر مجرد Update لا أكثر في ال XBOX360 آخر ابديت كان C وفي الاركيد آخر أبديت والاخير هو D واللي فيه اضافة كستم خاص للأسلحة مع Intro خاص بالاسلحة

لكن Virtua Fighter 5 R رح تكون فيها اختلافات كبيرة جدا من نواحي كثيرة جدا

من اللي عرفته الان

- شخصيتين جداد على الاقل ( اللي فوق بالصورة ) واحد فيهم رجوع لشخصية قديمة ظهرت بالجزء الثالث ( السومو )
- مناطق جديدة بالكامل + ري ديزاين للمناطق القديمة
- حركات جديدة للشخصيات + تغيير في تطبيق الحركات حسب مافهمت ممكن يسهلوها شوي
- الجدران البريكبل رجعت , صار بأمكانك تكسر الجدران مثل الجزأ الرابع لكن هنا مش مجرد انك حتعمل فتحة صغيرة بالجدار ولكن الجدار بالكامل حيدمر !
- المناطق دحين صارت تختلف جدرانها , مكسد من راوند للثاني ! يعني مثلا جولة الجدار فيها عالي جولة متوسط ! ما ادري كيف راح تكون تطبيقها
- سيستم جديد أسموه بال Side Guard ما فهمته كثير
- والكثير من الامور الجديدة اللي نفى " كاتوكا " انه يتحدث عنها للمجلة
 
ظهور اول الأمبرشنز والفديوز من أرض اللوكيشن تيست

نبدأ بأنطباعتي من بعد مشاهدة الفديوز . فعلا شي رهيييييييييييييييب الكثير الكثير من التحسينات طرأت على الانميشن للشخصيات صارت في رياكشنز جديدة ما كانت موجودة وحركات جديدة وبعض الحركات القديمة تأثيرها أصبح مختلف الكومبوز جديدة ايضا , بعض الريديزاين للمناطق القديمة أتغير بشكل مذهل ( تغيرات كبيرة ) زي مثلا اللستيج حق المنطقة الضبابية اتغير بشكل كبير

هذي انطباعات من كم فيديو فقط شفتهم وما خفي أعظم

مع الاسف حاليا ما في فيديوز عن الشخصية الجديدة واللي أسمه Jean Kujo فرنسي الجنسية , أسلوبه من الوصف فريد جدا , أغلب حركاته فيها تشارج !

لكن كويس انه وصلت فيديوز لتاكا وتعليقي واحد

Taka is a Freaking Monster

رهيب رهيب رهيب عدلوه بشكل مو طبيعي , أحلى شي ان الشخصية ما تنط بالاضافة انه انميشن الثرو لما تحاول اي شخصية تعملها فيه مختلفة بسبب ثقله خخخخخخخخخ


فيديوز تظهر تاكا

[youtube]J5kjhQJKUR0[/youtube]

[youtube]IMsYGM6Qdug[/youtube]

http://dogalog.excite.co.jp/viewvideo.jspx?Movie=48267743/48267743peevee149802.flv



في الفيديو الثالث نلاحظ صورة حائطية للشخصية الجديدة , صراحة في شبه بينه وبين كين من ستريت فايتر و امكن يكون مختلف لما نشوفه بشكل اوضح


الأمبرشنز للي يبغى يقرأ

I do have some good information though. Please keep in mind that all of this was from a location test, which means that much or even all of it could change. In fact, it could change tomorrow. We'll see.

1) I have a PDF (1MB) scan of the flyer that was given out during the location test. It contains some (not all) of the new moves for each character and a bunch of moves for Taka and Jean.

