Nintendo
TG editor-in-chief
في لقاء مع مع مجلة دنجكي مع ثلاثي شركة ننتندو Nintendo producer Hitoshi Yamagami, IS producer Toru Narihiro, and IS "graphics chief" Masahiro Higuchi :
اذا الاونلاين كان واحده من الاهداف بلعبة فاير ابليم على الوي ولكن يبدو ان الوقت لم يسعف الفريق كثير باضافة الاونلاين للعبه .. ولكن :
Yamagami disclosed to the magazine that his team was originally considering Wi-Fi compatibility for the recent Wii entry in the series, Goddess of Dawn. Higuchi chimed in, noting that players would probably enjoy having maps and units distributed to them via online downloads. While some development was undertaken towards this end, Narihiro admitted that difficulties with balance and technology kept the feature out of Goddess of Dawn.
اذا الاونلاين كان واحده من الاهداف بلعبة فاير ابليم على الوي ولكن يبدو ان الوقت لم يسعف الفريق كثير باضافة الاونلاين للعبه .. ولكن :
الجزء القادم كما يبدو سيطكون بداية عهد السلسله مع الاونلاين .. ولكن قبل ذلك يبدو ان السلسله في طريقها لجهاز ننتندو المحمول :But the wait for online compatibility may not be too long. Yamagami closed off by stating, "This would be the first FE for the Wii, so we decided to focus on single player and held back on Wi-Fi. However, for the next title, if we have the chance, we'd like to use it."
اذا لاشك باننا سنشاهد السلسله كثيرا في الفتره القادمه 🙂The three developers provided a few additional insights into the development of Goddess of Dawn. On the decision to bring the series to the Wii instead of the phenomenally successful DS, Yamagami stated, "The FE series began on the Famicom, so we'd generally like to release it on consoles. Also, it's a game with many detailed parameters, so we want to put it on a television. However, we do feel that the SRPG genre is suited for the DS."