Naif
Executive Member
According to Blade Interactive's Pete Jones, "games have got to be done differently, it's got to change. People are looking at next generation like last generation, but we need a different way of thinking. We've got to show gamers something different." Not the words you'd necessarily expect to come from the head of a studio whose biggest hit has been a snooker simulator. But Blade Interactive's latest project - Hydrophobia - aims high. Recruiting talent who've worked on Splinter Cell and Fable 2, a genuine astrophysicist, blokes from the movie biz and letting loose the imagination of a team limited to making baize look brilliant in high-definition, it's rare to come across such genuine excitement in a development team.
At its most basic level, the water chases Kate through the ship. Staying alive will mean keeping Kate's head above water, searching out air pockets to catch your breath, navigating flooded rooms and corridors to find keys and gettingaround obstructions. But the water isn't just an obstacle in itself. Objects will float in it making physical hazards, waves can sweep people away, and underwater currents creating mini rivers in the ship. And then there's the actual visuals - explosions, bubbles, spray, reflections and refractions make for dazzling effect as the water sweeps through the ship.
المزيد: http://www.computerandvideogames.com/article.php?id=163514
الكونسبت شكلها جيدة .. بس الاستوديو اللي يشتغل على اللعبة يخوف ..