2) Two new characters:
a) Yes, the karate guy is a guy. He is French and is named Jean Kujo. He is pretty interesting to play. He has lots of charge moves (and I mean A LOT). Looking at the partial move list, 14 of the 20 listed moves can be charged. Cool. He seemed to have some place holder moves (p+k,p is Jeffrey's p+k,p), but who knows. He also has some weird and interesting crumble / stuns. 66p does this weird stomach stun I've never seen before. 3p on counter does like a spinning knock down like Lau's 6k+g. He's got some pretty mean looking throws, most of which are a series of strikes. His heavy pounce takes a shit load of time to land. He's in the air, like flying for almost a second. Looks awesome, but I could only land it once cause it takes so long. He seemed to have lots of canned combos and mix ups. Again, I thought he was damn fun to play, even though I only knew like 20 or 30 moves.
b) Taka was so, so awesome. I wish he was even bigger, but that's okay. He's retained his 180 throw and a bunch of his rush downs as well as his catch throw. He also has this really cool 3 hit string that ends with a shoulder ram. His heavy pounce is pretty much him falling on you. Hahahaha. Awesome. Lots of throws have been reanimated for him specifically. Some of the best ones are with the other characters just struggling to pick him up. Also, knocking him down makes him go nowhere. So many moves and canned combos miss on him cause he's so damn heavy and just drops to the ground before he can eat the second or third hit. People are going to have to really learn how to play specifically against him again. AWESOME.

3) System changes that I noticed:
a) They changed low punch. It has a different animation, seems to have shorter reach and maybe different frame stats. It definitely seemed less useful.
b) Throws seem to have 2 damage settings. My guess is that if you just get a normal throw off, it does 100% damage, but if you get a throw off during move recovery, you get like 125% damage. For big throws, the damage was HUGE. I'm not exactly sure when you get the high damage throw though. I think this will be a huge boon for grapplers.
c) No attacks out of OM. OM is the same command (DM + pgk), but you can no longer attack out of it. I also saw side guard a few times but I have no idea what it does.
d) Rising attacks were changed! I think you can no longer even do a rising attack if you are facing down. I'm not exactly sure, but I was talking to someone there and that's what he thought too. Crazy!
e) Watching the VFTV thing while I was on line, I heard the announcer say something interesting: When someone hit a big combo, he said: "Saidai dameji ni chikai" which means "Has almost reached max damage" or something like that. I think maybe they've added a damage cap. Scaling already existed obviously, but I think we'll probably no longer see any more 120pt damage wall combos from Jeffrey.
f) Stages are fucking awesome. There were quite a few awesome ones, my favorite being the rectangular one with fences on the long sides and openings at the ends (kind of like the exact opposite of the subway stage in VF3). Really cool. Also saw the octagonal stage and the stage that switches between fenced and no fences. I also saw a stage that seemed to have a really low fence, like just above your ankles. It was weird.

4) I was talking to a guy there and we were both surprised at how much seemed to have changed. Lots of attacks seemed to have different properties than what they used to have and there were definitely more kinds of flops and slams and bounds. For example, Akira's double jump kick on the second kick flops the opponent (slow head over heels like Goh's catch throw), but it's a flop from which the victim can recover.

5) Specific character stuff that I noticed:
a) They changed a few of the commands for Goh. 6p+k,p is now his two punch combo (6p,p from VF5). It still connects and I think it does the same damage. The original 6p+k,p (elbow combo thing) seems to be gone. However, they gave Goh a couple of nice things to make up for it, the most important being 3p,p (mid, high). Both attacks connect on regular hit and it grants a spinning knockdown. It's pretty fast, but I don't think it's 14 frames. Goh also has a pkp now. The last p doesn't connect on hit, but if it does hit, it automatically goes into a throw. Sweet. His shoulder ram is now 2_3 p+k, which means (I think) that you can 33p+k it. Sweet. He also has this very short range, long start up QCFp+k, which is like this headbutt. I bet it gives a crumble on hit, but I never hit with it. They also changed the animation for his 270 forward throw. It's like a slam then a neck break. Still seems to do 70pts or so of damage.
b) Goddamn Pai is still annoying. I just wanted to say that.
c) I think Kage's hurricane stance has been weakened. The 2k,k seems to do much less damage (though it still knocks down).
d) They gave Jeff a jumping punch/elbow thing just like Wolf. It goes over low punches and sets up for a good combo. Awesome.

----

Oh, two awesome El Blaze things I remember.
1) He has this awesome pile driver throw that I think is his new big throw. I ate it on mC and definitely did more than 80pts of damage.
2) El Blaze also has this Jacky like hit throw. I bet the command is the same (3p+k, on hit, p+g). He does this stomach punch, then while he's kind of under you, he reaches up and grabs your face and smashes your nose on his forehead. It looks really cool.

