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Capcom's Gamers Day -- الموضوع الرسمي (العروض وصلت)

امبرلا كرونكل بعد التجربه

The biggest surprise of Capcom's recent media event was that Resident Evil: The Umbrella Chronicles was actually playable. Another pleasant surprise was that it was fun. I practically had a perma-grin frozen on my face.

Next to no information has been available on this Wii-exclusive spinoff game since Capcom announced it at E3 last year -- all we knew was that it would recap the plots of the first games in the celebrated zombie-shooting adventure game series, but in the style of a light gun game. You could be forgiven for thinking that it's a House of the Dead game, but hey -- if Sega's not going to step up to the plate and deliver, Capcom might as well.

First and foremost I should say that this is a beautiful-looking game. Capcom is probably very happy right now that they spent so much time and effort making GameCube exclusives. Sure, it didn't exactly work out at the time, but the Wii is currently the hottest thing on the market and, outside of Nintendo, Capcom probably has the most skill and experience with the hardware. And it shows. It's running at 480p widescreen, by the way.

The game plays much like you'd expect -- your character is automatically moved through a linear path through the mansion, which at least for now borrows much of its look from the remake of Resident Evil released on GameCube. By using the analog stick, you can look around, which you pretty much have to do in order to hit every zombie and evil dog and other horrible monsters. Staying alive is your first goal, but as you get better you'll want to play levels over and over to increase your body count. Even in the initial stage that we played, there were plenty of zombies that weren't on screen long enough for me to kill them with my limited skills.

Aiming with the Wiimote feels great. The cursor is very accurate, which means the little shakes and jitters of your hand do make it jump and shake. But that's the whole point -- this is a game about precision aiming, and you've just got to get better at it. Contrast this with Resident Evil 4 Wii Edition, which was also playable at the event, and featured a much more steady, easy-to-use cursor, because forcing you to steady your hand isn't really what RE4 is all about.

Since you're going to spend a lot of your time staring at the cursor, there's a lot of information built into it. When you leave it hovering over an enemy's head, if your aim is perfect and steady the reticule will get smaller. That's your cue to press B and blow the enemy's head clean off in one shot. Getting headshots is imperative for staying alive, but it's also really hard. I look forward to getting my technique just right.

You can see your remaining ammo in an orange circle around your red targeting reticule. When the circle runs out -- or preferably, before it does -- you'll want to shake the Wiimote to reload. It's a great mechanic that feels really good, much like aiming off the screen to reload in traditional light gun games -- because just like in real life, reloading forces you to take your gun away from the target and lose your aim.

You start with a pistol that has unlimited ammo. By shooting objects in the environment, you can find healing herbs (used automatically) and new weapons like a shotgun and machine gun. (Capcom also promises rocket launchers, the knife, and grenades.) You pick these up by pressing A. These have limited ammo, and you can only carry one at a time. Switching weapons is done by pressing Down on the Wiimote's D-pad.

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Quick-time events are scattered throughout to break up the action. For example: if you manage to let a zombie get too close to you, you can press A at the right time (it's indicated on-screen) to counterattack and kick him away. During these little scenes, you can actually see your character.
Chris Redfield is your first playable character as you go through the Resident Evil 1 mansion. Capcom promises that Billy Coen, Rebecca Chambers, Jill Valentine and Carlos Oliveira will also make appearances in locations drawn from Resident Evil 0, 1, 2, and 3 (and possibly more, including the never-before-seen Umbrella stronghold).

I'm surprised at just how deep Umbrella Chronicles' gameplay is. I can think of a dozen different ways that I could go back and play that Gamer's Day version again and improve my game, from finding more hidden items to getting more headshots to not failing the quick-time events. As a House of the Dead fan from back in the day I'll be first in line to grab this one when it ships this fall.
 
احم .. خالد وين الخبر الحصري ماشوفه معهعم 🙁

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انا قلت الشباب بينسون ... :slant:
عمر انا اخباري تاخذ فتره على بال ما تطلع .. شوف سول كاليبر كيف توهم تكلموا عنها وعن نسخة Wii .. اصبر كم شهر وتشوف الي اتكلم عنه .. يمكن في E3 .. اصبر ..
 
تريجر ايلند بعد التجربه

I am super pumped for Capcom's Wii-exclusive pile of awesome, which currently goes under the please-change-it code name of Project Treasure Island Z. I don't know if you guys know this, but I love wacky Wiimote mini-games and PC adventure games, and that's exactly what we've got here: the love child of Wario Ware and Monkey Island.

In fact, have you ever heard of an old Sierra game called Gobliiins? That's what this reminded me of -- it's a series of self-contained adventure game style point-and-click puzzles, but you don't actually know what you're supposed to be doing when you go in. There's plenty of things to interact with, but you have no way of knowing if they're going to help you or kill you before you click on them.

