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Smash Bros. Revolution Director Revealed
Masahiro Sakurai to serve as director and game designer on Revolution title.
November 16, 2005 - Masahiro Sakurai may have left Nintendo for the independent game designer track, but Nintendo's not leaving him out of the series for which he's most known. In the latest Famitsu, Sakurai, head of his own company, Sora, reveals that he is serving as a director and game designer on Super Smash Bros. for the Revolution.
Sakurai is known in most circles as the game designer responsible for the Super Smash Bros. series in the first place. He's also known for his work on the Kirby series and, most recently, as the creative force behind Q Entertainment's Meteos for the DS.
This announcement comes as somewhat of a surprise, seeing as how Sakurai left Nintendo's HAL Labs in Fall of 2003. Sakurai reveals, though, that when leaving Nintendo, his former boss, Nintendo president Satoru Iwata, suggested that he might be consulted in the case of a Super Smash Bros. sequel. The real surprise for Sakurai came at this past E3, when Nintendo announced that Super Smash Bros. was in development for the Revolution and would be Wi-Fi compatible. Sakura had apparently heard nothing of the title at that point, although he was in attendance at the Nintendo press conference.
But he was to become involved in a big way following the announcement. One day at E3, Sakurai reveals, he was called to Iwata's room on the top floor of a Los Angeles hotel, and told by Iwata, "We'd like you to be involved in the production of the new Smash Bros., if possible near the level of director."
Sakurai's comments suggest that Super Smash Bros. may not be as far along in development as some had initially thought. At E3, Nintendo raised Smash Bros. for Revolution as an example of the Wi-Fi connection program that would kick off with the DS later in the year. Actual production hadn't begun at the time.
Given the success of Super Smash Bros. Melee for the GameCube, many have been expecting a new entry to launch with the Revolution. Nintendo actually suggested as much in its announcement at E3. But we're getting ahead of ourselves. Confirmation of Sakurai's involvement in the project has us even more excited about Super Smash Bros. Revolution, especially given his apparent enthusiasm for the Revolution controller. Let's hope this news bit signals the start of frequent revelations on games for Nintendo's new system.
Revolution to Feature Play Control System
Password settings will allow parents to regulate age specific content.
by Wade Steel
November 16, 2005 - With all the recent controversy surrounding the impact of adult-themed videogames on children, it should come as no surprise that hardware developers are taking steps to mitigate any negative public fallout over videogame content. To that end, Nintendo announced today that its upcoming home videogame console, codenamed Revolution, will include a flexible play control system.
The system, which operates via password control, allows parents and other adults to determine the degree of "flexibility" that would be allowed for younger players in regard to more "mature" games. The system will also allow adult gamers to play without any restrictions.
Game software will be encoded with data that indicates the game's rating and will then be transmitted to the console's control system to determine whether the game will be playable or not based on the pre-set password preferences. Nintendo indicated that all Revolutions sold worldwide would be equipped with this feature.
According to Jim Merrick, Senior Marketing Director, Nintendo of Europe, the added feature will "encourage parents to take responsibility for the games their children play."
This step by Nintendo surely represents a step forward in the gaming industry's efforts to illustrate that it is well aware not only of its artistic rights but also its responsibilities to both its consumers and the general public.
أتمنى ظهور المزيد والمزيد من المعلومات عن الرفلوشين ...