----

Some of the coolest throws on Taka were those by El Blaze and Vanessa. They had to climb up mad high to get on Taka. For one of El Blaze's throws (I think regular p+g) where he suplexes the opponent, for Taka, he does this jump up first to get momentum from gravity then does this meaty suplex, where Taka just kind rolls onto the floor. It looks awesome and funny.

In VF5R, there are 10 types of stages and flying-type attacks have been increased (!!!) [I'm guessing this means yes!]. There are stages where of the 4 sides, only one has a wall and others where you can break walls or the walls will change. Special wall moves and attacks that use walls have also been increased. Use of walls and keeping conscious of your surroundings will be more important than ever.
 
التعديل الأخير:
EDIT : اتراجع عن كلامي الشخصية الجديدة ما تشبه كين نهائيا

أول فيديو ل Jean شكله خطير , لكن مع الاسف اللي بيلعب فيه واضح انه لسه قاعد يتعلم عليه

[YOUTUBE]QZT8Y1T3Obw[/YOUTUBE]
 
سؤال بسيط .. في نسخة للـPS3 ؟! و إذا موجده بتدعم أونلاين ولا مجرد أحلام وردية ؟!
 
سؤال بسيط .. في نسخة للـPS3 ؟! و إذا موجده بتدعم أونلاين ولا مجرد أحلام وردية ؟!

اللعبه للاركيدز , ما اعتقد انهم حددوا اللعبه تبي تنزل على الاجهزه او لا ...اذا ماكنت غلطان :slant: بس احتمال كبييير جدا انها تنزل على الps3 و 360 زي مانزلوا افلوشن على الps2.

فريق am2 صراحه مايوخذ منهم علم ابد..تصريفاتهم غبيه وكذبهم واجد ..مره سالفه الاونلاين والحين تاكا..اذكر ان موقع كيكزو في مقابله لفريق am2 , سألوهم ليش مارجعتوا شخصية تاكا في vf5.ردوا مانقدر لأن جسمه كبير وراح يخرب التوازن ...الخ الخ .......مدري وش اللى فرق الان :roll:

jean باين ان اسلوبه القتالي جميل جدا :laugh:
 
اللعبه للاركيدز , ما اعتقد انهم حددوا اللعبه تبي تنزل على الاجهزه او لا ...اذا ماكنت غلطان :slant: بس احتمال كبييير جدا انها تنزل على الps3 و 360 زي مانزلوا افلوشن على الps2.

فريق am2 صراحه مايوخذ منهم علم ابد..تصريفاتهم غبيه وكذبهم واجد ..مره سالفه الاونلاين والحين تاكا..اذكر ان موقع كيكزو في مقابله لفريق am2 , سألوهم ليش مارجعتوا شخصية تاكا في vf5.ردوا مانقدر لأن جسمه كبير وراح يخرب التوازن ...الخ الخ .......مدري وش اللى فرق الان :roll:

jean باين ان اسلوبه القتالي جميل جدا :laugh:

لا بس فعلا صعبة رجوعه , وهم هنا رجعوه وعدلوا فيه تعديلات مرة قوية , صار له أنجن بحد ذاته الانميشن تبعه والانميشن للي يجي ضده مختلف
 
OH MY LORD !

أضافوا حركات خاصة للجدران المنخفضة

vf5r_goh_low_wall_throw.jpg


vf5r_kage_low_wall_throw.jpg



^^^
أندر تيكر ؟
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أبداااااااااااااااااااااااااااااااع , فيرتشوا فايتر كل مالها تثبت انها كينج .......... على قولتكم الكبير كبير
 
أهاع .. لا والله يجي بقوة .. أتمنى إن سيجا ما تخلينا نتظر كثير ..
 
أندر تيكر

ههههههههههههههههههه...ايش الغباء هذا :yuck: يعني اكرا من شدة الالم مايقدر يدفه بيده الثانيه برا الحلبه :yuck:.
بس صراحه اضافه جميله جدا .
 
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