Kain
Vae Victus
- mplemented a lightweight wrapper to resolve modern hardware incompatibilities.
- Added native widescreen and ultrawide support for all modern resolutions and aspect ratios.
- Implemented camera scaling that automatically adjusts the field of view (FOV) based on monitor aspect ratio.
- Added a multi-monitor mouse lock option to confine the cursor to the game window.
- Added an FPS limiter to lock the frame rate to a chosen value.
- Introduced a lightweight, real-time in-game overlay (press F11 to open, ESC to close) for instant adjustments to FPS limits and FOV multipliers.
- Locked the main menu to its original 4:3 bounds to preserve hard-coded UI assets.
- Capped the manual FOV slider at roughly 110% on ultrawide displays to prevent engine stretching and graphical glitches.
- Verified stability.
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