hussien-11
Senior Content Specialist
Speaking to Eurogamer, the studio’s creative director Dan Greenawalt discussed studio’s drive for “next-generation quality” among both the game’s tracks and cars.
“We want that to be the standard for next-generation. Our goal’s not to carry old content over – and even with all the cars, we did the same process. There were some inaccuracies, and some cars were old-spec that we’d updated from Forza 2 to 3 to 4. But they didn’t have the poly count where we wanted it – and they weren’t as easy to up-res, so we just recaptured them. Some of them, the spec was good and we could add polygons where we needed them. So it came down to this rating system – and any track or car that wasn’t an A grade got either chucked or recaptured.
“Some of them needed light updating, and some of them needed heavy updating. Silverstone, for example, was a complete recapture. Several of our tracks were just plain wrong, either because they were poorly captured and technology’s moved on, or the track’s changed like Silverstone.”
Of course, all these high quality cars don’t come cheap, either to Turn 10 or Forza’s fans, with a $50 season pass that promises an additional 50 cars over six months. Despite the hefty price tag, Greenawalt says the reaction to the season pass has been mostly positive.
- يتحدث مخرج اللعبة لموقع يوروجيمر حول توافر 200 سيارة فقط في فورزا5 مقارنة بفورزا4 التي احتوت على 500 سيارة، و يبرر ذلك بالعمل الإضافي على نماذج السيارات حيث لم يرغب الفريق في استعمال نماذج سيارات منخفضة الجودة في اللعبة.
- بعض السيارات احتاجت تعديلات بسيطة فيما حصلت سيارات أخرى على إعادة تصميم كاملة
- سيتم إطلاق سيزن باس للعبة بقيمة 50$ يزوّد اللاعب بـ 50 سيارة إضافية خلال 6 أشهر.

: هذي من الاسباب اللي المفروض تخلي اي قيمر حقيقي ما يدعم هالشركة في اي شيء و يقاطعها لانها جالسة تخرب هوايته
: فقط .. سببها تلاحق اللنش والفريق ما حصل فرصة كافية