Blue
Monster Hunter
ما خرب اللعبه ذي الا اليابانيين
... هذا ناقص يطلع لهم من التلفزيون ويضربهم.
تابع الفيديو أدناه لترى كيفية تثبيت موقعنا كتطبيق ويب على شاشتك الرئيسية.
ملاحظة: هذه الميزة قد لا تكون متاحة في بعض المتصفحات.
ما خرب اللعبه ذي الا اليابانيين
خسر grass![]()
خسر grass![]()
يادوب فازوا الماء اجلمو غريبة Master Race تبع Starters فاز!
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نتيجتي في Splatfest بشكل عام 2-0
انظمة ال Rank احلى من العب العادي. فيه نفس نظام نفس King of the hill وغيره.![]()
إدمان لعبت كم جيم تهزأت بس بعدين صرت أبطهم نفس البالونات الشعور حلو
Flow Aura
Inklings and Octolings who splat multiple opponents in quick succession will enter a new state called Flow Aura. As this state is activated, a burst of ink will paint the ground around the player.
Flow Aura lasts for about 30 seconds, during which time players will get a boost to their Run Speed, Swim Speed, Ink Resistance and Intensify Action. But if you make use of those boosts to splat more opponents – or assist your teammates in doing so – then you can extend the duration of Flow Aura even further.
Each successive splat in Flow Aura will also reactivate the ink overflow, painting the ground around your feet once again. So there’s even more incentive to splat as many opponents as you can!
Inking the ground and helping your teammates get splats will make it easier for you to enter Flow Aura when defeating multiple opponents in a row. Splatting opponents who themselves are in Flow Aura will help too. So, work with your teammates to take advantage and give your counterattacks some added punch!
Health bar
With version 11.0.0, it’s now possible to see an opponent’s remaining health when they’ve been hit. Previously, you could only see how damaged an enemy was by looking closely at how much ink they were covered in – not so easy to do in the heat of battle!
Now, their remaining health will be shown in a bar above their head for a few seconds, provided they’ve not ducked behind cover or dived into their ink. Though if the opponent is visible via abilities such as Thermal Ink or has been marked by things like a Point Sensor or Wave Breaker you’ll be able to see it even then!
You’ll also be able to see the health bars of your teammates if they’ve taken damage. Keeping an eye on these health bars is a great way to support your allies or chase down weakened foes – even if you’ve teamed up with Inklings and Octolings you’re not familiar with.
Hit detection
From version 11.0.0, there are also some changes to how easy (or difficult) it is to hit opponents. The area around an opponent – known as a ‘hit box’ – has been made slightly smaller when in swim form. Since the original Splatoon on Wii U, a little leeway was built into the size of the hit box as players got used to aiming with motion controls.
As players have become more adept with this playstyle, this has become less important. The adjustment in version 11.0.0. makes the hit box similar to that of the hit box in kid form, and should stop Inklings and Octolings in swim form from being hit when they’re hiding behind walls or around corners.
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However, it would be no fun if it’s too difficult to hit opponents. So, some changes have also been made to the hit boxes of player’s shots. Shorter-range main weapons now have much bigger hit boxes, while longer-range main weapons have only had their hit boxes slightly increased.
It’s always more dangerous to get up close and personal with an opponent, but now players with shorter-range weapons have an incentive to go and take the fight to players with weapons that would traditionally outrange them.
Stealth Jump
The Stealth Jump gear ability allows players to jump to their teammates without the opposing team necessarily seeing where they will land. To prevent this from allowing teams to overwhelm opponents too easily, the flight time for Super Jumps is increased depending on the distance – but only when gear with Stealth Jump is equipped.
So, if you’re jumping all the way across the Stage with Stealth Jump equipped, it will now take a little longer to get there than before. It’s only the flight time that has been increased though, the time taken to actually launch is still the same as before.