Id
True Gamer
مين عبدالله ؟ أنا جديد و أضيع لما تستخدمون أساميكم الحقيقية.
نفس الشيء هنا .. بس واضح من الرد المقصود بـ عبدالله .. Ginko
وانا اتفق معه بالرأي ...
ياعيني على الحماس .. صفحة 32 و اللعبة لسى مانزلت ...
تابع الفيديو أدناه لترى كيفية تثبيت موقعنا كتطبيق ويب على شاشتك الرئيسية.
ملاحظة: هذه الميزة قد لا تكون متاحة في بعض المتصفحات.
مين عبدالله ؟ أنا جديد و أضيع لما تستخدمون أساميكم الحقيقية.
من مراجعه يوروجيمرYou're sorry to see Snake go. But should you be? Guns of the Patriots is a frustrating, fractured game that turns Metal Gear Solid's world upside down several times over, but never changes it. It just burrows deeper into what fans love and detractors hate than ever before, and it will make few converts. It's a crying shame, given how many genuinely classic gaming moments there are here, given the countless exquisite creative touches, but Metal Gear Solid 4 is its own worst enemy. You could not ask for a funnier, cleverer, more ambitious or inspired or over-the-top conclusion to the Metal Gear Solid series, but it's definitely time to move on
،،Metal Gear Solid has always been a love it or hate it proposition
We love you, Snake. Don't come back
الثالث مشكلته كان الظاهر أربع ( أو ثلاث ) CDs .. والتراكات الحلوة تنعد بالأصابع بس .. !!
لول عاد "دائماً" xD !?
edit :
توني مشيك التراكات على يوتيوب .. رهيبة 🙂
... والله وابدعت ياكوجيما ... :laugh:10 / 10 جديدة تتسدد في مؤخرة يورو جيمر:
http://www.meristation.com/v3/des_a...1c&idj=cw42893e02385df&idp=&tipo=art&c=1&pos=
:laugh:
SamuraiX- from GAF قال:Reviews have changed. They're no longer about reasonable views, or objectivity. They're not even about independent thoughts, justification, or consistency. They're an endless series of pissing contests, fought by ignorant and egotistical journalists.
Reviews, and their vast consumption of human intellect, have become an irrational, depleted source of reliability.
Reviews have changed. ID-tagged journalists carry ID-tagged websites, use ID-tagged review scores. Illogical opinions inside their minds enhance and regulate their actions.
Hype control... Information control... Opinion control... Message board control. Everything is monitored, and kept under control.
Reviews have changed. The age of journalism reliance is now the age of control, averting catastrophe from reasonable review scores. And he who controls the message boards, controls history.
Reviews have changed. When the message boards are under total control, mandatory criticism becomes routine.
لول ما ادافع عن همام ولا ادافع عن نفسي لكن هنا وهناك (NG II) قاعدين نحط المراجعات اللي تطلع كلها ..لول ايش الموقع الرهيب ذا .. احلى شئ بالمواضيع الرسميه لمن تشوف الفانز يطلعوا مواقع مجهوله زي كذا
Reviews have changed. They're no longer about reasonable views, or objectivity. They're not even about independent thoughts, justification, or consistency. They're an endless series of pissing contests, fought by ignorant and egotistical journalists.
Reviews, and their vast consumption of human intellect, have become an irrational, depleted source of reliability.
Reviews have changed. ID-tagged journalists carry ID-tagged websites, use ID-tagged review scores. Illogical opinions inside their minds enhance and regulate their actions.
Hype control... Information control... Opinion control... Message board control. Everything is monitored, and kept under control.
Reviews have changed. The age of journalism reliance is now the age of control, averting catastrophe from reasonable review scores. And he who controls the message boards, controls history.
Reviews have changed. When the message boards are under total control, mandatory criticism becomes routine
:laugh:
:laugh:
أحلى شي بالمواضيع الرسمية لمن يجي موقع يحط تقييم أقل من المتوقع و تشوف ردود الفانز لول... احلى شئ بالمواضيع الرسميه لمن تشوف الفانز يطلعوا مواقع مجهوله زي كذا
Well, if there's one thing Metal Gear Solid 4 isn't, it's compromising. Kojima has barred no holds in an extraordinary, kitchen-sink finale to the Solid Snake story. Plausibility is stretched to extremes as every character you can think of (and several you never would) makes a cameo appearance in this melancholy epic. Features that would be a tent-pole selling-point for other games are frittered away as Easter eggs and one-shot surprises. Such is the luxurious length and mind-numbing detail of the cut-scenes and codec conversations that you could put the pad down for almost half the game's ample length. (One character actually asks you to do so at one point, resulting in a typically self-aware and genuinely hilarious joke.)
There's almost too much going on. With a see-sawing episodic rhythm that visits some starkly different locations and play styles, a wealth of incidental and hidden detail, more gameplay mechanics than you can fully explore in a single playthrough - and above all, an epic, elegiac, arcane storyline that seeks to tie up every last loose thread and honour the passing of a classic videogame hero - Metal Gear Solid 4 is, in most senses, the biggest Metal Gear yet.
