والله مقابلة فريق مونوليث سوفت جدا رهيب خصوصا كلام تاكاهاشي
بينزلوا البارت الثاني بكره
بس تم تاكيد دور تاكاهاشي بالاخراج وكتابة النص .. وبرضوا مخرجي الاجزاء السابقة موجودين كوجيما ويوكوتا - من نينتيندو - موجودين
المهم هذه النقاط الي شدت انتباهي ..
عن اذا تحتاج تلعب الاجزاء السابقة حتى تفهم قصة الثالث :
If the setting of this title is linked to the first and second entries, does that mean that the story continues through all three titles?
Takahashi: No, the stories of one, two, and three all stand alone. Although some elements and designs from one and two will appear in this third entry here and there, there is no need to have played the first and second games to understand the story or how to play. However, since this is a series of works, the underlying theme is consistent, and in each case, the story unfolds based on "the relationship between foreign things." Also, I used the word "culmination" earlier, but this title brings together all the themes that have been developed over the past 15 years since 2007, when development of the first title in the Xenoblade Chronicles series began, as well as the gameplay systems that have been developed throughout the series.
Yokota: So, by “culmination,” you don't mean that it brings closure to the series, but rather that it rounds out the trilogy thematically.
Takahashi: Yes, that’s right. I guess you can say that this is like a summary for moving on to the next step in the future.
بالمختصر .. لا
قصة الثالث مستقلة بحسب كلام تاكاهاشي بالرغم من الريفرنس من الاول والثاني متواجدين
وبرضوا من كلام تاكاهاشي افهم انه هذه ختام الثلاثية لكن السلسلة راح تستمر بالمستقبل ؟
Takahashi: Yes, that’s right. In creating my stories, I always try to portray the enemies in such a way that even a powerful enemy has their principles, justice, and righteousness so that we can partly sympathize with them. That is why I have always tried to cast the enemy in an ambiguous light, rather than making it clear whether they are good or bad. By doing so, players can understand and immerse themselves in the enemy's perspective, and I think that is sometimes what makes the story interesting. But this time, I wanted to depict it from a different angle. The reason is that I think "power" actually takes many forms, and that it is not about philosophy, justice, or righteousness, but more often, it is about something as simple as dignity or greed.
كلام مثير للاهتمام عن الشخصيات الشريرة بهذا الجزء
بالسابق شفنا كثير شخصيات رمادية لكن هذه المرة تاكاهاشي اراد تصوير الاعداء من زاوية مختلفة - شر مطلق ؟ -
Kojima: Yes, I agree. At first, I thought it didn't feel like Xenoblade Chronicles at all... I think Takahashi-san was deliberately trying to remove the sense of "Xenoblade-ness" of the series. The stories for the first and second games were completely different, but there was this sense of "Xenoblade-ness" that was common to both of them. I didn't feel that at all at the initial proposal stage. And the reason for that is because this game's world is very serious. That is the world that Takahashi-san wanted to depict in this title, but I was concerned about whether it would be acceptable to deliver it to players of previous games in the series, for what it is. The design this time was also different from the previous games in the series. But after a lot of trial and error, we found a good balance, and in the end, I think we were able to create this sense of "Xenoblade-ness."
كوجيما هنا يقول انه لما كتبوا القصة كانت غريبة عن زينوبليد قبل ما يضيفوا بالنهاية احساس السلسلة او sense of "Xenoblade-ness."
Takahashi: We humans have a life span of 70 to 80 years, and for some people, 90 years or more. But I have wondered how our perception of life would change if our lifetimes were shorter. So, if I simply set the life span to 10 years, I thought about which decade of life I should choose. Looking back on my own experience, I think that the formative years for my personality were between the ages of around 0 to 10, but I also think that the most influential period for something like my outlook on life was between the ages of 10 and 20, the years when people are most impressionable. It seems to me that, while they are both 10 years in length, it was a vulnerable period when I was exposed to many things, took on challenges, and created things as well, and my values and ways of thinking changed drastically. That is why I set the main characters to this period in their lives.
وهنا ليش اختار دورة حياة العشرة سنوات
احس دايما فلسفة تاكاهاشي ما تنعكس بالكامل على كتابته للنص
You mentioned earlier “the first main character that players can control,” but are there any other main characters?
Takahashi: In this title, there are three characters from the nation of Keves, including the first playable character, Noah, and there are three from the nation of Agnus, including the heroine, Mio. The story unfolds with all six characters as the protagonists. Noah is an off-seer from the army of Keves, and Mio is an off-seer from the army of Agnus. Although the two of them are the central figures among the six, all six are the game's main characters. The game progresses with the premise that each of the six characters have their own thoughts towards their short 10-year life span, but for a single great purpose they will cooperate and set out on an adventure together.
هنا حديثه عن دور الشخصيات الستة الرئيسية
يقول بالاجزاء السابقة كان دايما تركيزهم على البطل والبطلة بمجرد ما تبعد القصة عنهم يفقد اللاعب الاهتمام بالقصة .. لكن هنا كل شخصية لها دور مهم بالقصة وما راح تشوفهم يقوموا فقط بايماءة لنهاية اللعبة
Takahashi: This idea of "foreign things becoming one" is something we have been trying to express since the time of Xenogears (3) back in the day. A person's life is basically built up of relationships with other people. A relationship with foreign things. I’m always conscious of this perspective when I’m making things.
لما تكلم عن الـ Ouroboros وكيف انها فكرة كان يبغى يطبقها في زينوجيرز 3