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SEGA تعلن عن ال Voice Actors للعبة YAKUZA في مقابلة مع الجيم سبوت

Suzuki Yu

True Gamer
قبل كل شي , لتحدد موعد اللعبة وهو اليوم الخامس من شهر سبتمبر
هورررررررررررررررررررااااااااااااااي , يعني قريب جدا ..... حلو



هذي صور ممثلي الصوت للعبة :


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بعض مؤديي الاصوات عملوا سابقا في Star Wars , Dogs Tank , Kill Bill 2 ,Buffy, Detour Mortel , Final Fantasy VII Advent Children and Kingdom Hearts 2

أعلان SEGA الرسمي :

SEGA Europe Ltd and SEGA of America, Inc. today announced the celebrity cast for its upcoming video game, Yakuza. Slated for release on Sept. 5th 2006, the critically acclaimed game is currently being localized for a western audience. To ensure a fully cinematic experience for players, the game will feature the distinctive voice work of Hollywood actors including Michael Rosenbaum, Michael Madsen, Eliza Dushku, Rachel Leigh Cook, and Mark Hamill to compliment its stunning visuals and engaging storyline.

Yakuza, scripted by noted Japanese novelist Hase Seishu, features an intricate storyline driven by loyalty, honor, and revenge. The seasoned Hollywood cast will bring the widely varied characters to life with both subtle and impassioned performances. Adding his signature voice to the cast, Michael Madsen (Reservoir Dogs, Sin City) plays Shimano, a physically imposing Yakuza boss who relies on brutality to achieve his selfish goals; Michael Rosenbaum (Smallville) voices Nishiki, a ruthless Yakuza member who has turned against his childhood friend, Kazuma, out of bitter jealousy; Eliza Dushku, (Buffy the Vampire Slayer, Bring It On) voices Yumi, who grew up with Nishiki and Kazuma in an orphanage, and is at the center of the mystery; Rachel Leigh Cook (She’s All That) plays Reina, owner of the Serena hostess bar, whose secret love leads her down a road of betrayal; and Mark Hamill (Star Wars, Batman: New Times) voices the insane Majima, a violent Yakuza boss with a twisted sense of honor.

المقابلة مع الجيم سبوت :


GameSpot: How did you approach the voice casting for Yakuza? Was it possible to mirror the approach the Japanese game took in terms of finding respected veteran actors, or did you try something different to appeal to a US audience?
Justin Lambros: Yakuza has a massive and complex storyline, with some very subtle and nuanced performances necessary for the drama to play out as intended. So, we took the approach of finding very skilled and experienced American voice actors for this game. We chose our celebrity cast members based upon that factor as well, and for them being able to bring something additional to the characters.
GS: Did you ever consider just subtitling everything and sticking with the original cast?
JL: We chose to include English dialogue in Yakuza so that the game would appeal to the widest possible audience in the US. The gameplay is engaging and accessible, so we wanted the same thing for the story as well. We were hoping to include the Japanese dialogue as an alternate track, but unfortunately there just wasn’t enough room on a single disc to put both sets of voice files.
GS: What are the challenges in localizing a game like this?
JL: The story and setting of this game are very authentic to Japanese culture. So, one of the biggest challenges is to stay true to that, but also to make the game familiar to a US audience. Also, the sheer amount of different characters throughout the several hours of cinematics in the game was challenging not only logistically, but also in making sure we got the best and most believable performances throughout the game.
GS: What changes were made in the localization and why?
JL: Sega of America didn’t want to change very much in this game, since the goal of it was to give video game players a glimpse into the world of the Yakuza and into Japanese nightlife. We did some polishing of the script after it was translated so the dialogue would sound like Hollywood movie-quality exchanges that audiences are used to seeing in America. But the core of the story and the characters remained as true as possible to the vision of the development team in Japan.
GS: What was the response when you approached Michael Madsen?
JL: I provided a list of over 100 possible celebrities to cast in the game to Hiroyuki Sakamoto, the Sega of Japan producer who was the liaison between the American and Japanese teams. He looked it over for a few minutes and responded with two words, "Michael Madsen." So, we had our marching orders and were thrilled when Michael was very open and interested in being a voice in the game. His unique voice fit perfectly with one of the most colorful (and powerful) villains in the game, and his experience and enthusiasm in working on games was terrific.
GS: How long did the voice recording take?
JL: We recorded for over four weeks down in LA. It took a long time because we had to try to match our vocal performances with what had already been animated in Japan, so it was much slower than a usual recording session. As we were recording the dialogue, we were also editing and sending it to Japan for integration. That way, we were able to play a build of the game with all the new dialogue just a few days after recording wrapped.
GS: How much collaboration was involved with the actors? Was there room for improvisation?
JL: Each of our celebrity actors definitely put a piece of themselves into their character. While we tried to stay as true to the script as we could, there was definitely room for some personalization. For Michael Rosenbaum, his character definitely fed into his Lex Luthor persona from Smallville. And he’s such a pro from all his work on the Justice League Unlimited animated series that he was able to help us massage lines to make them work even better. And Michael Madsen also did some great improv work in his session, adding some extra nastiness to his character in certain scenes.
GS: Thanks for your time.
 
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