Ginko
Banned
لول، لا بس فف سواليف اما جيرز طقاق.Argandir قال:لوول توني انتبه...
بس انت ما حطيت ابتسامة او شي بعد كلامك يبين ان فيه مظلال...
Ginko
شفت الموضوع...من Gears الى FF...؟
تابع الفيديو أدناه لترى كيفية تثبيت موقعنا كتطبيق ويب على شاشتك الرئيسية.
ملاحظة: هذه الميزة قد لا تكون متاحة في بعض المتصفحات.
لول، لا بس فف سواليف اما جيرز طقاق.Argandir قال:لوول توني انتبه...
بس انت ما حطيت ابتسامة او شي بعد كلامك يبين ان فيه مظلال...
Ginko
شفت الموضوع...من Gears الى FF...؟
ما كنت اتوقع ان اوبلفن بهذي المستوى ..
المفروض تكون الرابعة او الخامسة
اللي تاخذ لعبة السنة ماتاخذ أي جائزة أخرى.
و إيش دخل ؟لو ما تقفل كلوفر ما اضن بتاخذها اوكامي.
لان الي اختاروا افضل لعبه على البلاي2 غير الي اختاروا افضل لعبه في 2006.فاينل 12 أحسن لعبة على ال PS2.. بس اوكامي أفضل لعبة على كل الأجهزة؟ :sealed:
باب الحريم.و إيش دخل ؟
لو ما تقفل كلوفر ما اضن بتاخذها اوكامي.
انا ادري عنك! واضحه يعني، لان كلوفر قفل فاكيد فريق اي جي ان عطاهم الجائزه كتقدير لان هذي اخر لعبه منهم.ناني ؟ .....
أَُمّل باب الرقّالة فين ؟
GOD HAND هي آخر اعمال الفريق .... So ?كتقدير لان هذي اخر لعبه منهم.
كان ريحوا راسهم من كل ذا الهرج و قالوا "a Sweet Goodbye for Clover Studio" ... و بعدين حتى لو قلنا كلامك صحيح .. كل هذه الجوائز إلي اخذتها و إلي ادت إلى إستحقاقها الجوتي بغرض الوداع ايضاً :roll:Why It Rocked: 2006 was a great year for gaming, but the one game that was enjoyed by everyone across the board at IGN was Okami. No game received as much all-around praise as Clover's brilliant adventure, and for very good reason. Mixing the best elements of the Legend of Zelda series with the unique and astoundingly natural celestial brush, few games have mixed so many elements together as what we've seen in Okami. The art style is of course incredibly beautiful, and the way that it directly ties into the game's main play mechanic, the celestial brush, makes it feel like an extremely natural and fluid experience.
There's a whole lot to do and see here as well. With miles of land to cover, numerous towns filled with characters to interact with and secrets aplenty, Okami is about as epic as they come. Its story fits this perfectly as well, mixing fairytale elements with classic Japanese folklore, making for a timeless tale that would hold a place in any setting.
It's not too often that a game comes along that really nails every part of the package, but this is one of them. From the core gameplay to its visuals and soundtrack to its touching storyline, Okami has it all. There were a lot of fantastic titles released this year, some that we'll be talking about years from now, but Okami stands above them all.
-- Chris Roper
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Okami: Additional Editors' Comments
Why It Rocked: Capcom's Okami is a straight-up anomaly in this day and age of franchises, sequels, and me-too titles. Developed by Capcom's now defunct Clover Studio (who gave us Viewtiful Joe on GameCube and PS2), Okami is an art piece that reaches a high level of beauty, gaming excellence, and originality with such style and aplomb it's hard to see how this game was allowed to be made at all. Ten years ago, we would have expected such a game, but now in 2006? What a breakthrough. The story is an homage to Hokkaido, Japan heritage and mythology, and it's beautifully told with a unique wood block animation style, and the gameplay is all wrapped up one of the most fickle and hard-to-succeed genres, too, the adventure genre. If the celestial airbrush doesn't instantly tickle your fancy, the smart and compelling story and the colorful dialog will. Unlike so many games in the past, Okami offers a great translation that imbues each character with personality, wit, charm, and humor. If you want some things wholly unusual and brilliant, Okami is your best bet.
-- Doug Perry
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Why It Rocked: In a year of standout games for the next generation of consoles, Okami stubbornly clung to the aging generation of almost obsolete hardware. In the shadow of Oblivion and its engrossing environments, Gears of War and its cutting-edge tech, and Zelda and its champion status, Okami yet shined, resigned to the background.
This wasn't meant to be Okami's year.
But after the dust settled and 2006 came to a close, it was Okami and its originality that stood out most in retrospect. From its outstandingly unique visual fashion to the original characters that inhabit the world of Nippon, every bit of Okami is striking, standout, and special. And with gameplay as fresh and pleasurable as its style, it's no wonder that, against all odds, 2006 was the year of the wolf.
-- Mark Ryan Sallee
اوه، نسيت احط "اخر لعبه زينه منهم"، على الاقل برأي المواقع.GOD HAND هي آخر اعمال الفريق .... So ?
تبغى تقنعني انه وداعهم لاوكامي اثر حتى على نظرتهم لزيلدا الـRunner Up ؟ و اوبليفيون كمان ؟ إلي إثنينهم اعلى منها تقييماً عندهم ؟why it Rocked :
While Twilight Princess may not have the most impressive graphics, or the best sound, or even the strongest story, this game is testament to the value of fantastic gameplay -- and in this regard, Zelda is damn near unbeatable, and worthy of sitting on the cusp of Game of the Year.