This actually got me really annoyed when I was playing the first few levels at Capcom's press event. "What the hell!", they could hear me shouting all the way back to the bar, as I got impaled on a bunch of hidden spikes or crushed by a giant stone boulder for clicking on the wrong thing. But it wasn't the bad kind of frustration. It was the delicious kind, the oh-you-cheating-mother-f***er-I'll-get-you-this-time kind.

Some puzzles have you using the Wiimote to mimic the movements of whatever item you're holding. You might have to use it as a grabbing hand to pluck an item from a tree, or as an umbrella. Unlike some other Japanese-developed adventure games that I could name, Treasure Island Z doesn't sit there and explain how to solve every puzzle, or tell you what all its items are for. You have to look, think, and react.

If you react poorly -- and you will, oh you will -- you're sent back to the beginning of the level. Luckily, they're all so short that you can get back to where you were pretty quickly. At first I thought there should be save points, but afterwards it seemed like there wouldn't be much of a penalty for dying if there were any. So it does keep you on your toes.

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The script had a few moments of hilarity, although the storyline -- about a young pirate-in-training searching for treasure -- was mostly forgettable from what I experienced. You can skip over the cinema scenes, but the initial glimpses you get of the game's levels can clue you in to some important things you'll need to remember to not die, so skipping them probably isn't a very good idea.

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Probably the best way to explain how the game plays out would be to show you one puzzle sequence step-by-step. Before you shout OMG SPOILZARS, this is from the game's tutorial and is spelled out for you as you're doing it -- unlike the rest of the game's puzzles.
 
روعه انطباعات امبريلا كرونيكال وخاصه
I'm surprised at just how deep Umbrella Chronicles' gameplay is

تريجر ايلاند شكلها بتكون ممتعة
 
شباب بعد اللي شفته اقول ................... ابداع ياككابكوم على الوي .. تريجر ايلند بعد ماشفت الجيم بلي تحمست للعبه بقوه ..

امبرلا كرونكل شكلها رهيب و هي 25% منتهيه .. اللعبه شئ محترم صراحة .. شكرا كابكوم 🙂
 
كلامي مثل كلام عمر .. تريجر ايلند مو بس خطيره ... من جد حمااااااااااس اللعبه هذي بتكون شي رهيب ... شكرا كابكوم ..

RE .. الجميل هو ان اصوات الشخصيات هي القديمه نفسها 🙂 شكرا كابكوم مره ثانيه على هذي .. الجيم بلاي توقعت انك انت تتحكم بالشخصيه لكن طلع لا للاسف .. مو مشكله .. الانطباعات جميله جدا عن اللعبه وتحس ان اللعبه ما تهدى كلها اكشن في اكشن .. الجرافيكس جدا جميل ..

باين ان هذا اول بيلد للعبه تقريباَ .. لكن يقولون بتنزل في الصيف !!
 
ضغط على ign لووول بس زين قدرت اجوف RE:UC
ابداع اللعب 🙂

اريد اجوف تريجر ايلاند _-_
 
عرض رزدنت إيفل رائع صراحة, أنا ماهمني أسلوب اللعبة أهم شي تطلع شي بمستوى وهذا اللي باين.

تريجر آيلاند ممكن يجي منها...
 
رزدنت ايفل = هاوس اوف ذا ديد الجيل الجديد لكن بجو رزدنت ايفل
أنا برأيي انها بالجن كون بتطلع أحلى🙂
 
التعديل الأخير:
تم تعديل الصفحه الاولى بالالعاب الي ظهرت ... الغريب ان مافي اي شي عن DMC

Talisman (PS3, X360, PC)
Monster Hunter Freedom 2 (PSP)
Lost Planet™: Extreme Condition (PC)
Super Street Fighter® II Turbo HD Remix (PS3, X360)
Super Puzzle Fighter™ II Turbo HD Remix (PS3, X360, PC)
Project Treasure Island Z (Wii)
Resident Evil® 4 Wii Edition (Wii)
Resident Evil®: The Umbrella Chronicles (Wii)
Rocketmen: Axis of Evil (PS3, X360)
Phoenix Wright™: Ace Attorney™ Trials and Tribulations (DS)
MotoGP '07 (PS2)
Mega Man® ZX Advent (DS)
Mega Man Star Force™ (DS)
 
رزدنت ايفل = هاوس اوف ذا ديد الجيل الجديد لكن بجو رزدنت ايفل
أنا برأيي انها بالجن كون بتطلع أحلى🙂

باسم الانطباعات تقول عكس كلامك ..

The genre is hardly unexplored. SEGA has House of the Dead and Capcom itself has Resident Evil: Dead Aim, but these are light gun games and Umbrella Chronicles is not.
 
شباب شوفوا هذا السلايد عن سوبر ستريت فايتر تيربو HD ريمكس ..

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من جد رهييييييييييييييييييبه.
 