But that's just the plot. There's another side to this story, and it's the one told by the game's locations, action and dramatic high-points - and in some cases, by moments between its handsome, expressive and earnestly-voiced cast of virtual actors. This story is, by contrast, a richly satisfying success. Tune out the details, and Guns of the Patriots is a properly gripping yarn, full of thrills, spectacle, laughs, and even tenderness and pathos. You won't understand, but you will care.
Design-wise, MGS4 is mostly a refinement of what's gone before. The new gadgets are superb, the weapons are expertly realised and much easier to get hold of, and there are always plenty of options, even if stealth is still usually the best of them. Hand-to-hand combat feels more natural. The environments are more complex, but nothing like as large or open as you might expect, and this is still a linear game.
The first act is a tense infiltration of a war-torn Middle Eastern city, terrorised by the creepy Gekko biomechs and Liquid's personal guard, the sinister Frogs. The new enemies are great fun to gun down and outwit, and the sense of being part of a live battle-zone with several factions in play - as opposed to playing lone wolf against the guards - adds terrific atmosphere to the Metal Gear experience
This is a much more accessible game to play than the convoluted MGS3, with the OctoCamo suit and Metal Gear Mk II remote drone taking much of the pain out of stealth, while weapons trading and customisation, and the excellent new cameras, do the same for gunplay.
Halfway through this section, a novel gameplay idea, a rousing on-rails shoot-out, and some thunderous cut-scene entertainment succeed in sustaining interest until the next episode. It's at this point that Kojima pulls the rug from under your feet. The MGS4 you were expecting, it turns out, is no more than half of the game you get.
We're not going to explain how, because everything that follows deserves not to be spoiled - not the plot, but the string of ideas that break Metal Gear Solid down and rebuild it, in several brilliant and surprising ways, before the game is done. The first of these is such a precise and enthralling distillation and of stealth gaming that it's a shame more people won't see it, but it's worth saving for the way it takes you unawares. Each time, atmospherics, graphics, tone and gameplay revisions mesh perfectly down to the tiniest detail, as Kojima Productions bombards you with references and mood-swings that leave your head in a spin. 1940s 'noir' cinema, the Iraq war, beat-'em-ups, Halo... take your pick.
You expect the boss battles to take a starring role in Metal Gear Solid, and the encounters with the Beauty and the Beast team of psychotic femmes fatales in robot animal suits don't disappoint - how could they? All different, all very well-staged, all with a slightly disturbing and mournful edge. But in this case it's actually the early parts of the game's chapters that leave your jaw hanging open with their audacity and invention; it's the Gekko confrontations that strike fear into your heart; it's the visually staggering on-rails set-pieces that provide the biggest bang per buck.
Despite Kojima's downbeat sentiments on the PS3, he has produced a technical and presentational tour-de-force. The visuals do have rough edges but the art, especially the character art, is flawless, somehow maintaining extravagance and understated cool simultaneously. Harry Gregson Williams' music, whether providing scripted excitement or dynamic accompaniment, hits all the right cues, and musters a memorable, delicate theme. And the surround soundtrack is clearly a labour of love and extreme dedication, probably the best in gaming to date, lacking nothing in either pin-sharp precision or rib-shaking impact.
the interactive elements to the in-engine cinematics are hugely impressive nonetheless, and do much to paper over the cracks and make MGS4 feel a little more like a whole and less like a split-personality hybrid of movie and game. You would certainly skip the interminable mission briefings if it weren't for the ability to explore Otacon's flying headquarters via Metal Gear Mk II and CCTV while the talk rumbles on; the flashbacks and camera changes add less than you'd think, but the sense that cut-scenes and gameplay are taking place in the same world, heightened by some gorgeous camera transitions, adds a whole lot more.
There are even split-screen sections that provide simultaneous feeds of game and movie. In Guns of the Patriots' incredible, cathartic, climactic scenes, the lines are blurred so much that you can barely tell whether you're playing a videogame or watching a film. To some that might sound like an insult, but to Kojima and his fans, it's nirvana, something for which the series has been striving for ten years, and it could not be a more appropriate note to end on.
(Take note, however, that there are several minutes of install time to be endured, not just at the start, but before each act - albeit graced with a fantastic animated graphic of Snake smoking next to some health warnings.)
99% انها لعبة GOTY لسنة 2008 ان شاء الله
حماااااااااااااااااااااااااااااااااااااااس .. هذي اللعبة إلي كل واحد في الدنيا ينتظرهاHand-to-hand combat feels more natural. The environments are more complex
before each act
ميتل جير لعبة اكبر من انها تتقيم , و أشك الي بيخالف ما لعب اللعبة حتى .
و الي بيمشي ورى المراجعات هذا شخص ما يستحق يلعب ميتل جير .
ياريت اللعبة تاخذ 8,7 من كل المواقع بس .