بعض المواقع مثل Gameinformer يصف اللعبة على إنها عالم مفتوح، وبعضها يصفه بأنه Semi-Open-World
بس أعتقد وصفه بـ Vast-Interconnected World تنفي كونه عالم مفتوح بإطلاق.
هذا كلام أحد الإعلاميين اللي شافُوا الديمو:
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After completing a sort of tutorial level, the game opens up into a wider world that’s broken into explorable chunks. There are five specific “dungeons” marked on the map with a red beacon, and players can technically chase them in any order. There’s a major boss at the end of each, though the world is dotted with tons of massive fights, both required and optional. Virtosu does say that there’s an optimal order, though, comparing its structure to Demon’s Souls.
In addition to that setup, Lords of the Fallen brings a few intriguing twists to standard Souls traversals. The first has to do with its version of bonfires, the safe points where players can level up and heal. Those sites are fewer and farther between in this game, but for good reason: players can craft their own. By collecting rare resources, players can build a bonfire anywhere they want on the map, though there’s a major risk/reward component that comes with that. Build it in the middle of an enemy patrol zone and you’ll risk it getting destroyed, wasting those resources. Find a safe spot for it, though, and you’ll have more control over when and where you can let your guard down.
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مُنافس قوي لفرُوم سوفتوير في الطريق على ما يبدُو.