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SEGASAMMY تحصد أرباح حتى الربع الثالث تقدر ب450 مليون دولار + أرقام مبيعات الالعاب

Suzuki Yu

True Gamer
بالرغم من تسجيل قطاع الجيم-سوفتوير خسائر خلال نفس الفترة الا ان اداء القطاعات الاخرى للشركة كانت قوية مثل الباشينو/باشيسلوتس و الأركيد وتشغيل مراكز التسلية
وحصيلة ذلك كانت أرباح قدرت ب34.3 بليون ين ما يعادل 450 مليون دولار (هبوط عن نفس الفترة العام الماضي 6.6%)

During the first three quarters of the fiscal year ending March 31, 2012, although concern for the availability of parts and materials due to various impacts in the aftermath of the Great East Japan Earthquake and Thai floods is improving, some uncertainty prevailed in the Japanese economy from the effects of the struggle to cope with an expected prolonged shortage of electricity supply, and confusion in the global financial markets, mainly in Europe.
In this climate, the pachislot and pachinko industry remained solid due to recovery of the devastated supply chain resulting from the Great East Japan Earthquake, a number of successful products in the market, and recovery in the operating ratio at pachinko parlors.
In the amusement machine and amusement center industry, the market stays solid thanks primarily to consumer behavior turning to more accessible entertainment.
In the home video game industry, demand was generally weak in the U.S. and European markets due to the headwinds such as sluggish personal consumption. The Group needs to adapt to a changing business environment in which the market demand for new content geared toward social networking services (SNS) and smartphones is expanding.
In this business environment, net sales for the first three quarters of the fiscal year ending March 31, 2012 amounted to ¥311,682 million, an increase of 0.5% for the same period in the previous fiscal year. The Group posted an operating income of ¥64,360 million, an increase of 2.2% for the same period in the previous fiscal year. Due to the factors including gain on negative goodwill and the settlement payment for patent licensing, the Group recorded a net income of ¥34,384 million, a decrease of 6.6% for the same period in the previous fiscal year.

أرقام مبيعات الالعاب

سوفت-وير
سيجا باعت حتى هذي اللحظة منذ بداية السنة المالية حوالي 12.6 مليون لعبة حول العالم (أوروبا 6.370 مليون / أمريكا 4.390 مليون / اليابان 1.830 مليون)
وأقوى ألعابها خلال الQ3 كانت:
Mario & Sonic at the London Olympic Games - Wii Only 2.390 Million copy
Sonic Generations - 360/PS3/PC/3DS 1.630 Million copy
HATSUNE MIKU Project DIVA extend - PSP 290 thousands of copies
ألعاب الداونلوود
KINGDOM CONQUEST
Ryu Ga Gotoku Mobile

*نسخة ال3DS من ماريو اند سونك حتنزل خلال الربع الرابع

أركيد
أقوى ألعابها خلال الQ3 كانت:
StarHorse3 Season I A NEW LEGEND BEGINS 3.3 Billion Yen
WORLD CLUB Champion Football Intercontinental Clubs Series 3.1 Billion Yen
SEGA NETWORK MAHJONG MJ5 2.7 Billion Yen


http://www.segasammy.co.jp/english/pdf/release/20120203_tanshin_hosoku_final_e.pdf
http://www.segasammy.co.jp/english/pdf/release/201203_3q_tanshin_final_e.pdf
 
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