عرض ريزي كرونكلز ممتاز والله. الجرافكس شكله جيد لكن ما اعجبني مره فزكس الزومبيز خصوصا اذا ضربتهم برصاصه وردات فعلهم.
 
لوووووووول تريجر ايلند شكلها فلة مرة عجيبة good one capcom , من ناحية ريزدنت ايفل انا ارى انها نفس احساس هاوس اوف ذا ديد بالضبط بل وبنفس الاحساس الاركيدي كمان خصوصا في الكاميرا , طبعا اللعبة واضحة انها on Rail وهذا الشي الى حد ما مطمئن بالنسبة لي لكن ..... تأثير الضربات انا اراه جيد بالنسبة للانفايرمنت لكن مع الزومبيين انا اراه سيء جدا ! منتو ملاحظين الشي هذا شباب
 
التعديل الأخير:
هذا الي قلته يوسوزوكي، ردات فعل الزومبيز اذا ضربتهم بالرصاص تعبانه.
 
على فكرة حتى هرجة الشيكينج لمن الزمبي يتشعبط فيك هذي جات في هاوس اوف ذا ديد 4
 
اخخخخ قهر. هو في San Francisco بالمناسبه.
 
ديفل مي كراي ممنوع الكلام عنها لفترة اسبوعين NDA 🙂

والله فرحان وزعلان بنفس الوقت لموعد صدور ريزدنت ايفل امبرلا كرونكل .. الصيف قريب جدا ولكن بنفس الوقت معناه اللعبه ماراح تتحسن كثير وراح يقضي الفريق وقته لانهاء المشروع .. عموما اللعبه بحسب المخرج تحتاج الى 15-20 ساعه لانهائها والوقت ممتاز جدا للعبة ريزدنت ايفل ..
 
Phoenix Wright: Ace Attorney Trials and Tribulations is on its way to North America for September, 2007. The third game in the series offers more of the same to established fans of the DS courtroom drama. Players control Wright as he muddles through cases

It's officially the third one! Yesssssss!
 
انطباعات ign عن بايوهازارد حماااااس !!

بدأت أتطمن على مستوى اللعبة .

( في عرض gameplay بقسم الـvideos)
 
عرض أمبريلا كرونيكلز ، مثل ما قال عمر لااااازم ينشاف !

العرض رووووووعة ، البيئة روعة ، الإضاءة روعة ، الجيم بلاي ما توقعت أبدا انه بيكون طالع بهالروعة !
اللعبة must ، بتكون تجربة مميزة جدا

تريجر ايلند شكلها جيدة و استعمالها للوي ريموت ممتاز ، حسيت فيها بعض اللمسات من زيلدا بالمناسبة .
 
واخيرا جفت تريجر ايلاند

فعلا طالعة شكل روعه (فرق بين الصور والعرض) وفعلا بتطلع وايد مسلية
 
بعد مشاهدة فيديو امبرلا كرونكل للمره المليون .. اتمنى من كل قلبي انه كابكوم يضيفوا طور الCO OP باللعبه .. بيكون خطير جدا ...
 
بعد مشاهدة فيديو امبرلا كرونكل للمره المليون .. اتمنى من كل قلبي انه كابكوم يضيفوا طور الCO OP باللعبه .. بيكون خطير جدا ...

تصدق حتى أنا أشوف العرض.. أسمع شخصيتين يتكلمون.. بس واحد اللي يسوي أكشن.. حسيت ان اللعبة بقوة فيها co op بس ما ودهم يكشفونه الحين.. لأن ما له داعي الشخصية الثانية بس يكون دورها "طالع هنا" "انتبه في واحد وراك" الخ
 
المشكله محمد انه وحده من اهم الاشياء اللي المخرج تكلم عنها حول السيناريو انهم غيروا السيناريو بحيث تكون كل اللعبه تحتاج الى شخصيتين .. وفعلا ماعتقد الشخصيه الثانيه بيكون دورها فقط توجيهات وخلاص ...
 
Project Treasure Island Z is scheduled to ship this fall on Wii for the price of $39.95.

بتنزل بسعر مخفض بعد، ممتاز جداً.
 
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الله يخسكم ياكابكوم ...كانكم غثيتونا بالرمكساات اللى مالها سنع ولا فائده ...جبتولنا الهم
 
your character is automatically moved through a linear path through the mansion, which at least for now borrows much of its look from the remake of Resident Evil released on GameCube. By using the analog stick, you can look around

أحلى وأسرع اذا بنتلكم عن لعبة تصويت-أكشن بالدرجة الأولى.. ألعاب ديد ايم كان الواحد يتحكم في الشخصية وكان مملة جدا جدا ..

احس موعد الصدور راح يخلي اللعبة تصدر بشكل سريع مع انهم ممكن يقضوا عليها فترة أطول وتطلع شي محترم.. الاستعجال يثير مخاوفي لول.
 
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